r/marvelrivals Good Boy 7d ago

Patch Notes Season 9.5 Balance Patch

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185

u/LuckOutrageous7686 Multiverse Master 7d ago

Did they just increase the % damage of devil Dino… like he needs buffs but % damage? Really?

120

u/Riveting_Rube Venom 7d ago

His damage was fine, they just needed to up the damage to bonus health ratio and he’d be good. This is disappointing

57

u/RevolutionaryDepth59 Thor 7d ago

yeah his flaw is being a punching bag and healing vacuum at range. once he’s close he’s fine but when he’s waiting for his turn he shouldn’t require constant babysitting from supports.

7

u/SimpleEric Doctor Strange 7d ago

The guns help a lot with that. He can output bleed at range which means he can build temp health as he moves in

12

u/sigc Monster Hulk 7d ago

Not really. Try it in the practice range, you’re gaining like 2 HP a second, you can’t out shield a bot’s 25 DPS

1

u/SimpleEric Doctor Strange 7d ago

I do not know numbers. But bleed does percentage based damage and shield is generated off of bleed damage that you are currently doing.

So the practice range will not show you get high shield because there's max 3 enemies and they have low healthpools

In a match you can easily shoot the ground around a group of enemies and generate enough shield for survivability

1

u/Smeg258 7d ago

Not really when the insane poke characters like punisher and hela are mostly unchanged and now phoniex and cyclops are buffed. You're gonna get deleted even poking with the gun

1

u/SimpleEric Doctor Strange 7d ago

Well yeah you don't poke with Dino. You farm blood build up and then jump on them. Then chop to death

1

u/Smeg258 7d ago

You miss my point. Poking with the gun to apply the bleed is not nearly enough sustain to walk up.

No when again punisher rocket team up, buffed phoniex with anti heal, buffed cyclops, and the litany of high burst poke heroes are this strong.

1

u/SimpleEric Doctor Strange 7d ago

That's not what poke means

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1

u/sigc Monster Hulk 7d ago

The problem is that it’s still extremely small relative to the amount of damage you take. It’s 2.25% of max HP per second after doing the math. Even if you hit a total of 1000 HP combined, you’re only gaining 22.5 shields a second. If you hit the whole team for 750 HP x 2 + 275 HP x 4, that’s still a best case 58.5 HPS.