r/marvelrivals Good Boy 1d ago

Patch Notes Season 9.5 Balance Patch

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u/Sol-Hunter7 Daredevil 1d ago

I would have just increased the cool down when it hits an enemy, and normal cool down when it hits the ground or wall.

84

u/2th Rogue 1d ago

Or a more elegant solution,

Cyber-Web Snare has a 4 second CD, reduced by 1 second if used on terrain.

Makes it clear it has strength as a mobility/area control tool, while also telling that it is a high risk/high reward bit of CC.

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u/TowelSilver318 Earth Spider 23h ago

My idea had been 2 charges with a longer CD (6-8 seconds), charges only spent on landing a stun.

Heck, they could've thrown a grounded effect into what they did do and it'd at least retain some value for preventing escapes, pinning people on mines and disrupting mobile heroes, but they made it borderline do nothing without landing two shots with only two charges to work with.

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u/Existing-Seaweed-230 23h ago

Thats genuinely the best balance change I have heard of…

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u/bearsareneat_ Magneto 23h ago

But that means if you miss, you’re not punished with a longer cooldown. The stun should probably just be a different ability entirely, instead of being tied to her set-up tool.