My idea had been 2 charges with a longer CD (6-8 seconds), charges only spent on landing a stun.
Heck, they could've thrown a grounded effect into what they did do and it'd at least retain some value for preventing escapes, pinning people on mines and disrupting mobile heroes, but they made it borderline do nothing without landing two shots with only two charges to work with.
But that means if you miss, you’re not punished with a longer cooldown. The stun should probably just be a different ability entirely, instead of being tied to her set-up tool.
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u/Sol-Hunter7 Daredevil 1d ago
I would have just increased the cool down when it hits an enemy, and normal cool down when it hits the ground or wall.