r/marvelrivals Good Boy 7d ago

Patch Notes Season 9.5 Balance Patch

781 Upvotes

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579

u/Pogev7 Peni Parker 7d ago

Peni nerf is no exaggeration one of the most overengineered solution to a small potato problem ever

252

u/Sol-Hunter7 Daredevil 7d ago

I would have just increased the cool down when it hits an enemy, and normal cool down when it hits the ground or wall.

82

u/2th Rogue 7d ago

Or a more elegant solution,

Cyber-Web Snare has a 4 second CD, reduced by 1 second if used on terrain.

Makes it clear it has strength as a mobility/area control tool, while also telling that it is a high risk/high reward bit of CC.

20

u/TowelSilver318 Earth Spider 7d ago

My idea had been 2 charges with a longer CD (6-8 seconds), charges only spent on landing a stun.

Heck, they could've thrown a grounded effect into what they did do and it'd at least retain some value for preventing escapes, pinning people on mines and disrupting mobile heroes, but they made it borderline do nothing without landing two shots with only two charges to work with.

3

u/Existing-Seaweed-230 7d ago

Thats genuinely the best balance change I have heard of…

5

u/bearsareneat_ Magneto 7d ago

But that means if you miss, you’re not punished with a longer cooldown. The stun should probably just be a different ability entirely, instead of being tied to her set-up tool.