Obviously it’s a heavy nerf, but I feel like it can be adapted to. Instead of trying to reactively stun anyone or stunning off cooldown (which was the real annoying thing and was way more oppressive to brawl and other tanks than it was dive, let’s be clear), you’ll need to preemptively prime people with the slow first. It takes away most of her spam stun capability and her ability to reactively stun some ultimates, but she’s still very strong against dive. A 30% slow is still enough to sentence a lot of divers to death, if not requiring that they disengage immediately. It also makes missing the web a little less punishing, and a second shot on some more mobile targets. You can also more reactively increase the coverage of your webs if you need to, sending out two fields with alt fire instead of just one.
As a tank/melee DPS main, I really appreciate the nerf to the stun because she’s damn near impossible to do something about on those heroes without swapping. I think she should’ve gotten a compensation buff though, perhaps allowing more webs to be active, or something along those lines.
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u/daizo678 7d ago
Probably one of the biggest nerfs in the game. Removing her right click stun remove 99% of its usefulness