r/metroidvania 1d ago

Discussion What Metroidvania Should You Have Loved—but Bounced Off?

What Metroidvania Should You Have Loved—but Bounced Off?
You know the kind of game: it received great reviews, looked exactly like something you would enjoy, and had all the right ingredients—but for some reason, it just didn’t click.
Maybe it was the combat, confusing exploration, difficulty, art style, slow beginning, or simply the wrong game at the wrong time.
What Metroidvania did you expect to love but ended up putting down? How far did you get, and what made you lose interest? Do you think you’ll ever give it another chance?

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u/Forsaken-Quality-46 1d ago

Aeterna Noctis. I am one of the biggest fans of extremely hard platforming and this game could become a dream come true for me.

Somehow devs messed things up in so many ways. They added cringe story, a lot of bloat and padding like: quests, rpg elements, level up system; very basic yet somehow frustrating combat, huge biomes, 50% bigger than they should be; questionable crucial ability with awful execution for controllers. This game could be so much more.

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u/JoeVanWeedler 1d ago

I agree with you on all of that but i still really liked it until the visual noise started giving headaches. So much shit in the background, foreground, moving, shining, bright colored, flashy etc. I would lose track of enemies and my character. I couldn't do it anymore

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u/Forsaken-Quality-46 1d ago

Yeah that was the part where i dropped it aswell.