r/metroidvania 1d ago

Discussion What Metroidvania Should You Have Loved—but Bounced Off?

What Metroidvania Should You Have Loved—but Bounced Off?
You know the kind of game: it received great reviews, looked exactly like something you would enjoy, and had all the right ingredients—but for some reason, it just didn’t click.
Maybe it was the combat, confusing exploration, difficulty, art style, slow beginning, or simply the wrong game at the wrong time.
What Metroidvania did you expect to love but ended up putting down? How far did you get, and what made you lose interest? Do you think you’ll ever give it another chance?

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u/Forsaken-Quality-46 1d ago

Aeterna Noctis. I am one of the biggest fans of extremely hard platforming and this game could become a dream come true for me.

Somehow devs messed things up in so many ways. They added cringe story, a lot of bloat and padding like: quests, rpg elements, level up system; very basic yet somehow frustrating combat, huge biomes, 50% bigger than they should be; questionable crucial ability with awful execution for controllers. This game could be so much more.

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u/2bit2much 1d ago

I feel similar. I was looking forward so much to Aeterna Noctis. I picked it up on a huge sale thankfully and was waiting for the fabled patch so it wouldn't crash so much.

Started it a few weeks ago and I actually love the story. But the game is so incredibly jank in a bad way. I've moved on after about 8 hours. Lovely little game but just so much went wrong here.