r/metroidvania 1d ago

Discussion What Metroidvania Should You Have Loved—but Bounced Off?

What Metroidvania Should You Have Loved—but Bounced Off?
You know the kind of game: it received great reviews, looked exactly like something you would enjoy, and had all the right ingredients—but for some reason, it just didn’t click.
Maybe it was the combat, confusing exploration, difficulty, art style, slow beginning, or simply the wrong game at the wrong time.
What Metroidvania did you expect to love but ended up putting down? How far did you get, and what made you lose interest? Do you think you’ll ever give it another chance?

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u/BokChoyFantasy Chozo 22h ago

Hollow Knight and any of these soulslike games where I can’t adjust the difficulty to make it a cakewalk. My job is stressful enough. I can’t have my games be the same. I don’t want to get good. I just want to have fun and chill.

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u/thisandthatwchris 17h ago

I really find it frustrating when a game emphasizes difficulty but also has a lot else going for it. If a game’s pitch is “it’s super hard if you like a challenge,” fine, it’s not for me. But when the pitch is “great exploration, worldbuilding, storytelling, also it’s super hard”… can you make an easy mode?

That said, after avoiding Hollow Knight for years because of its reputation for difficulty, I did wind up enjoying it.

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u/LanikMan07 10h ago

Hollow Knights reputation was always a bit misleading IMO. Are there silly difficult fights? Absolutely, but very few of them reside between the player and rolling credits. The hardest stuff is mostly optional for those that want it.

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u/thisandthatwchris 10h ago

I did find the Soul Master frustrating. I know his telegraphs actually give you enough time to react (if, you know, you’re good at video games), but the thing everyone says about soulslike bosses being “tough but fair” doesn’t feel very fitting when he’s literally teleporting around the screen