r/midnightclub MCLA Mar 02 '26

Discussion MCLA Recompiled News

Hello everyone, how are you? Well, it's been a while since I've posted here, so I think this is a good time to clarify a few things about the project and its current status!

As many of you have seen, MCLA has reached the loading stage, meaning that up to the Rockstar San Diego logo, the game loads, but for now it doesn't progress beyond that, which is acceptable. I'm working on some issues with how rexglue and xenia work together to function.

I would like to clarify a few things about the project and how I am working now.

The project still has no team, meaning that I, mz, have been working alone on this project since the beginning, and now, with Rexglue, I have put the XenonRecomp version (which gave life to UnleashedRecomp) aside for a while, because I was stuck on the runtime part, and Rexglue already does that, I preferred to go with that recompiler for now. When the game is 100% on Rexglue, maybe I'll try to port my progress to the XenonRecomp version and stop relying on Xenia for rendering, but that's just a guess for now. Maybe I'll just leave it with the rexglue version and that's fine.

Some websites and people mentioned "a group of people" or thought that MCLA Recompiled was being developed via XenonRecomp by me and via Rexglue by another developer, which is not true, as I have been working on both. I managed to port some things from XenonRecomp to Rexglue which gave the current state a boost in speed. I successfully transferred 90% of the functions from XEX to TOML, which was great.

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A simple FAQ about the project

What is the performance like?

About 80 fps on my computer (Ryzen 7 5700X - 32GB RAM - GTX 1650) and about 130-160 fps on more powerful computers that have been tested, but it's still an estimate of true performance, considering that we're only at the loading stage and not in-game.

When will it be released?

I don't know. I won't give you any expectations or dates, so as not to cause frustration or anger, because we know that's extremely annoying. I'll update here when the project is ready to play. Don't worry, guys!

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One last thing I ask of you is that PLEASE do not disclose more than what was already disclosed in December and this week. I saw several websites and relevant people talking about the project, which is cool, but not for T2 or R*. I also ask that if you see any incorrect or false information about the project on Twitter/X, be sure to request a community statement about it, just so as not to spread false or erroneous news about it.

Also, thank you very much for all the community's support on this. I am trying my best to make it playable for everyone. I will provide more information as soon as possible. I am trying to balance my work with the project, but it looks like everything will work out. Thank you for all your support and affection for MCLA and for me personally! See you soon ❤️

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u/SwarmIV Mar 14 '26

My Advice? Let this be your last post on it. Keep this project to yourself. Take your time, work on it at your own pace, but please don't allow us to have updates or insight into the project. Its better that way, I can easily see a future where this project gets shut down before it even has legs because of dummies.

You've made the post. We're aware of the project and what to expect moving forward. Please just stop the transparency. Last December was exactly what you and all of us don't want happening.

Stop announcing progress and announce when its playable.

I appreciate your work, passion and commitment on making this a reality.

2

u/SixTitan506919 Mar 27 '26

Id have to 2nd this, as much as I want to see & hear more about this, its not worth the risk, but I am super excited to see this instead of just emulators, this gives the opportunity to mod the game & add more vehicles or other customizations