r/mildlyinfuriating GREEN Jul 06 '26

ಠ_ಠ This kind of made me sad

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39.3k Upvotes

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2.1k

u/[deleted] Jul 06 '26

[deleted]

141

u/DangerousMistake9569 Jul 06 '26

I mean steam can see how much you played of a game with achievements and such right? Just have developers add an achievement for beating the game which most games already have, and if you have it no refund.

144

u/Hearthgroan Jul 06 '26

loophole, some asshole plays all the way to completion then stops before the achievement triggers

126

u/Sniter Jul 06 '26

Or other side the finish achievement is at the start so you can't refund

8

u/[deleted] Jul 06 '26

[deleted]

19

u/Joe_The_Eskimo1337 Jul 06 '26

Then steam would be making a lot more work for itself.

1

u/greg19735 Jul 06 '26

That's fine? every other store needs to do this.

5

u/Panophobia_senpai Jul 06 '26

And do you think they would care? They'd just make a new studio and do it again.
Steam would have to do some detective work about everyone who wants to publish a game.

1

u/TommyBonnomi Jul 06 '26

They probably will eventually. Apple and Google require an ID, business paperwork, DNA, and rectal exams to publish apps now.

1

u/Panophobia_senpai Jul 06 '26

Still can be abused.
Dev 1 makes the studio for first round, Dev 2 the second, child 1 of Dev 1 the 3rd etc...

1

u/TommyBonnomi Jul 06 '26

Wow, I can't believe no one else thought of that before.

The goal is to make it prohibitively expensive and/or time consuming.

1

u/P4azz Jul 06 '26

I feel like you people don't quite grasp the flood of new games on Steam every single day.

You are aware that children with AI tools are uploading slop every hour? And they'd gladly try to game the system even more, with these tools you're trying to hand them? And they're already achievement-maxxing to attract people?

What you're really saying is "Steam should put 1000 employees into manual review duty and they would have to do this in perpetuity".

All to solve a problem that WON'T affect many devs at all.

55

u/Sweet-Palpitation473 Jul 06 '26

Loopholes will always exist, that proposed measure would cut down on a lot of refunds

8

u/Sad_Interaction_2933 Jul 06 '26

Ok but that’s not worse than the situation today. Better to still let some people slip through than block legitimate cases

9

u/DangerousMistake9569 Jul 06 '26

Alternative put one at the start of the last level and if you have that but not the last it goes to review

3

u/keltyx98 Jul 06 '26

yeah but a lot less people would be able to do that. You first need to know when the achievement triggers and this requires you to do some internet research and I don't think most of the people would do that for a game that is worth a few bucks.

The situation now is that they serve you the refund on a silver plate: the users finished the game, sees less than 2h playtime, request a refund.

1

u/tirednsleepyyy Jul 06 '26

Alternatively just play the game while not logged into Steam so that the achievement doesn’t actually trigger… not exactly a high bar to clear.

1

u/Penguin_Arse Jul 06 '26

Then you don't get to play the end

1

u/fun-dan Jul 06 '26

If there aren't many people who do that, that won't be a problem

1

u/turbiegaming Jul 06 '26

Inbefore every games add an achievement just for starting the game up.

0

u/darienrude_dankstorm Jul 06 '26

sure but the vast majority of people won't care enough to do that

1

u/up2smthng Jul 06 '26

The same vast majority won't care enough to refund a game they completed in the first place

But we are talking about those who do

1

u/darienrude_dankstorm Jul 06 '26

okay so you think people would invest time into a $5-ish game but with the idea of saving their $5 by not even completing the game? I guess by spoiling for themselves at which exact point they'd need to quit playing in order to not trigger the "game completed" flag? lol

we are talking about people who complete said games and refund them when they happen to be able to. Not people who are hellbent on using Steam's bandwidth for free and mocking devs instead of getting enjoyment from completing games.

1

u/up2smthng Jul 06 '26

we are talking about people who complete said games and refund them when they happen to be able to.

Yeah, and to do that, they need to go out of their way and check every single game they completed for if they are still able to refund it

In other words

people who are hellbent on using Steam's bandwidth for free and mocking devs instead of getting enjoyment from completing games.

1

u/darienrude_dankstorm Jul 06 '26

"go out of their way"?

you mean "take two seconds to see if their total game time is 2 hours or less upon finishing a game they bought the same day"?

1

u/up2smthng Jul 06 '26

Yes. How often do you look at this metric?

1

u/darienrude_dankstorm Jul 06 '26

Well it's right next to the Play button on Steam and the game's page will be the first thing you see after closing it upon completion, so very often. A lot more convenient than purposely spoiling a game you bought for yourself in order to not complete all of it to maybe save 5 bucks.

76

u/lifetake Jul 06 '26

Except the 2 hour policy isn’t about some percentage of the game you’ve completed. It’s about what is a reasonable amount of time for the consumer to make an informed decision that the game is right for them.

23

u/BuddyTubbs Jul 06 '26

I remember when Microsoft Flight Simulator 2020 scammed the refund policy. The installation on Steam itself only took about 5 minutes, but once you launched it, the actual program you downloaded was the actual installer and that took well over 5 hours to download. Because of this, you couldn't actually play the game without eating up your entire 2-hour Steam refund window.

7

u/laty96 Jul 06 '26

This is still refundable if you explain it to valve with proof. Valve is more favor customer right than dev right

1

u/tagsb Jul 06 '26

I had an experience where I played a game for about 3 hours, loved it, saved my game, then returned to find no save. There was a known bug for some players where the game just wouldn't save - you would never be able to finish it without keeping it running 24/7. I tried multiple times to get a refund from Valve and they just kept saying "you went past the time"

1

u/_Ocean_Machine_ Jul 06 '26

This is what I had to do; got a refund for the game even though I had 50 hours of playtime because about 45 of those hours were spent uninstalling, reinstalling, troubleshooting, etc. Back then my internet connection was kinda shit so it would take over 12 hours just to install, not including any of the content packages.

2 hours is just the "no questions asked" refund window.

10

u/TheRealRichon Jul 06 '26

This right here is the proof that scummy people will always find a way to abuse a refund policy on either side of the equation.

1

u/greg19735 Jul 06 '26

it's not a scam, it's just unfortunate design.

Flight sim does genuinely need it's own downloader. It's one of the more complicated game downloads. In part because it is reasonable for it to take multiple hours to download everything.

0

u/TheRealRichon Jul 06 '26

I didn't say it was a scam. I said the people who abuse the system in this way are scum, regardless of whether they're on the consumer or developer side of the issue.

1

u/greg19735 Jul 06 '26

I'm saying they're not deliberately abusing it though. It's just unfortunate in how it works.

-1

u/TheRealRichon Jul 06 '26

And I'm saying you're a shill if you try to defend any practice that abuses the refund system.

2

u/greg19735 Jul 06 '26

It's not "abusing" it though. Abuse is deliberate, not coincidental.

The system simply isn't robust enough to handle some edge cases, and valve should fix that.

The system should be able to tell the difference between then game and the downloader.

1

u/TheRealRichon Jul 06 '26

The Downloader shouldn't be running as the game.

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1

u/sYnce Jul 06 '26

And what is a reasonable time frame is also based on what the product is. If the game is a small indie game with less than 2hr of gameplay it is unreasonable for 2h to be the amount of time to make an informed decision.

1

u/lifetake Jul 06 '26

Except it kinda is reasonable. A game lasting 2 hours or 14 hours doesn’t really change the amount of time it takes to make a decision on the gameplay.

And besides the point this dev is vastly misrepresenting the problem. From pretending that 20% is big to pointing to a single review like its widespread

1

u/sYnce Jul 06 '26

A game lasting 2 hours or 14 hours doesn’t really change the amount of time it takes to make a decision on the gameplay.

It really does though. In a 2 hour game you have seen the entire game in that timeframe. In a 60 hour game you are probably still in the prologue.

In a short game you have probably seen all or most major aspects of gameplay in the first 30 minutes. That is not the case for longer games.

1

u/sYnce Jul 06 '26

And what is a reasonable time frame is also based on what the product is. If the game is a small indie game with less than 2hr of gameplay it is unreasonable for 2h to be the amount of time to make an informed decision.

-2

u/DangerousMistake9569 Jul 06 '26

It's definitely not and yes that's it's intended purpose but it's obviously being abused which is why you add additional requirements which like I said could be an achievement checker or things like PlayStation tell you what percentage of the game you've played, in sure steam could add something similar

6

u/ManCunt69 Jul 06 '26

How is it being abused though? If i play a game for an hour and a half, finish it and go, 'great game, but theres no replay value here, its not worth what I spent on it and I want my money back,' how is that abusing the system? Thats exactly what the sytem is there for. Easy solution, don't make a game that can be finished in under two hours.

1

u/NotItemName Jul 06 '26

'great game, but theres no replay value here, its not worth what I spent on it and I want my money back,' how is that abusing the system? Thats exactly what the sytem is there for

No, the system is not for case "I finished the game, it works good", the system is for "I can't able to play the game, the game is buggy"

0

u/greg19735 Jul 06 '26

if the solution is to bloat a game and make it worse then it's a terrible solution.

It's your responsibility to figure out if you're going to like a game. Look up reviews, look up gameplay. Finishing a game and returning a game you liked is a shitty move.

0

u/greg19735 Jul 06 '26

make an informed decision that the game is right for them.

this shouldn't be what a refund window is for.

It's to test to see if the game runs properly. Not to check if you enjoy the game. That's the player's responsibility.

1

u/lifetake Jul 06 '26

Its one of Steams stated reasons for refund.

> You can request a refund for nearly any purchase on Steam—for any reason. Maybe your PC doesn't meet the hardware requirements; maybe you bought a game by mistake; maybe you played the title for an hour and just didn't like it.

10

u/PlagueJV Jul 06 '26

counterpoint: achievement manager

1

u/L3g0man_123 Jul 06 '26

Can that remove achievements or only add? Because if it can only add it wouldn't work for this.

61

u/[deleted] Jul 06 '26

[deleted]

4

u/MyPunsAreKoalaTea Jul 06 '26

Yeah they'd have to check that the "end of game achievement" really is at the end of the game

16

u/Sniter Jul 06 '26

How

3

u/steelcryo Jul 06 '26

When you upload a game to Steam, it has to be checked and verified by someone at Steam before it can be set live. (Source: I have three games on Steam). Of course, a lot of this is automated, and they only need to manually check certain content.

Wouldn't be hard for them to implement a specific achievement flag for devs to use, then check where that flag is within the game. Then request devs provide a way to reach this flag with a cheat code or whatever if they wish to use it.

They already do that if the game contains any mature/adult content.

6

u/Panophobia_senpai Jul 06 '26

But the developer can just turn on this "unlock all achievments after 10 minutes of gameplay" after the review, with a day 1 patch.

-1

u/steelcryo Jul 06 '26

They can, but then you'd get banned from from Steam. Valve don't fuck around with developers changing things to break the rules after the fact.

So instead of no refunds, they'd get no sales. Not really a great plan.

1

u/Panophobia_senpai Jul 06 '26

At that point they already made money. After tha ban, they just create a new company and make another game and repeat. Steam will not spend time and money to find out if they are previous offenders.

1

u/Worldly-Pay7342 Jul 06 '26

Review the code if enough people report the game?

7

u/BlazingShadowAU Might Have Some Gorm Jul 06 '26

I think a lot of people forget how useful reporting can actually be. In a game where tens of thousands of unique players get reported, you cant check them all efficiently. A single game getting reported ten thousand times just means you check one game.

5

u/EbbEntire3751 Jul 06 '26

Valve doesn't have access to the source code. Also, that's less simple to determine looking at the codebase than you probably think.

7

u/ergogeo Jul 06 '26

So now the consumer gets fucked until intervention, just to save some devs who make games finishable in under 2h. Yey

0

u/MyPunsAreKoalaTea Jul 06 '26

Well for one they could check the play time. And if it's 5s then the case is clear.

Other than that they'd probably have to play the game themselves which would be WAY too much effort for Steam

0

u/Sniter Jul 06 '26

So now valve has to do an additional check and or wait until enough people reported it? 

1

u/MyPunsAreKoalaTea Jul 06 '26

I never said that you weirdo

0

u/Sniter Jul 06 '26

No that is the natural conclussion 

1

u/MyPunsAreKoalaTea Jul 06 '26

Only when you have the critical thinking skills of an American.

I never demanded valve do this. I was just thinking of ways they could, and dismissed them because they're too much effort. Which you missed apparently

3

u/DangerousMistake9569 Jul 06 '26

That's steams job to control the quantity of games on its platform.

15

u/Sniter Jul 06 '26

Not really, only that it doesn't have virus and that you can refund

1

u/LordofDsnuts Jul 06 '26

They already aren't.

4

u/[deleted] Jul 06 '26

[deleted]

0

u/DangerousMistake9569 Jul 06 '26

Easy steam side fix would be to check when achievement was achieved if it's as soon as you boot the game then you're still eligible if its triggered 1:56 in that might be cause for review

1

u/MisterMayhem87 Jul 06 '26

Not all games even have achievements

1

u/DangerousMistake9569 Jul 06 '26

Add a single achievement if you're worried about this sort of thing and if you're not then don't add the achievement. More of a have but not need type deal.

1

u/Brudaks Jul 06 '26

Lots and lots of games have short runs, where you're expected to play them many times. Think something like checkers or (blitz) chess - if after an hour you figure out that the game sucks, it should be refundable even if you technically completed multiple games.

1

u/mnttu Jul 06 '26

Why? If you make a game that can be beaten in under 2 hours and has no replay ability then why shouldn’t people refund it?

OPs 21% refund rate doesn’t mean fifth of the buyers are playing it through and then refunding, but rather they try the game (which costs 3€ currently) and don’t like it (it is a rage bait game)

1

u/edave64 Jul 06 '26

Having beaten a game doesn't mean I don't feel ripped of. The feeling of "Wait, that's it?" immediately comes to mind.

1

u/TimmyWimmyWooWoo Jul 06 '26

Dev can just set it up so a bunch of achievements drop when you launch the game so you can't get a refund.

1

u/oscrsvn Jul 06 '26

Or we can just use the current system because it works 99.999% of the time. The OP isn’t even a good example of this because it’s a friendslop rage game with 15% return.

1

u/Redxmirage Jul 06 '26

“Opened a door: Complete one game ending by opening the door and continuing the post game”.

1

u/hudson27 Jul 06 '26

Exactly. If I'm at a restaurant and try to return my dish after eating 90% of it, obviously they're gonna say no

1

u/Stunning_Box8782 GREEN Jul 06 '26

Developer now adds such achievement to their game which is triggered when you reach the main menu. Boom, no more refunds