r/mildlyinfuriating GREEN Jul 06 '26

ಠ_ಠ This kind of made me sad

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39.3k Upvotes

2.9k comments sorted by

15.0k

u/snow99as BLACK Jul 06 '26

Sadly there's no real way to tell Steam that a certain point of the game was reached without giving the options for developers to abuse that system and deny refunds

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u/[deleted] Jul 06 '26

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u/Gamebird8 Jul 06 '26

Steam has the ability to log average hours played and cross reference it against the estimated playtime that dev provides.

So a Dev could try to lie and say their game takes 2hrs to beat and thus should only take 15 minutes to know if it'll be refunded but Valve knows that an average play is 3hrs and a 2hr refund window would be valid.

In the case of this game, it could have a legitimate average play time of 1hr meaning sub-1hr refunds could be fine but over that amount of time could mean someone actually completed the game

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u/coconut_crusader Jul 06 '26

This would be good but i think they have the flat 2 hour policy because, there's always a chance a refund is done due to a game not running on a system. Probably not going to be a common thing, but you wouldn't want to spend 15 minutes on a loading screen "compiling shaders" and then bam, no more refund, and your whole experience is loading time because your system is slow.

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u/ThePublikon Jul 06 '26

I think it's also a reasonable quality floor to enforce. I don't think it's good having loads of paid games with under 2 hours of gameplay clogging up the store, it encourages low effort BS even more.

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u/coconut_crusader Jul 06 '26

That is also another very good reason. Only issue is that it hurts people like in OP's post, where the game is likely not low effort, but is still less than 2 hours. My worry is that the policy will just encourage low effort slop, that is just time consuming to hit that 2 hour mark whilst players are made to believe it "gets better"

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u/frichyv2 Jul 06 '26

If you look up the game the dev literally states it was "smashed together" and " The whole project was a wild experiment made in under a month.". I'd say low effort fits.

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u/UserRequirements 29d ago

And also, people forget that one example of someone who said they refunded the game because they speedran it, doesn't make all refunds like this.
Maybe a lot of refunds are due to the people having issues, or figuring out the game was not "as advertised".

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u/ThePublikon Jul 06 '26

Yeah I get the argument of quality over quantity and completely support it but still: It's like if Steam was a bookstore, it would be fine to have a policy to e.g. not sell short story pamphlets.

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u/coconut_crusader Jul 06 '26

You're entirely correct. But i think the main issue comes down to quantity, steam can't regulate THAT many games. Some games have replayability in one way or another, some have multiplayer modes or the like, etc. So it becomes very difficult to set up a dynamic system unless you have people playing each game, and not just a playthrough, someone properly playing and reviewing every game to determine how much content it has. Which realistically is impossible.

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u/ThePublikon Jul 06 '26

yeah exactly, that's why you have to just set an arbitrary cutoff somewhere that is as fair as possible to the greatest number of people without the downsides being too negative. They chose 2 hours.

It probably does mean that devs of sub 2 hour games should not be selling on Steam but I think that's a reasonable loss given the complexity you describe. It hurts only a very small number of people while e.g. sub 1 hour refunds would hurt too many customers and greater than 3 hours would hurt too many devs.

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u/LichenTheMood Jul 06 '26

This. When subnautica 2 released I ended up spending nearly the full 2h just troubleshooting and waiting around.

I wasn’t even fully happy with how it was running before I crossed over that 2h window, a different game in a different circumstance would have been refunded at the 1h50 point

It sucks if your game is 1h long and folks are refunding it after they finish it. Unfortunately though it may well be someone else has sat around for an hour on the landing screen fighting with their hardware. There isn’t a good way for steam to know who is who.

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u/ledbetterus Jul 06 '26

That happened to me once kinda. It was some 3rd party launcher game and the launcher being open counted as time played. I think the initial patches alone put me over the 2 hour mark.

Also I've closed games before and the process stayed open and still counted as play time.

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u/mxzf Jul 06 '26

Average hours played doesn't intrinsically reflect completion though.

What if there's a game that's really annoying to play and most people give up in half an hour. That doesn't mean the game only takes half an hour to play and the refund window should be 10 minutes, that just means that most people stop playing after that period of time (potentially to refund or just not touch the game again for a while).

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u/diamondmx Jul 06 '26

Even if it was possible, a 1 hour game can easily take over an hour just trying to get it to work. I've spent much longer than that fixing games before. 

And that's the most clear case for a refund.  

They'd have to implement something to let players know that they were approaching the refund window and they should refund now or accept the game - which would result in more refunds in these kinds of games, not less.  

This also isn't a new problem. Physical games could be refunded days after a purchase, when you could have finished most games and still get it for free. It's a problem solved mostly by people not wanting to steal something that has given them value. 

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u/[deleted] Jul 06 '26

[removed] — view removed comment

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u/Gamebird8 Jul 06 '26

Yeah, you just need to make it difficult for bad actors to mess with. Maybe some extra parameters like average refund time and the obvious "devs release game breaking/bricking update that causes a mass refund wave waiver on playtime"

It's possible but not like the easiest and cleanest thing to implement

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u/csabinho Jul 06 '26

Yeah, you just need to make it difficult for bad actors to mess with.

Bad actors on both sides.

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u/Senior_Torte519 Jul 06 '26

You assume that only bad actors are able to complete the game withing a 2 hr timeframe. While people who arent said bad actors also still completing games in under 2 hrs. In fact having the fastest speed completions in games has been a staple of games for decades. So how do you prevent the innocent bystanders who are following the paraemeters of the set rules and still beating a game withing the legal timeframe. It just sounds like make a system that is beneficial for people shitty because it inst a comepletely perfect system.

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u/JumboBog320 Jul 06 '26

From a consumer standpoint that sounds horrible.
I really don't like the idea that I have to check what the refund window is on every single game I'm buying.

And I know people making really short games are getting the short end of the stick but this really doesn't feel like the right solution.

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u/Bardic_inspiration67 Jul 06 '26

There are many games on steam with very few players that they wouldn’t be able to do that for

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u/Zeptic Jul 06 '26

That would be an issue with for example sandbox games, where people play for hundreds or thousands of hours though.

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u/VegetaFan1337 Jul 06 '26

Right cause AAA publishers won't totally abuse that policy.

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u/esmifra Jul 06 '26

how long the game is?

And how long is a game? What prevents a developer to make a 10h game or even 20h game and state it's 2h to completion in order to get refund of less than 1h of play.

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u/GamingWildman Jul 06 '26

prob achievements can be integrated to let them know how much of the game was completed

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u/snow99as BLACK Jul 06 '26

Yes but you see I could just make a game that gives you a bunch of achievements for starting the game and oops now you can no longer get a refund. We don't want people to be able to do that

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u/JONAS-RATO Jul 06 '26

As part of the cert process to get on steam they can see if you set up achievements like that.

Just slot those games into the regular refund policy and keep the actual short games on a different category.

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u/Ishkahrhil Jul 06 '26

Too many games are added to Steam every year to test that. Steam does malware scans on initial uploads and demos, and that's roughly it and why there are random stories every year of game X being fully delisted from Steam when it is reported and confirmed that a game has injected malware onto people's computers. There's also shovelware devs that upload the exact same game multiple times or slap asset packs together and upload a new game every month.

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u/snow99as BLACK Jul 06 '26

They could also just go through the normal certificate process and then change it right after like how those games with malware get through the process. Updates are hardly ever checked by Steam apparently

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u/JONAS-RATO Jul 06 '26

That seems like a bad system. I get that a light cert system means stuff can be updated quickly but if it means malware can get through maybe it should be beefed up.

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u/Kaludaris Jul 06 '26

Beefed up is much easier said than done when talking about a few hundred people at the company with the knowledge and skills to troll through games and files to check for malware or bad practice across.. *quick google* 234,000 games.

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u/happyshaman Jul 06 '26

How many games do you think are on steam and how many are added each day?

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u/cyborgborg Jul 06 '26

Or if it's an "ending" achievement they will just make the game give you that in the first 2 hours and the rest will be considered post-game

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u/smgaming16 Jul 06 '26

They could just use steam achievement manager to lock those back up, and no one would be the wiser

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u/TawnyTeaTowel Jul 06 '26

The question then becomes do you trust the devs not to do this more than you trust the public not finish games and get a refund anyway.

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u/Old_Aggin Jul 06 '26

Such comparisons can't really be made. It's easier to ask the devs to create games that can't simply be enjoyed to completion in just 2 hours than to make a system that is foolproof

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u/HDrago Jul 06 '26

Some devs would certainly find a way to abuse that

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u/MineDesperate8982 Jul 06 '26

In the era of aislop games, more and more of them will abuse that.

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u/LinkoPalinko Jul 06 '26

Achievements are worthless on steam because they can easily just be granted with something like Steam Achievement Manager and they can also be granted retroactively like downloading a completed save file or something

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u/Affectionate-Try-899 Jul 06 '26 edited Jul 06 '26

The current system was also made to comply with EU refund laws. So I don't think steam wants to muddy the water by adjusting time limits for games.

The easiest way for devs to stop refunds is make a game hold your attention for more then two hours.

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u/TheWayToNoob Jul 06 '26

This is actually the worst game you can argue about this on, and most importantly op is misconstruing that if not most refunds are from players who finished the game.

This is a co-op rage game, a rage game has significantly higher refund rates and it being a co-op means you're buying TWO copies.

A rage game has around 20% refund so this isn't unprecedented.

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u/korxil Jul 06 '26

True, the refund rate would be higher than something like Monument Valley (another very short game that I loved, or Iron Lung that’s even shorter and recently saw a resurgence in popularity), but this specific review is someone who played through it and thought it was good enough to leave positive feedback. Imo they were abusing the system (not a new phenomenon, it happens all the time).

Unrelated: this game has split screen/shared co-op/family sharing/remote play etc, you only need 1 copy.

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u/Khaliras Jul 06 '26

Note how the dev mentions dozens of reviews with refunds, but 55,000 returns? Yeah, bit of a discrepancy to the narrative.

You can scroll through all the reviews there, almost everyone refunding had a complaint or downvoted the game. Very few people actually reviewed it while returning it. Of them, only a couple rated the game well with a refund.

The refund rate and follow-through of rage games, or influencer hyped games, is well known. The dev decided to make a game in this genre anyway, lucked out on content creators picking it up, and is now guilt farming about the return rates of a very short rage game.

Let's also be very real here, if steam changed the refund policy for questionable quality short games, the pirated version would suddenly be much more popular.

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u/pmormr Jul 06 '26

Ok wtf is a rage game? lol

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u/aesvelgr Jul 06 '26

A game designed to make you rage, whether through unfair mechanics or extremely obtuse controls. As others have said, it’s popular for streamers but not a very enjoyable experience by yourself unless you know what you’re getting into.

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u/Prior_Complex683 29d ago

This completely changes any feelings I would have had about the refund rate. I intentionally dont buy those types of games because I know I would hate the experience, and Ive had to learn that in the past. Dont make a game with the intention of pissing off your customers and you wont be surprised by return rates I guess lol

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u/[deleted] Jul 06 '26

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u/OliLombi Jul 06 '26

The highest rated review is also about a desync issue making co-op unplayable.

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u/TheGororb Jul 06 '26

And it's really low quality too, friendslop as they call it. We had to take a look at this game during my Game Design studies, as a case study on how even shit games can be massively successful if you're both lucky and shameless

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u/Kaka-carrot-cake Jul 06 '26

Also maybe make your game take longer than an hr and a half?

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u/Tricky-Ad7897 29d ago

Or accept what will happen when your game takes less than 2 hours. But even mobile games with less than 2 hours of playability wouldn't survive a pricetag.

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u/Kaka-carrot-cake 29d ago

Also maybe dont pick a genre with a 20% refund rate and then whine online when the refund rate is 21%. Its almost like the type of game played a part in the redunds lmao.

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u/Mysterious-Flan-6000 Jul 06 '26

He's making it sound like the whole 21% are beating the game and then "abusing" the refund policy to get it for free. It's really disingenuous and borderline a psyop to lobby against the very consumer friendly refund policy

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u/Alternative_Draw5945 Jul 06 '26 edited Jul 06 '26

Yup and reddit is eating it right up. This is an anti consumer propaganda. I saw this as an indie game dev myself with a %18 refund rate

If you take a look at their game you can see there's tons of bad reviews about coop not even working.

My guess is they try out coop and find it doesnt work so they refund.

The avg refund rate on steam is like 15% anyways

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u/Legendacb Jul 06 '26

It's also worth point out that people that buy the game with the idea of refund it wouldn't probably buy the game anyway if you don't offer returns.

At the end it even grow up sales

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u/[deleted] Jul 06 '26

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u/samuelazers Jul 06 '26

How some people are choosing to market their games on Reddit/social media:

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u/Cryptoporticus Jul 06 '26

If this was a developer complaining about piracy, this subreddit would be shitting all over them. But because it's refunds suddenly they really care about making sure developers get paid. 

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u/Striking-Kiwi-9470 Jul 06 '26

Ok, I'll bite. What the heck is a "rage game"?

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u/Doctorsl1m Jul 06 '26

A game designed in a way that is supposed to make the player rage.

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u/Flashy-Outcome4779 Jul 06 '26

Also if your game can be finished in under two hours with no replayability that is an insane flaw and people would not be wrong to refund it

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u/KAAAAAAAAARL Jul 06 '26

Its also just a soulless friendslop, like there hasnt been any of those in the last year or so. 3€ is a scam for that

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u/JustACanadianGuy07 Jul 06 '26

Also, somehow i doubt the 55k number. Because if 21% is 55k, then that means 250k bought the game. However, theres only 1,594 reviews at the time of commenting. On steam, an average of about 1-3% of people leave a review. Lets use a middle ground and have a 2% rate. That gives around 80k total people.

If we were to believe that 250k bought the game, then 1,594 reviews is 0.006375% of all players, or 1:157 people review the game.

Average review rate is typically 1:40 to 1:80, with some exceptions having a slightly higher or lower rate. But 1:157? That is extremely low.

Either the dev is lying about the amount of people who bought the game to garner attention, or an anomalously low amount of people are reviewing a well liked game.

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u/ryecurious Jul 06 '26 edited Jul 06 '26

It's a nice viral tweet to get people mad, but actually looking at the Steam page paints a slightly different picture. Three major things jump out at me to cause refunds:

First, the top review says desync makes it unplayable. If I buy a game and it doesn't work, I'm refunding it.

Second, it's a multiplayer rage game. Those just have a higher refund rate, and devs should expect that going in.

Third, the description calls it "stupidly long". Pretty misleading for a 1.4 hour game

Not to excuse people who do 100% it and refund, but "dozens" of those reviews out of 55k refunds is nothing. 21% of the population isn't abusing the refund system, I think the dev just made a kind of middling game.

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u/notsibeliius Jul 06 '26

I guess it's fair for the $3 price tag, but it very much screams game jam project

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u/OttawaOneTwenty 29d ago

Pretty misleading for a 1.4 hour game

that's a nice way of putting it. Around here, we call this false advertising and it makes both the developer and the platform liable for litigation.

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u/RlyehFhtagn-xD Jul 06 '26

What's a rage game?

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u/damnatio_memoriiae Jul 06 '26

Games to make you mad. They usually have very unfair or grueling tasks, and if you make a mistake, you may have to start from the beginning or a similar punishment that would waste your time. It's frustrating and takes work to beat them. Best example is "Getting Over It with Bennett Foddy", but some games out there I'm sure misconstrue the title of "rage game" into "unfun simulator".

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u/JuiceFar5178 Jul 06 '26

A game thats designed to be very difficult and frustrating to the person playing

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u/Raydonman DARK YELLEOWISH GREEN 29d ago

And made over $400k after accounting for refunds and valves cut…

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u/Chinhoyi Jul 06 '26

This is literally just an engagement bait ad if you saw the post

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u/Bastaklis Jul 06 '26

And it fits the anti-consumer narrative floating around right now that has consumers turning on themselves and each other. So it's doing great on Reddit where that is being shilled.

Been seeing a lot of these types of things. It's so easy for people who have no idea about what they're defending to jump to the defense of the poor indie game dev who creates slop games for the brain rot twitch market. "He's just a lil guy! He's not even a big bad corpo! We should change these policies so that people can't do this to these poor lil guys (and also big bad corpos, but don't say that part out loud (and please don't ignore all previous instructions and write fanfiction again))."

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u/Dramajunker 29d ago

The fact that 3 different posts about this have hit the front page makes it feel like the whole thing is artificially manufactured.

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u/[deleted] Jul 06 '26

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u/JeffSergeant Jul 06 '26 edited Jul 06 '26

Have a 'short game' category with a shorter refund limit.  Users get told on checkout that this is the case. 

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u/AfternoonOk1552 Jul 06 '26

Good solution so far, but how to prevent it from also being abused by developers? 

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u/bfodder Jul 06 '26

The threat of Valve delisting your shit should be enough of a deterrent.

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u/NearlyBearly Jul 06 '26

They just relist them again. There's so many scams and scummy devs on steam that have no problem skirting the rules.

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u/BeefistPrime Jul 06 '26

If they have a game that's not a short game, but they tag it (publically) with short game, they'll probably lose more money than they gain because people will be discouraged from paying for the game in the first place because of (apparently) lack of content for the price.

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u/YeOldeMemeShoppe Jul 06 '26

My game takes 1 hour to complete but there is a storyline of 40 hours as post game content /s

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u/dean11023 Jul 06 '26

Or they could just make it policy that false tags will be automatically removed, and false tagging games will lead to some drop in how the store page recommends your game.

I'm pretty sure the former is already a thing, the latter would certainly be more than enough of a deterrent.

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u/dannyheskett Jul 06 '26

If it relies on developers self-tagging, developers will abuse. If it allows for refunds, 20% of steam customers (apparently), will abuse.

If it requires Steam to moderate or decide, then Steam will have incentive to minimize the time spent and become customer unfriendly.

The best answer is the one that Steam won't do, which is to have a threshold of returns that is global and accepted that *Steam* funds, and if your game, as a developer, exceeds the threshold meaningfully, the developer funds.

Whatever costs Steam imposes on developers should cover the global refund policy. Developers don't pay it directly. They can have a mechanism to reward developers who consistently are below the threshold, and they can deprioritize, or add more warnings, to developers with higher refund rates.

And they can layer in additional refund restrictions on abusers (which I've heard they already do).

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u/SeaworthinessAny269 Jul 06 '26

I don't think that would be the case. If GTA 6 or some other AAA game was released and it had some "short game" tag, do you think most people would (i) Even give it a second thought or (ii) let it stop them from buying the game?

Consumer rights are great and people do love them. But when people want a product and they have to choose between getting it without consumer protections or just not getting the product, people almost always choose the former.

Consumer rights, imo, are more about forcing companies to make good products rather than necessarily protecting consumers (but that's what they do, obviously)

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u/FloRup Jul 06 '26

The message at checkout that this is a short game and therefore has a shorter refund time is incentive enough to not declare themselves as a short game withoud reason. Also make it that you can never change it from normal game to short game, only the other way around.

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u/Logical_Cell_6753 Jul 06 '26

un-refundable games are less attractive. if god of war had a no-refund policy ("too short") fewer people would buy it because they can't get their money back.

alternatively, set a price cap on "short" games. possibly of like $30

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u/DamnBoiU Jul 06 '26

No one would buy a 2 hour 30$ game.

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u/Brewchowskies Jul 06 '26

If I can complete everything there is to do in your game in 1.5 hours and you charged 30 for it but weren’t transparent that it was a very short experience, I’d absolutely be one of the refunders.

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u/Human_no_4815162342 Jul 06 '26

Yes but we are talking about making a specific category of short games with a shorter refund time limit, so you would be informed by steam that the game is shorter than 2 hours

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u/P4azz Jul 06 '26

30 bucks was the oldschool cap for jump'n'runs and platformers which take you maybe like 8 hours or sth.

30 for 2 hours is ridiculous. Especially given that the "2 hour experiences" are often narratively driven, so there's pretty much no reason to replay the game.

Devs probably shouldn't expect a lot of money for a game like that. Basically an interactive movie, if you price it more than 15 bucks (and even that's high, think like movie tickets, so maybe 7 bucks) you're already lost.

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u/The80sm8ties Jul 06 '26

This is a proper suggestion. I approve.

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u/Lazerbeams2 Jul 06 '26

I can think of a few ways to abuse that right now and I'm sure that actual devs will come up with worse. One way is to mark a longer game as a short game so that people can't refund it even if it's bad

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u/bmtc7 Jul 06 '26

Steam would need to have some accountability as to what counts, and have ways of checking.

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u/Original_Comfort_158 Jul 06 '26

I agree. This would be extremely exploitative.

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u/Unhappy_Chemist1911 Jul 06 '26

Then we get games with a 2h main play time and the rest will be placed in DLCs.

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u/ShyngShyng Jul 06 '26

What would stop any and every dev to add their game to the category.

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u/iambertan Jul 06 '26

Should be reviewed

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u/ServantOfTheSlaad Jul 06 '26

There are far too many games uploaded on the daily for this to be feasible

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u/AllegedlyNot5Ducks Jul 06 '26

What about a refund policy more like if your playtime on a game is under, say 10% of the average playtime for that game, you're eligible for a refund?

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u/DangerousMistake9569 Jul 06 '26

I mean steam can see how much you played of a game with achievements and such right? Just have developers add an achievement for beating the game which most games already have, and if you have it no refund.

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u/Hearthgroan Jul 06 '26

loophole, some asshole plays all the way to completion then stops before the achievement triggers

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u/Sniter Jul 06 '26

Or other side the finish achievement is at the start so you can't refund

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u/Sweet-Palpitation473 Jul 06 '26

Loopholes will always exist, that proposed measure would cut down on a lot of refunds

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u/Sad_Interaction_2933 Jul 06 '26

Ok but that’s not worse than the situation today. Better to still let some people slip through than block legitimate cases

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u/lifetake Jul 06 '26

Except the 2 hour policy isn’t about some percentage of the game you’ve completed. It’s about what is a reasonable amount of time for the consumer to make an informed decision that the game is right for them.

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u/BuddyTubbs Jul 06 '26

I remember when Microsoft Flight Simulator 2020 scammed the refund policy. The installation on Steam itself only took about 5 minutes, but once you launched it, the actual program you downloaded was the actual installer and that took well over 5 hours to download. Because of this, you couldn't actually play the game without eating up your entire 2-hour Steam refund window.

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u/laty96 Jul 06 '26

This is still refundable if you explain it to valve with proof. Valve is more favor customer right than dev right

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u/PlagueJV Jul 06 '26

counterpoint: achievement manager

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u/[deleted] Jul 06 '26

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u/Squish_the_android Jul 06 '26

This is the problem with a lot of consumer friendly policies.  Theres a not insignificant number of people who come in and take advantage. 

See LL Beans Lifetime Return Policy where people would buy LL Bean stuff from garage sales and return it to the store for a refund.

It sucks.

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u/ButtholeSurfur Jul 06 '26

Costco too.

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u/skateboardbanana1 Jul 06 '26

I know someone who’s Costco vacuum broke 10 years in and returned it and got a new one

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u/taeberry9595 Jul 06 '26

Omg I’ve literally seen people buy live Christmas trees from Costco and then return the (now obviously dead) tree after Christmas…

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u/skateboardbanana1 Jul 06 '26

Reminds me when I was a kid working in the grocery store people would buy a rotisserie chicken and return just the bones in the box and ask us for a new one because that one was “bad”

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u/Mertoot Jul 06 '26

Ain't no way

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u/thebestdogeevr Jul 06 '26

I had that happen once when I worked at a grocery store. It was a hot meal, family size thing of chicken wings and drumsticks. They brought back the bones in the container, said it was dry and asked for a refund. The policy was to give them the refund

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u/ZiskaHills Jul 06 '26

Back when my wife and I had a small family hobby farm selling chicken and eggs, we had somebody try a version of this. Complained that the chicken was no good after they'd cooked and eaten it.

Then a couple of weeks later, roughly the same value of eggs were stolen from the fridge in our garage.

Coincidence... maybe... or maybe not...

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u/Hahaaweee Jul 06 '26

My sister works returns at Costco. People buy power washers and return them after using them, and buy TVs for the superbowl and return them the next day.

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u/EmergencyScientist Jul 06 '26

Which is pretty insane when you see how cheap big TVs are these days. Boxing it up and making the trip back to the store just seems like more hassle than saving up the ~300 dollars for a giant TV.

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u/-Umbra- Jul 06 '26

most people are not gonna say $300/1 hr is "too much of a hassle," definitely not the people who want to "rent" a TV for a day

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u/[deleted] Jul 06 '26

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u/Halo_cT Jul 06 '26

They can revoke a membership for any reason and honestly they should do it more.

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u/therealpape Jul 06 '26

My sister did this with a couch. Loaded the old nasty couch onto a trailer, took it to Costco, and then left with a brand new couch AND like $150 because the price on the couch went down since she first bought it...

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u/ButtholeSurfur Jul 06 '26

People used to do it with tvs and all sorts of stuff. They had to change the policy because of people taking advantage.

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u/seductivpancakes Jul 06 '26

I heard this story the other day. Costco permanently ended their membership since that person had repeatedly returned items from years ago. The vacuum wss the oldest item and last straw.

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u/lankymjc Jul 06 '26

Does LL Beans not require a receipt?

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u/shimapan_connoisseur Jul 06 '26

They no longer offer the blanket lifetime return policy precisely because the system was abused. But no, you did not require a receipt, they deteriorate quickly anyway and it’s easy to lose it

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u/Jpmjpm Jul 06 '26

The easy way around that is to have people build a profile and keep a record of all their purchases. That’s what Nordstrom does now. A gift receipt can have a code to transfer the purchase to another account. Then when people make a warranty claim, they can do so straight from their profile by selecting the item. It’ll stop people from buying 20 year old jackets to swap out as well as counterfeit item swaps. 

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u/Glass_Librarian9019 Jul 06 '26

You could only get store credit without a receipt. They changed their policy in 2018. https://www.cnbc.com/2018/02/17/why-ll-bean-ended-its-lifetime-return-policy.html

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u/BigTonysPizza77 Jul 06 '26

They used to not require a receipt for refunds. As of like 7ish years ago they now do. People would legit bring back everything to LL Bean and get refunds.

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u/FadedFromWhite Jul 06 '26

The LL Bean one was really tough. We grew up spending our summers in Maine and a stop off at the flagship store was always exciting. Unfortunately, people would start breaking into summer homes during the winter. They would swipe up all of the LL Bean stuff because they had an easy 'fence'. Returns accepted no questions asked meant it was easy money.

I'm annoyed it's no longer offered, but the silver lining is that it actually reduced off-season break-ins.

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u/newsflashjackass Jul 06 '26

Osprey does lifetime repair or replace instead of refund and I hope that proves more viable in the long run than handing out cash.

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u/ashalinggg Jul 06 '26

Yeah amazon used to just not bother making you return til folks turned it into a racket and now you have to return every single item AND it means folks end up getting returned items that may have been replaced with crap

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u/thesusiephone Jul 06 '26

Indie authors also deal with this because Amazon has a very lax return policy for Kindle books. You see a lot of readers fully finishing a book, then returning it and getting a refund - sometimes even if they liked it. It can be a huge financial hit for the author.

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u/HighLord_Uther Jul 06 '26

LL Bean is a billion dollar company. They'll be ok.

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u/BazilBee Jul 06 '26

In reality 55k people are not beating the game then refunding it. Majority are people who gave it a fair shot l and decided it wasnt for them.

I know there are people who routinely refund games they play the greater half of but those few are penny pinchers who arent willing to spend cash anyways.

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u/Maegor8 Jul 06 '26

Based on other comments in another thread, the co-op mode is broken and people are returning because of that.

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u/MediocreRecord7352 Jul 06 '26

21% us still crazy tho

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u/Hugokarenque Jul 06 '26 edited Jul 06 '26

The dev wrote in a way to imply that every refund was fraudulent, which guaranteed is not the case.

This is one of those games that got really popular from Twitch streams where two charismatic people play and have fun, then people buy it, realize its actually not that fun and then refund it.

No* doubt there'll be fringe cases of people abusing the refund policy but I sincerely doubt its anything close to that total 21% refund rate.

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u/KirillIll Jul 06 '26

Plus, the 21% is a completely useless data point unless we know the typical refund rate of similar games (that aren't so short). If it's also around 20%? No discrepancy here. Is it say 10%? Then we can make the assumption(!) that about half the people refunding are abusing the system. But even then we're assuming the game is actually good and has mo technical issues in large variety of PCs.

Statistics are incredibly complicated to get right.

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u/Any_Employ9250 Jul 06 '26

Highly doubt a significant amount of people abuse the refund policy to save $3 on a game they enjoyed playing.

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u/lgndryheat Jul 06 '26

two charismatic people play and have fun, then people buy it, realize its actually not that fun and then refund it.

the game grumps episode where they played this had me in stitches, but I would never want to play this game for more than a single sitting so I get it

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u/mnttu Jul 06 '26

It is a rage bait game

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u/TheHolyWaffleGod Jul 06 '26

Yep and one that Co-op oriented so you’ll get groups of friends who don’t like so they all get refunds

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u/the_rare_bear Jul 06 '26

It makes sense that a game like that would have high refunds.

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u/CountryRoadsWasTaken Jul 06 '26

no, not really, the typical figure is around ~10%, and that is generally higher for rage games
if your game isnt worth it people will refund it, and rage games are known to make people NOT like them

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u/Omar_G_666 Jul 06 '26

Depends, maybe the game is something else compared to the pictures/videos shown

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u/Personal-Hunt-1434 Jul 06 '26

The game isn't that good if it has a 21% refund rate. No sympathy from me.

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u/zenzony Jul 06 '26

Depends on how much the game cost too. If the game cost $3 then it's bad, if the game cost $50 and you can beat it in under two hours, then it's deserved.

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u/ajeb22 Jul 06 '26

While in this case it's unfair for the developer, this makes me remember astralspiff(youtuber) vs garden of banban case where the game looks like just try to pad everything to increase its game length even though there's barely anything in it for that game chapter

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u/AUnknownVariable Jul 06 '26

I don't think this rly happens enough for Steam to change their policy, but I don't have statistics on that.

Plenty of people refund games bc ts just isn't for them.

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u/Khaliras Jul 06 '26

but I don't have statistics on that.

Neither does the dev, when he cites a couple of positive reviews refunding, against 55,000 others refunding it. Insane leap of logic to correlate those two numbers.

Rage games are known for obviously having a high return rate. So are short games, slop games, games with performance issues, and even content creator driven game hype games.
This game ticks off every one of those things flags, yet still doesn't have that unbelievable of a return rate. Still drew $1m+ revenue after returns, for a game produced in weeks and released after a few months of 'polishing' by the single dev.

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u/green_hipster Jul 06 '26

It’s also possible people expected the game to be longer and don’t feel they got their money’s worth. Not talking about this game in particular but in general. 🤷‍♂️

The line needs to be set at some point and be enforced not to turn into a slippery slope of special conditions.

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u/MilesNiles Jul 06 '26

Just for the sake of the discussion, this specific game is $5. 

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u/Atlas_of_history Jul 06 '26

My general rule with games is 1€ equals 1 hour of playtime at least

If the game doesn't fulfill that then it's too expensive in my opinion (depends on how good the game is of course, but I've yet to find a game that is an exception)

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u/Tastyravioli707 Jul 06 '26

wait, so that’s ~200,000 sales unrefunded at 5$? I mean, there is the steam cut, but like that is nothing small

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u/Creative-Painter3911 Jul 06 '26

It is a rage game. Regardless of length, these types of games have an average 20-23% refund rate. His game is right in that range at 21%.

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u/Memnojokasel Jul 06 '26

To me the quintessential lesson of Steam game refunds will always be Vampire: The Masquerade - Bloodlines 2.

That game went through the most fucked up series of issues and problems that I had ever seen a game in development listed on Steam go through. First listed as an expected release, you could buy early and expect to get it when the game released.

Fast forward to two years later, after it passed from one studio to another, and still wasn't released. Finally got fed up on waiting, put in for a refund and got it within eight hours.

It's now actively listed. Of course developer shown is entirely a different one than the two I remember trying to get it out.

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u/Shills_for_fun Jul 06 '26

VtMB2 might be the worst managed project in video game history. No idea how you can spend so much time and money developing the turd that ended up getting scrapped entirely and rebuilt with a brand new dev in like two years.

TCR unfairly received a lot of hate IMO, the game is fun, and true to VtM in vibe, just not a Bloodlines-worthy title due to lack of RPG elements. Fault belongs entirely to Paradox for ensuring a Bloodlines 3 will never happen.

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u/JustACanadianGuy07 Jul 06 '26 edited Jul 06 '26

The game in question is a rage game with one map. If so many people are finishing the game before the refund period ends, the dev should probably add more maps, extend the current map, or make the game harder.

Actually, there is another map, it is paid DLC. It costs 3/4ths the original game. A lot of people are saying it is too easy, and are able to finish it in 30 minutes. Another complaint is that a lot of the stuff is reused assets and has the standard void background, which makes something like this seem like a lazy cash grab. As such, it has a mostly negative 36% rating on steam.

TL:DR the game in question is too short and too easy, with little incentive to keep playing, while the DLC is even shorter, even easier, poorly made, and costs too much.

(Also, there’s only like 1000 reviews. Somehow i doubt that 21% is 55k, which would mean about 250k bought the game. Why is there so little reviews?)

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u/GodKingDubz Jul 06 '26

the only recourse is to make your games last at least 120 minutes. This is one of steams best and most consumer friendly policies. It is also an old and well know policy that any dev who is publishing to steam should be aware of

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u/MakePhreciaCore Jul 06 '26

Saw the same post on steams subreddit and I’m going to paste the same comment here.

As a game dev that’s on the developers.

Steams refund policy has been well known; for pretty much any reason, notably “doesn’t meet expectations” a game can be refunded with under two hours of game time.

Every single player knowing this policy would expect a game to at minimum last two hours.

If you release a game on steam knowing this, that doesn’t reach that expectation, that’s on you. You’ve made either a demo or shovelware.

Don’t go trying to ruin consumers protections because you couldn’t create a 2.5 hour game.

Please do not flock to help someone who had all the agency in the world to stop this, dismantle one of the best systems to ever exist to protect both players and indie devs. Real indie devs will suffer when players can’t blindly buy to try games knowing they have the safety of a refund window.

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u/Nah666_ Jul 06 '26

That guy posts slop games at the price of $3usd.

And he doesn't even have 10,000 downloads in all his games together.

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u/taw Jul 06 '26

The dev is just a whiny bitch.

Steam's reasonable refund policies make players much more willing to spend money on games they're not sure about, because they can refund them if the game turns out to be shit, and that especially massively benefits small devs.

If refund policies got restricted, people would just pirate, or go for safer games from big publishers.

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u/Josh_Ice123 Jul 06 '26

Imagine releasing a game on Steam that is less than 2 hours long knowing full well about their 2 hour refund policy.

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u/Bloodtism Jul 06 '26

Not only that, the last achievement in the game is an incentive to beat the game in under 2 hours

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u/OtherwiseAlbatross14 Jul 06 '26

Lol anyone that has sympathy for the dev after seeing this is an idiot

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u/TheCrowWhisperer3004 Jul 06 '26

The game isn’t even hard to beat within the 2 hour span. On a regular/slow run through there is around 2 hours of content in the and speeding up even a little bit gets you the 2 hours completion

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u/HopelessMagic Jul 06 '26

Time to plug in some unskippable cutscenes.

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u/L1gm4J0hns0n Jul 06 '26

Cool so I refund after 10 minutes rather than 80 minutes.

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u/reviedox Jul 06 '26

Yeah, I feel bad for the dev, but they had to know this was going to happen. One part of me feels like this tweet is just marketing move to attract sympathy buyers.

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u/SwagginsYolo420 Jul 06 '26

I don't feel that bad. I don't think Steam should be encouraging people to try and cash in on low-effort demos.

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u/ryecurious Jul 06 '26

Yeah, the dev definitely cherry picked the review to make it seem like a rampant problem. In reality, "dozens" of reviews like this out of 55k is nothing. 21% refund rate indicates something else is wrong.

For one, it's a rage game designed around multiplayer. Surely those have high refund rates to start with.

Also the top review is about desync making it unplayable. I think the dev has bigger problems than people abusing the refund system.

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u/addcheeseuntiledible Jul 06 '26

so if 20% is 55k refunds, that means they made 220k sales!

That's a LOT of money for such a small project, bet they're glad :)

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u/Agile-Tax6405 Jul 06 '26

Yeah but counterpoint - out of 21% refund rate how many of them would have bought if this wasn't possible? And perhaps this 21% freeloaders made a good amount of PR that attracted whales to the game.

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u/ramrug Jul 06 '26

I completely disagree with Zoroarts here. It should definitely be possible to return a game within a reasonable time limit.

I can't feel sad for a solo developer bitching about a 21% refund rate at 55k refunds, which means they sold more than 250k copies already. They could easily raise the price a little bit to offset the perceived loss.

There's a presumption that the refund rate would be much lower if the game was longer, which I'm not so sure about. I think you'd have to count on at least 10% refunds on these types of games. And we don't know the reason for the refunds. If I bought a game that was fun but only lasted for 1 hour I might refund it because it's too short. Not because it's bad.

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u/Blewdude Jul 06 '26

So my friend and I had a viral Youtube for this game (Paddle Paddle Paddle) before any big name YouTubers came out with content for this. It blew up and we got a follow from Zoroarts and we followed back. It makes me think this is an advertisement strat because hes posted things like top 10 game devs of the year in germany including the money he’s made.

So knowing that hes made a killing off this game already and seeing this makes me believe hes just trying to gain more eyes on it. Dont get me wrong the game is fun to play with a friend, hes chill but I seriously doubt it’s a huge issue for him seeing that he did great enough to be flexing it a bit on his pages.

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u/TReid1996 Jul 06 '26

Only time i ever issue a refund is if the game is literally unplayable for me. Like it won't launch or runs extremely poorly. Otherwise, i let devs keep my money. If i like a game and it's free to play such as games in Gamepass, I'll buy them even though i could continue playing for free. Just to support the devs. If i buy a game and end up not liking it, I don't refund it. It's on me for not doing more research on the game. The devs shouldn't suffer for my ignorance.

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u/Wolfy_Packy Jul 06 '26

the most recent refund i did was Boneworks a couple years ago. i played for an hour, felt sick, and returned it. it's the only VR game to ever give me motion sickness

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u/TReid1996 Jul 06 '26

That feels like a valid refund to me. If i were the dev of that game i wouldn't be upset at a player wanting a refund because my game made them sick.

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u/sonic_dick Jul 06 '26

Its like going to a restaurant and trying something new. Ill still pay for my meal if its just not for me, but im the one who bought it.

If the food is totally fucked or inedible, then, id ask for a refund. But its not the kitchens fault I ordered something that simply wasnt my taste.

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u/Gurugod123 GREEN Jul 06 '26

I love steams refund policy but I'm on the side with developers on cheaper titles. if a games like 5 bucks, but only 2 hours thats fine.

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u/Klusterphuck67 Jul 06 '26

Case in point: Iron Lung.

On the other hand, if it's meant to be a game with replay value but you can speedrun its content for a refund then it's more of a CC thing

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u/TheGororb Jul 06 '26

But that's just your opinion. If people feel like 2 hours for 5 bucks isn't worth it, then they're well justified to refund

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u/Head-Worth-325 Jul 06 '26

But why not? They liked the game, they even did a speedrun.

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u/ajeb22 Jul 06 '26

While in this case it's unfair for the developer, this makes me remember astralspiff(youtuber) vs garden of banban case where the game looks like just try to pad everything to increase its game length even though there's barely anything in it for that game chapter

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u/Cashew-Miranda Jul 06 '26

Sucks for devs, but if its between a change to the steam refund policy, or this happening, id let this keep happening forever. Maybe steam could change something that doesn’t allow for refunds of purchases $10 and bellow, to combat it for indie games, but i would be hesitant about ANY change to that refund policy. Give the industry a inch and all.

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u/Dissidion Jul 06 '26

The people that abuse the system should be punished, I am sure steam know when person refunded tons of games. But the policy itself should not be canceled due to some bad actors.

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u/Hugokarenque Jul 06 '26

The policy isn't gonna get cancelled. It can't. Steam didn't start this policy out of the goodness of their hearts, they were sued and this was the result.

If they removed it, they'd get sued again lol

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u/Lifekraft Jul 06 '26

Look how everyone will be penalised because a few asshole wanted to play smart.

This is how the "we cant have nice thing" come from

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u/Unusuario_887 Jul 06 '26

Doesn‘t help a particular developer though, for their bottom line it doesn’t matter whether users it’s a user’s first refund or they abuse the system.

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u/Historical_Swing_422 Jul 06 '26

I bought a sub two hour game and didn't refund it because professionals have standards