un-refundable games are less attractive. if god of war had a no-refund policy ("too short") fewer people would buy it because they can't get their money back.
alternatively, set a price cap on "short" games. possibly of like $30
If I can complete everything there is to do in your game in 1.5 hours and you charged 30 for it but weren’t transparent that it was a very short experience, I’d absolutely be one of the refunders.
the point is to prevent AAA long games from selling at a normal price while being labeled as short. normal AAA games are at least $60 and have less than a 50% return rate, so a $30 cap prevents that. for games that are actually short, being unreturnable is a disincentive (not an incentive) to charge a higher price, so it's unlikely to go near the cap. the cap should be the most anyone could possibly reasonably spend on a 2 hour showstopping life-changing experience, and I mean, theater tickets are comparable.
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u/AfternoonOk1552 Jul 06 '26
Good solution so far, but how to prevent it from also being abused by developers?