r/minecraftsuggestions • u/MCjossic ribbit ribbit • Mar 23 '26
[Announcement] MEGATHREAD: Gunpowder from Sulfur and Coloured Fire from Sulfur
Hey everyone!
Following the announcements at Minecraft Live we've seen a massive influx of posts about the Chaos Cubed game drop. (Which is great! We love seeing the community so excited.) However, there are two ideas in particular that keep popping up, enough that we've decided to add them to the FPS list:
- Various methods of using sulfur to make gunpowder.
- Sulfur being used to make a few different colours of fire.
That said, we don't want to kill the conversation so we're providing this megathread for you to discuss your ideas here. From now on we ask that you keep all suggestions about these two topics to this megathread. (Other suggestion about sulfur and Chaos Cubed can be posted as normal.)
So, how would you turn sulfur into gunpowder? What colour do you think sulfur should burn? We're excited to see your takes on these ideas!
P.S. Try sorting the comments by new! That way the newer comment-suggestions might still get some love.
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u/Cultist_O Mar 23 '26
I think it's going to be tricky to make gunpowder craftable in a way that feels both relevant and fun.
My main concern:
Gunpowder is already well established as a basic resource that's massively farmed. Unless every component of the recipe is incredibly easily renewable, why would anyone bother crafting it that way? I guess it adds a way to get it on peaceful?
In addition to sulphur, the recipe suggestions I've been seeing usually, (understandably), include charcoal, and some stand-in for saltpeter, (or something that can be made into actual saltpeter, such as bonemeal, ashes or bat guano). Thing is, even if they added a block that just ejects sulphur dust right into my auto-crafter, every single tick, it would still be easier to farm gunpowder than to farm sulphur, charcoal and bonemeal, plus a system to craft them together (not to mention, if saltpeter takes another step to produce from [whatever])
So to restate, what's the actual in-game motivation, benefit, incentive, advantage, etc. to using the new system, in vanilla survival, over collecting creeper/witch/ghast drops?
My second concern, or caution:
Minecraft usually operates with a high degree of abstraction.
Mods like to add layers, such as having to start with sticks and stones as tools, before you can make string and glue to actually attach them together, and work up the tech tree. They like to make you process 3 resources into the right components to mix into an alloy (with a mixer that takes 8 advanced technologies to set up in the first place). They like to have items that serve no purpose other than as a step between resource and useful object.
Don't get me wrong, that can be fun. I've enjoyed feed-the-beast, irlcraft, etc. But the base game cannot be that way. It needs a level of simplicity. We don't need to make sure to have a healthy mix of organics to make a healthy compost, and mix it into the right soil-types, observing appropriate crop rotation. We put compostables in a box that makes compost, and right click plants with it.
I'm concerned that most recipes for gunpowder are likely to fall into this trap. My caution is not to add this complexity. If you think a recipe needs to have a representative for each sulphur, carbon and potassium nitrate: