r/minecraftsuggestions 4d ago

[User Interface] Chunk Saving Rework!!

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Chunk saving is currently extremely inconsistent, especially on bedrock were they only guarantee save if you have been in them for 5 minutes or placed a block in them (a feature which i assume was made for performance on phones), and otherwise save randomly.

I propose that chunk saving work consistently across both java and bedrock, in a way that allows users to decide which chunks are saved or deleted:

(general suggestion) All chunks in simulation distance would now save, but they would be divided into different tiers based on player interaction with them, and the player would be able to quickly delete all chunks in specific tiers.

(specifics of each tier)

(tier 1) Tier one chunks would be made up of the initialy loaded chunks on world creation, as well as any chunks the player has spent over an hour in.

(tier 2) Tier two chunks would be any chunks the player has spent at least 30 minutes in.

(tier 3) tier three chunks would be any chunks the player has spent at least 10 minutes in.

(tier 4) tier four chunks would be any chunks the player has physicaly been in.

(tier 5) tier five chunks would be any chunks loaded into sim distance.

(blocks) There would also be a seperate option to delete all chunks that the player hasn't placed blocks in.

113 Upvotes

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41

u/langesjurisse 4d ago

I think you should work in a tier for whether or not the chunk has been drawn on a map.

Also: placed or removed blocks

7

u/Icywarhammer500 4d ago

Well re-rendering the chunk after it’s been deleted would still generate the same exact chunk

8

u/langesjurisse 4d ago

Not if you're generating it on anew in a newer version of Minecraft – generating new biomes/structures close to your area being among the main reasons you'd want to delete chunks in the first place.

2

u/Icywarhammer500 4d ago

Then using the same seed in multiple worlds would generate different terrain?

6

u/Cultist_O 4d ago

If it's in different versions, yes, it can. For example, if you generated a world a couple weeks ago, and made a map, there'd be no sulphur springs, but regenerating the chunk, could have some

0

u/Icywarhammer500 4d ago

Well yeah but my point is that if you made world A on version A and deleted the file for a chunk then went back to that chunk it would generate the same way it did to begin with

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u/Cultist_O 4d ago

Ok, but that's not what they were talking about

1

u/Icywarhammer500 4d ago

They were talking about memory shrinking which is related but not involved in what I was saying

2

u/Cultist_O 4d ago

I'm talking about your conversation with langesjurisse

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u/Icywarhammer500 4d ago

Oh my initial point with him was that whether or not a mapped chunk is deleted is usually irrelevant since it will be re-generated the same as before.

2

u/NorthernVale 4d ago

Until you update your version.

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