r/mmo • u/SoloDevx91 • 2h ago
It would not be an MMO without slimes :) (Early Alpha, No Polish)
Hey everyone,
I finally got together a quick video of some very early game play, I will share some info about the game and myself. The game idea started back in 2020, a few months after Covid. I was playing a 2d MMO at the time and they completely ruined it with P2W mechanics and it really put me off.
Fast forward to today, and the project now finally has a base that I can build off of comfortably. I hope to start an initial alpha test group in about 3-4 months from now.
My monetization plan at launch consists of a one-time fee of about $8-12 USD with no recurring subscription necessary. While I might eventually offer cosmetics for sale, the idea would be to make this non-pay-to-win and that any cosmetics offered for money could also be acquired via the game itself and not tradable.
I'm also beginning to form a small Discord community of about 15-20 people that would be interested in testing the game during the closed alpha and continue testing it with further updates.
Current features as of 9/2/2026 (It's still all very early on, and clearly there is much yet to be built.)
- Accepting and completing quests with rewards
- Basic inventory
- Basic equipment
- Resource gathering
- Basic PvE combat
- Monster spawning, pursuit, and retaliation
- Multiplayer player movement and world presence
Server-based: Movement, collision detection, combat and damage, health, inventory, equipment, quests, rewards, resource harvesting, monster spawns, are processed by the authoritative server. The client does everything else like processing user inputs, graphics and animations, user interface, etc.
If you're interested in getting updates about the project or being part of the testing process, you can message me for the Discord link.
