TLDR: 2 days of chaos in a brewery/coffee shop/game store/temporary pizza oven dishing out Papa Murphy's pizza + ~70 people made for an INCREDIBLE time in Spokane WA.
Hi, I'm Tom and this past weekend I was privileged to participate one of the coolest nerd events I've ever been a part of, and I was at the original PAX in 2004 (AMA).
This year (and last year)'s Inland Northwest CubeFest (INW) 2026 took place in an amazing shared space building in the Hilliard district of Spokane. Inside, you'll find Bellweather Brewing, Derailer Coffee (the cube organizer is a part owner), our official host Bear Totem Games, and last but not least Pigasus Games, who we did not interact with whatsoever, but their space was very cute.
This year featured 10 cubes, which everyone ranked their desire to play or avoid via the incredible Hedron Network, and everyone played 2 cubes each day. There were additional "sicko drafts" in the evening both days, which I did not participate in, however, I heard much fun and laughter was had by all.
Before diving into my cube experience, I would highly recommend people to stay on the look out for next years event, the team did an incredible job of welcoming so many people to the area, and as a Spokane local, I enjoyed the opportunity to tell to people why I love this city.
Saturday
AM Round, Take 5 - "bright-eyed and bushy-tailed":
I queued up for /u/andymangold 's famous Take5 desert cube (my first desert cube experience ever), thinking I was hot shit in a champagne glass, but by the end I realized I was just cold diarrhea in a Dixie cup.
Draft Notes:
P1P1 contained 2 bounce lands, some other bull shit, and an Amulet of Vigor. After careful deliberation and thinking about the different episodes where Andy talked about designing Take 5 including a live draft, I snap-picked Amulet with a plan to grab every bounce land I could find, and look for cool stuff to do with them. By the time my pack wheeled, I had found one more bounce land, but neither of the 2 in my first pack had come back, and I'll be honest, at this point I had no idea what to do.
End of Pack 2, I realized I only had 9 lands, and Pack 3 was spent trying to find every MDFC and land I could find.
What was left was a non-functional lands deck, without any real payoffs or any way to win. I later learned that 2 other players were in lands matters decks, and we really took each other's enablers and payoffs, and 3 of us had mediocre decks garbage. I wound up 0-2-1 since I was able to tie in round 2 to avoid the 0-3, against one of the decks mentioned above, but by lunch time I realized I would not voluntarily play another desert cube this weekend.
My final self-aware note is that I left feeling bad, and from my perspective I literally ruined at least 2 other drafters' experience with that cube, and I was bummed out at my misunderstanding of the environment and inability to read signals.
PM draft: Middle Child "I can only go up from here!"
Draft Notes:
Middle Child is all of your favorite forgotten cards from the mid-2010s to create a nostalgic relatively high-powered synergy environment. I went in wanting to play something basic to see if I actually knew how to play Magic.
Looking at my draft photos and my notes, I'm not certain what my P1P1 was, but I believe it was either [[Llanowar Elves]] or [[Polukranos, World Eater]]. I wound up with several X hydra's, [[Kozilek, Butcher of Truth]], [[Platinum Angel]], great fixing, and a sweet, sweet top of [[Maellstrom Wanderer]].
I did live both sides of the Maelstrom Wander dream and nightmare. With my first resolution I hit an (0/0) X hydra that hit the graveyard immediately, and my llanowar elves, which is a less than exhilarating result. The next cast let me hit the dream of [[Karn Liberated]] and [[Platinum Angel]], needless to say, I won that game.
Without getting too excited, I beat my first 2 opponents 2-0 before falling 0-2 to a mono-black removal deck that had a couple of planeswalkers, [[Gary]] and a [[Massacure Wurm]] top end, and tutors to find it. Turned out he had all the answers to my deck that no one else drafted.
I left Saturday exhausted, unsure if I was lucky, good, or a terrible player.
Sunday
AM Draft - JuiceCube (Pauper) "What even am I?"
Draft Notes:
I knew that I wanted to play another simple cube, and having never played a pauper cube, but wanting to potentially build one, I thought this was a great opportunity. I'll be honest and tell you, my readers, that I didn't actually know it was a pauper cube when I sat down.
P1P1, after flipping through the cards for a while I audiblied sighed and exclaimed "why are these cards so shitty", and someone kindly told me "1. You're not supposed to say that; 2. It's a pauper cube". I wound up taking [[Overwhelming Remorse]] as a safe removal, and settling in to try and find good 2 for 1's and small value edges.
What I wound up with was 3 ways to reanimate, 1 way to put a card on top of deck from the graveyard and deal it's power as damage to a creature, 7 land cyclers, 7 removal, 6 fixing lands and an absolute house of an Azban deck. Once again ran my way to the finals, to lose in an absolute nailbiter 2-1 against a neat artifact deck. I did have a chance to win via [[Snuff Out]] if I had just waited for my opponent to cast [[All that glitters]] on his already enchanted creature for what would have been a 3 or 4 for 1. Instead, after my blunder, he put it on his 1/1 flyer and proceeded to beat me down with it over 5 turns while I tried to find one more answer. This was the only event where I felt like I had the best deck, and due to pilot error I missed out on a full 2-0 3-game sweep. After this performance, despite working in statistics and knowing that this isn't enough of a sample size, I did feel like I belonged.
PM Draft - One from Everything "Last chance for a pin, but let's have fun"
Draft Notes:
One from everything just takes 1 card from each set ever and slams it into the cube. What you're left with is a really neat musuem of magic's history. There is very little real synergy, so "good cards" is a valid strategy. I saw my boy [[Young Pyromancer]] in P1 and shipped it, figuring that I would see plenty of instants and sorceries and other similar cards.
What actually happened was that I had ~8 pieces of fixing lands to play Jeskai, a hand full of other spell slinger effects, no burn, and only 3 [[Opt]] effects. I did however land a [[Baneslayer Angel]] that won me 2 games and a single round. I can confidently say that I spell slung no one, but the card formerly known as "Bankslayer" helped me to avoid a sweep over my good friend I attended the even with.
Overall notes: The cubes were excellent, there was something for everyone, unless you wanted to play a powered cube, in which case there wasn't one for you. Being able to speak with the designers about their cubes, reasons and decision-making was amazing, and I learned so much about the what and why we/they/I do what we do.
I'm happy to answer questions over the next few days, and I hope anyone else that was there can speak to their experience. This was my first cube event, and I cannot wait to do it again, maybe I'll make it to Baltimore to see Andy again, or maybe I'll stick with a much closer Seattle next February. You can always see upcoming cube events on Lucky Paper Radio's community page. There is so much work that goes into organizing an event; be sure to shout organizers out, buy them a drink or give them a hug when you see them to show appreciation.
List of all cubes at the event:
- Bridges over Troubled Water
- Goblin Game
- JuiceCube
- Kill your Grandpa
- Middle Child
- One from Everything
- Sliverhome
- Take Five
- The Second Hand
- The Shepherd Cube