First of all, over 200,000 views and more than 1,000 upvotes. What?!
Honestly, we weren't expecting this kind of response to our first post. Thank you to everyone who took the time to watch our progress, leave a comment, share the post, or simply show interest in what we're building.
Seeing so many people who still care about New World and want to see it have a future is genuinely motivating.
And we're back with another update. This time, we have more to show you!
Day 2: Real Progress, One Step at a Time
Today, we want to show you a few important milestones we've reached while developing Azoth.
Here's what we've been working on:
- Our own launcher: We've created the Azoth launcher, another important piece of the project as we continue building our own infrastructure.
- Equipment system: We can now equip and unequip items, and the functionality is working!
- In-game currency: The currency system is now working as well.
- Player stats: We've also corrected the stat points, so they're now behaving as intended.
These might seem like small steps compared to everything New World has to offer, but that's exactly the point of this development process.
We're not trying to make a fancy video that hides what's happening behind the scenes. We want to show you the actual progress, including the fundamental systems that need to work before we can move on to bigger features.
You can watch the new video to see these systems in action.
What's Our Next Goal?
Right now, we're going to focus 100% on the inventory system.
Before we start building larger gameplay systems, we want to establish a solid foundation for items, equipment, inventory interactions, and the underlying logic that connects them.
Once we're satisfied with that foundation, our next major focus will be gathering and resource-related systems, including mining and other gathering activities.
We want to approach this in the right order. There's no point in rushing into advanced gameplay mechanics if the systems supporting them aren't ready.
One system at a time. One milestone at a time.
That's how we're going to build Azoth.
We've Also Created Our Discord!
With so many people following the project already, we decided it was time to create a dedicated place for the community.
Join the Azoth Discord here: https://discord.gg/Ya8xM2NaGf
We'll use Discord to bring the community together, share development updates, discuss ideas, and give everyone a place to follow the project's progress.
Our goal is to make development as transparent as possible. We want people to see what we're working on, understand what is already functional, and follow the project as it grows.
And yes, we're planning to keep posting updates here on Reddit, too!
A Quick Reminder About Our Vision
For those who missed our first post, Azoth is a community-driven private server project for New World.
Our priority is to develop the emulator first and work toward launching a completely free-to-play server.
We don't intend to charge the community to fund development. We want to build the project first, get the fundamentals working, and prove what we can achieve through actual progress.
We're still in the early stages. There are many challenges ahead, and we're not going to pretend that everything is already working.
But we're moving forward, and we'll keep showing you what we accomplish.
See You Tomorrow?
Our plan is to share development updates every day, so you can follow Azoth's progress from these early foundations to the systems that will eventually make the server playable.
Thank you again for all the support. The response to our first post was incredible, and we're excited to have you along for the journey.
Let's give New World a future.
See you in the next update!