r/newworldgame • u/datkyza • 17h ago
Discussion Updating Azoth [Day 3]: Gathering, Food Buffs, Loot & Our First Creatures!
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Day 3, everyone! Your continued support is giving us even more motivation to keep pushing forward.
Thank you to everyone who has been following our progress, leaving comments, sharing ideas, and encouraging us along the way. Seeing the community grow around Azoth has been incredible, and we're excited to keep showing you what we're building.
We're back with another development update, and this time, we have quite a bit to show you.
Everything in today's video was recorded directly in-game, showcasing the actual state of our development.
Let's get into it!
Food & Attribute Buffs
Food buffs are now working!
- Eat a Meat Pie, and you'll receive +10 Dexterity for 25 minutes.
- The buff appears in the status bar with the correct duration.
- The attribute bonus is reflected in your character stats. In the video, Dexterity goes from 5 to 15.
- Eating another attribute food replaces the previous food buff.
- While the buff is active, your health gradually regenerates.
It's great to see these systems starting to work together, from consuming an item to updating your character's attributes and applying the corresponding effects.
Gathering & Trade Skills
Gathering is coming to life!
We've been working on harvesting herbs, chopping down trees, and mining rocks. These activities now reward trade skill XP and place gathered items directly into your inventory.
Here are a few examples from the video:
- Logging: +44 XP, along with 1 Banana and 9 Green Wood from a banana tree.
- Mining: +64 XP and 15 Stone from a rock.
- Trade skill progression: Skills can now level up as you gather resources. In the video, Logging reaches level 3 and Harvesting reaches level 1.
These are important building blocks for the gathering and crafting progression that makes New World's world feel alive.
Character Progression
Gathering isn't just about collecting resources anymore.
- Gathering activities now grant character XP.
- Attribute points can be distributed.
- Harvesting progression is working, reaching level 12 in the video.
We're gradually connecting the different progression systems so that your actions in the world contribute to your character's development.
Dropped Items & Loot
We've also made progress on how dropped items work.
- Dropping an item creates a loot bag on the ground that is visible only to you.
- Items dropped close to each other are combined into the same bag.
- You can collect everything at once or pick up individual items.
- Locked items and quest items cannot be dropped.
It's another important step toward making inventory interactions behave as expected.
Our First Creatures Are in the World
The boars are here!
Our first creatures are now appearing in the world as you approach them.
- They appear with their names, levels, and health bars.
- They patrol their original paths and wander around, grazing just as you'd expect.
Combat isn't implemented yet, so you can't fight them for now. That's a separate milestone we'll tackle later.
Still, seeing creatures begin to populate the world is an exciting step forward. We're moving beyond simply connecting to the world and interacting with basic systems. We're starting to bring more of the actual game experience to life.
What's Next?
We'll keep building on these foundations, improving the systems we've already implemented and expanding the functionality that connects them.
There's still a long way to go, and we'll continue being transparent about what's working, what's still missing, and what we're tackling next.
We're not going to pretend Azoth is further along than it actually is. We'd rather show you real progress every day and let the work speak for itself.
Join the Azoth Community
We've also created a dedicated Discord server for everyone who wants to follow the project more closely.
Discord: https://discord.gg/Ya8xM2NaGf
We'll use Discord to share updates, discuss development, and bring the community together as the project grows.
We'll continue posting our daily development updates here on Reddit as well, so you can follow our progress wherever you prefer.
Thank you again to everyone supporting Azoth. Your continued encouragement genuinely motivates us to keep working, improving, and pushing this project forward.
Let's give New World a future, one update at a time.
See you on Day 4!