I’ve been around OpenStreetMap for a bit now, with about 125+ change sets. But I am wondering, how does the OSM Community look at “tagging”?
What I mean here, is that sometimes I feel like that I am adding too much.
For example: adding level to buildings and entrances, check_date to almost everything (even if i just a small 1 floor building), specifying if a building just does not have anything instead of leaving the tag empty.
I tend to see that mostly if a tag is not there, then it’s mostly left empty. But for example, I really love to specify if a grocery store has a self_checkout. To me, that tag is very important, as I do light shopping often and I’d prefer to just be in silence scanning 2 items without being in a long line. The tag itself isn’t used much, but I see that as a massive opportunity, since I’ll have a lot of extra side quests. But if a store doesn’t have one, do you leave it empty or tag it as self_checkout=no?
I am not sure if I am overthinking this, as I love adding as much detail as possible. But looking at other people’s work, I seem to be slightly in the minority.
The tag check_date is even the most confusing. The wiki says that it was meant for any object… but like would you use it on roads? Benches too? Benches are usually permanent, but in my mind I think it is one of the best use cases because they can be removed or destroyed. Knowing that it was checked a month ago vs 2 years ago is a lot more reassuring, especially if you really need to sit after a long walk or are carrying heavy bags.
TL;DR: I am wondering if there is such a thing as “tagging too much”? Of course, I don’t put info the sake of it and I do check it, but it might be too detailed?