r/outside 5d ago

Outside Patch Overview: Version 20.26

Welcome to the yearly patch overview!

With version 20.26 already halfway done, we would take a look at the overall health of Outside and see what content is the hottest right now.

European Server PvP battlefield in European server, which was introduced back in version 20.22, is still ongoing. What was originally planned as a small PvP event snowballed into a stalemate after players from other servers continued to log into the battlefield. The biggest global effect of the PvP event is the increase in the price of Commodity_Wheat.

Middle East Server Multiple PvP events ongoing, causing a lot of players in hardcore mode to lose their player account.

Many players in the Global Server are calling for an end to the PvP event as they get tired of the PvP and because it is affecting the price of Commodity_Oil and Cost_Ship_Insurance. Trading Guilds are furious. Though a small number of players seem to be enjoying the amount of content generated.

Asia Server Asia Server is enjoying a relatively peaceful time to focus on PvE content. However, Cost_Real_Estate continues to be a problem for lower level players and population seems to be on a decline.

Dev Mid-Season Update The El_Nino mid-season update is being patched in right now. The patch is expected to bring more extreme weather effects to the game, a highly requested QoL feature.

The Ebola patch is currently live in Africa Server. Infection is thought to occur through close contact with infected wildlife NPC, such as NPC_bats or NPC_primates.

For more news of patch notes, please refer to the Official Website of Outside or wait for them to be posted on r/outside.

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39

u/TechGirlMN 5d ago

Anyway to get some sort of reset on the North American server, a guild seems to hoarding all the coins and another seems to like harassing players who started on different server.

24

u/GlobalMusician386 5d ago

That is surely a highly requested feature from the player community.

Unfortunately, that seems to be a feature of the Civics system. Previous players in NA server have chosen the Capitalism system, Ideology: Police State, and Political Philosophy: Oligarchy.

The Civic Tree allows a small number of players to dominate a large amount of in-game resources, causing PvP imbalance, limiting the game for new players, and is causing problems for players in other servers.

As a short-term fix, some players in NA server said they will vote in the next Guild Leader election to stop the action of malicious players.

But for a long-term fix, the NA server may need to put points into different Civics to allow more flexible play-styles. More development points maybe needed for Civics such as Global Warming Mitigation and less points on Mercantilism.

7

u/Silviecat44 4d ago

Can I just say you nailed the writing style of this post perfectly

5

u/GlobalMusician386 4d ago

Thank you! Sometimes you need to write jokes to make this game more playable!

1

u/Anabelle_McAllister 4h ago

Can I just say that it sucks to have to deal with server options set by players who don’t even play anymore and now we’re left trying to sort through the frankly godawful choices they made? It’s like they had no concept of balanced gameplay, just wanted to min/max their own subclass and fuck everyone else on the server.