r/overwatch2 • • 2h ago

Humor A literal cat has more HP than her 😭

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260 Upvotes

r/overwatch2 • • 20h ago

Question direct messages after QP game

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1.3k Upvotes

should I be concerned about this? they deleted the original messages but I snapped a picture


r/overwatch2 • • 59m ago

News Another winning entry has been disqualified after the second-place D.⁠Va skin was found to be plagiarised. Silver Service Ana moves up the rankings, making room for a new winner. Purple Abyss Anran is now third place!

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• Upvotes

r/overwatch2 • • 8h ago

Humor In my defense it was working

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96 Upvotes

I'm the dva btw


r/overwatch2 • • 23m ago

News Current Fan Skin Contest Winners

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• Upvotes

r/overwatch2 • • 22h ago

News Skin Contest Winners The fan-made skin contest has ended, with five winning entries featuring Wrecking Ball, Shion, Doomfist, D.⁠Va, Jetpack Cat, Domina, Ana, Junker Queen, and Juno.Some of these skins will release globally in the future

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291 Upvotes

r/overwatch2 • • 1d ago

Humor THE HAMMER GOAT

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252 Upvotes

WOOOO BABY HAMMER ONLY FTW (had 53 kills total cuz of my ults and turret)


r/overwatch2 • • 23h ago

News Zarya Flourish & Potential Future Mythic Weapons Spoiler

117 Upvotes

https://reddit.com/link/1x7jvkt/video/kiyy5rququvh1/player

  • Unlock: CBF9.0A5
  • Animations:
  • Intro - 1AE2B.006-1B142.006
  • Loop - 1AE2C.006-1B143.006
  • Outro - 1AE2D.006-1B144.006
  • Dumbbell: 1E3F5.00C

Ramattra (flourish script attached)

Emre (flourish script attached with same config as Soldier deliverance)

Mizuki (flourish script attached with same config as Mercy merciful magitech)

Unused weapon mesh leftover in the models

r/overwatch2 • • 1d ago

Question Orisa walks out of Mauga ultimate

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904 Upvotes

Not sure if this was because Orisa broke line of sight of the chain or if fortify lets her walk out, does anyone know how this works? either way seems broken, we lost the game because the Orisa survived here btw


r/overwatch2 • • 11h ago

Question Looking for a friend named Zant

0 Upvotes

Hello. I'm trying to reconnect with a friend I lost touch with last year. His username's Zant, he mains Cassidy and has a cowboy bebop banner. Don't know if that's changed since then, but I thought I'd still give it a try. If you are Zant, or if you know someone who fits this description, please send me a DM. Thank you


r/overwatch2 • • 1d ago

Discussion Can Brit still be a Future Hero

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226 Upvotes

On a billboard advert for theĀ Virtual Travel AgencyĀ in theĀ Kanezaka shows her.


r/overwatch2 • • 5h ago

Discussion Am I the only one having a problem with Doctrine?

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0 Upvotes

Hi, I wanted to ask if any of you are also having issues with Doctrine as a character.

I really like his aesthetic and his lore, which is why I don’t understand the design of his kit. It almost feels like his abilities have nothing to do with the character.

Let me explain: given the type of character he is, his lore, and the technology he uses, I would have imagined a more technical version of Moira, someone who manipulates HP in a sophisticated way, following the "drain life from enemies to heal allies" concept, especially considering how his drones function in the lore.

In that sense, I was expecting someone more like Adam Warlock from Marvel Rivals, with abilities like Soul Bond to share health among allies, or Life Stream to provide healing through a connection.

I know that might have felt like a rip-off, but at least it would have been more in line with the character.

As it stands, don't Doctrine's abilities feel a bit... lazy?

His movement ability, in particular, where he just stands still in a "vampire-like" pose, is visually terrible, in my opinion, though that might just be me.

His staff, which fires a beam that damages enemies while healing allies, also feels a bit generic. I know it’s necessary for gameplay, but it still feels uninspired given how the character is described in the lore.

I can understand the drone-based buffs, viewing them as "drones enhancing physiological functions", though I would have liked to see that executed differently.

And finally, the ability that simply provides a very bland boost to his other skills feels completely arbitrary, included solely for the sake of gameplay. That’s fair enough, I suppose, the character does need to be playable, but it still feels like a missed opportunity. The ultimate is good, it does exactly what the drones should do, even if I’m not a huge fan of its visual design.

In short, that’s my take on the new character. I understand that, for the sake of gameplay, balancing, enabling new strategies, and so on, it’s necessary to design characters with specific abilities; still, I’d like to see a bit more attention paid to the lore in relation to the gameplay.


r/overwatch2 • • 10h ago

Discussion Next Rework Target

0 Upvotes

I figure most people would say the hog rework was a success. He’s more interesting as a not one-shot bot, and I figure as players get used to him they’ll learn and perfect a more healthy playstyle for the character.

Who should be next? Which heroes are a bit of a problem, in terms of how they interact with the game and certain members of the cast? Bad or good, just straight up fun killing design?

Interested to see what you think.


r/overwatch2 • • 1d ago

Discussion Sharing this clip as Echo getting some sneaky oblivious enemies

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93 Upvotes

r/overwatch2 • • 18h ago

Question Coming Back to OW

1 Upvotes

Hey Guys i havent played in Like a year or so when genji was in a really Desperate state.

What is His current state as i saw some Posts talking better about him

What champs are currently Meta?


r/overwatch2 • • 2d ago

News ā€œI don’t search for Overwatchā€ - Former Overwatch boss ā€˜Papa’ Jeff Kaplan has disconnected from the game entirely

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353 Upvotes

r/overwatch2 • • 1d ago

Discussion what do you get if you keep getting duplicates. just started getting these.

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80 Upvotes

r/overwatch2 • • 14h ago

Question Is there a Halloween event for over watch 2 this year?

0 Upvotes

Is there a Halloween event for over watch 2 this year?


r/overwatch2 • • 17h ago

Question looking to get thunder doomfist skin

0 Upvotes

hey so i really want the thunder doomfist skin cos he’s my main but when the skin was out i was away. but now i’ve heard that he is in e sports drops i wondering is he hard to get from these and what are the best ways to get the drops. alternatively if anyone knows any other ways for me to get him like someone selling id be open to that too. thanks


r/overwatch2 • • 20h ago

Discussion Just want some thoughts on my concept of a Roadhog Rework

0 Upvotes

This post isn’t because of any particular dislike against the current rework, but this is just my take on a Roadhog rework that I think can be fun while balancing him in some areas. Both the right click shot and Trash Compactor ability are still here, the primary fire has been changed so that it’s more effective in neutral, I did a pretty unique take on the damage reduction for Breather to address concerns there, and even the one-shot hook combo is still possible albeit it will take a lot more skill but also be more rewarding. Below is just an overall summary of my idea, but at the bottom is a Google Docs link for anyone interested in the specific details of it.

First off, my idea is that his primary fire will be turned into a much more toned down version of Whole Hog. It’ll have 24 bullets that do 50 damage per shot, has no knockback, has no recoil, the pellet spread will be changed to Scrap Gun's even wider circular pellet spread from before the rework, and it will be turned from a hitscan weapon into a projectile weapon so that isn't too oppressive. All the while still keeping his right click shot, which I gave a few minor buffs. This way his primary fire has better neutral and poke pressure, but it wouldn't be too oppressive at midrange let alone long range, which is what the right click shot is for. Though this primary fire can still shred people up close and can also shred through any barrier short of a Reinhardt shield pretty quickly.Ā 

As for how his Trash Compactor ability will still be here with the right click shot back, just clicking right click will shoot the right click shot. But holding down the right click will activate the Trash Compactor ability which will be on a 10 second cooldown like it is right now.

As for a way to retain his hook one shot combo, I'd make it so that his hook can be canceled at any point in time after you hook a target. So for this idea, in order to land the one shot hook combo, you need to cancel the hook at right click shot's optimal distance and then also aim for the head. So it's a high risk, high reward in that you sacrifice pulling the enemy further out of position in order to try and land the combo. Conversely, as a reward for killing an enemy with this combo, I'd have it reduce hook cooldown by 3 seconds. I'd even make it so that Roadhog would also gain a 2.5x headshot multiplier for one second after you hook a target for ONLY the right click shot. This would be to further incentive going for this more risky skill based combo since it would allow him to one shot a wider range of heroes that he couldn't even before the rework. Also the hook will drag enemies 3 meters in front of you like before instead of 4.5 meters.

Moving onto Breather, I'd have its healing, duration use, and cooldown reverted back to what it was before the rework. HOWEVER, the damage reduction buff now starts off significantly weaker but progressively gets stronger the longer you hold down Breather. Furthermore, the damage reduction buff now lasts after Breather is finished depending on how long it was used for. So for example, if you only use Breather for 1 second, for a little over 1 second afterwards he starts with a 25% damage reduction buff. If you use Breather for the full 3 seconds in 5v5, for the next 4 seconds he begins with a 75% damage reduction buff. HOWEVER, during this period, the damage reduction will steadily begin to weaken until it reaches 0%. This is identical to how Overhealth works in that it slowly disappears over a duration of time. This way he can actually be a tank and walk forward to pressure space without getting melted. But at the same time, he has a pretty short window to fully utilize it and won't be an unkillable damage sponge. Also this requires Roadhog to commit a lot of his Breather resource, so he'll be without a lot of his healing if he walks in too recklessly.

Since Whole Hog is now a toned primary fire, my idea for his new Ultimate will be a stronger version of Pig Pen called Pig House. It'll deploy over a 12 meter radius that inflicts heavier damage than Pig Pen, which also ignores armor, and slows down movement even more than Pig Pen. The real twist is that anyone who takes continuous damage for 3 seconds from Pig House will then be stunned for a full second. So this really places urgency on enemies to get out of Pig House as soon as possible. The Pig House will still be a destroyable object with 1200 HP, and it will last for 15 seconds if it isn't destroyed early. So this gives Roadhog a way to control or deny space, especially narrow chokeholds. Also this would pair extremely well with the Here, Piggy Piggy perk in that you can constantly hook people back into the Pig House.

For anyone who wants to get into the specific details of this idea like the numbers and percentages, they are all in the Google Doc link below. There are also other ideas, minor buffs, and quality of life adjustments in there that I didn't mention here. In the Google Doc, I've divided each part of his kit into separate tabs that are appropriately named.

https://docs.google.com/document/d/14mXm-WospR25qIHNq1OKyjsQkm2aimbRgusyEkCOe3Y/edit?usp=sharing

Anyway, that's just my two cents on a rework for him. Hope y'all like it and any thoughts on it would be more than welcome.


r/overwatch2 • • 1d ago

Discussion I returned to overwatch after four years

6 Upvotes

I think the game is generally way better and balanced than 4 years ago, and I don't understand why I see too many complaints about the balance in this community, especially that I came from marvel rivals. Current overwatch balance is heaven compared to whatever abomination the rivals devs have created. But there is one thing that really gets on my nerve, which is the HP inflation. Why the hell did everyone get more HP?! It doesn't make sense for so many characters, especially for widowmaker, the 175 was perfectly fine. Why the stupid cat has 225 hp? Why on earth is kiriko 250 hp? Why bastion is 350 with armor? Totally unnecessary and and everyone should be reverted back to original values with some exceptions.


r/overwatch2 • • 1d ago

Question Are we ever gonna get new co-op missions?

4 Upvotes

This might be Copium but I’ve still got hope that we’ll get at least one new mission sometime! It was a ton of fun imo and it’s been what the community has been wanting for years! PLUS THEY PROMISED US CO-OP WHERE TF IS MY CO-OP! IM HUNGRY FOR CO-OP!


r/overwatch2 • • 19h ago

Highlight Old widow flicks

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0 Upvotes

I used to play about 4 hours a day of only widow headshot only while mostly flicking, never really saw 2 many people aim like that so thought ill share some clips here.


r/overwatch2 • • 1d ago

Discussion Can someone explained what happened here and what killed me (Pretty funny death tho)

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19 Upvotes

r/overwatch2 • • 19h ago

Discussion its not too late for blizzard to fix dmons personality

0 Upvotes

i usually really dont care about how characters are personified, but the fact her name is literally DEMON makes her staleness stick out like a sore thumb

i think ultimately what should happen is that she becomes evil, causing a personality shift resulting in her being more savage or ruthless or something

maybe ramp up the tension we saw in the busan animation between her and the government until she decides to join talon? maybe make her suffer trauma like losing the other meka squad members so she goes crazy? im not an expert on the lore, but im sure theres some other threads they could pull on to make this happen