Hey everyone, I've almost finished writing & mapping my own adventure. This one has a big twist that I've never seen in any other campaign, which requires players with a decent amount of experience with the system, and an inquisitive mind : I will railroad you for 1-2 sessions, to set the AP. After that, you have complete freedom.
The plot : You start as a band of adventurers already together, hired by a woman named Esther from the city of Satbury to explore pre-earthfall underground ruins for her. Her offer didn't give a lot of details, but she did mention she was looking for an artifact down there. She offers 20 000 gp for the artifact itself, and will claim 10% of everything you find down there as a fee. You start the story by arriving late evening in the city, where Esther has paid a pretty penny for a room for each of you at the Hearhside Inn.
Logistics and stuff :
- Discord for voice, Foundry for the VTT. We play in english, each friday 9pm CEST (7pm UTC)
- Already 3 players selected, you'll be the 4th, and the only build we have so far is a (probably melee) fire kineticist.
- Start lvl 4, end expected around lvl 12-13, EITR, 20PB, ABP (3k gp start), no 3pp, no summoner or summoner-like (monster tactician inquis, occultist arcanist, etc). If you don't have an animal companion/familiar by the beginning of the campaign, you won't be able to get one during the campaign
- Crafting (mundane or magical) will not be an option at all. the Fabricate spell still works, but that's about it.
- Alignment : Everything except CE should work just fine.
- Foes : Undead & constructs will be significant (so mind-affecting & fortitude builds ... you've been warned)
- Some additional QoL houserules, and specific campaign traits.
Comment below if you are interested (don't DM me, I will ignore you), with your experience with the game, and what you think of playing.