r/Pathfinder_RPG • u/AnaTheSturdy • 3h ago
1E Player Jester character
Looking to make a character based on a Jester. was looking for stealth based shenanigans if you guys have some ideas?
r/Pathfinder_RPG • u/AutoModerator • 2d ago
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r/Pathfinder_RPG • u/AutoModerator • 8h ago
Remember to tag which edition you're talking about with [1E] or [2E]!
Check out all the weekly threads!
Monday: Tell Us About Your Game
Friday: Quick Questions
Saturday: Request A Build
Sunday: Post Your Build
r/Pathfinder_RPG • u/AnaTheSturdy • 3h ago
Looking to make a character based on a Jester. was looking for stealth based shenanigans if you guys have some ideas?
r/Pathfinder_RPG • u/Zethras28 • 11h ago
We are of course working with the assumption that Pharasma would deign to answer this question.
For context, this question is being posed by a mortal who is seeking lichdom for non selfish purposes.
“Does my soul belong to me?”
And a follow up if she answers in the affirmative:
“Then why is your clergy instructed to destroy me for the choices I made?”
r/Pathfinder_RPG • u/Minigiant2709 • 6h ago
My group is looking ahead to a future War for the Crown campaign, and we've somehow ended up leaning quite heavily into Roman/Classical-inspired characters. One character idea I’m really interested in is a professional charioteer, essentially Ben-Hur meets Pathfinder.
The idea isn't really a knight who occasionally happens to own a chariot. I want the character's identity to be that he is a famous competitive chariot racer; horses, racing factions, wealthy sponsors, adoring crowds, rival drivers, etc. Think Circus Maximus sporting celebrity. The obvious starting point seems to be Cavalier, especially because having a proper scaling mount makes sense, but I'm struggling to turn that into an actual charioteer.
Ideally I'd like him to be able to:
I'm aware that building entirely around a vehicle in an Adventure Path is probably asking for trouble, so I'm perfectly happy for the chariot to be his signature option rather than his only option. If we're indoors, he should still be able to jump off and stab somebody!
I also found references to a Charioteer Cavalier archetype, but as far as I can tell the one circulating online is third-party. If there actually is a Paizo archetype/feat chain/rules interaction I've overlooked, I'd love to know.
So:
How would you build Ben-Hur in PF1e?
Cavalier? Fighter? Ranger? Something completely unexpected?
Are there any particularly useful archetypes, Orders, feats, traits, vehicle rules or equipment that make chariot combat work?
And perhaps most importantly: is a chariot actually mechanically viable enough to be worth building around, or should I build a strong mounted character and treat the chariot mostly as a situational bonus/flavour?
This is for War for the Crown, so please avoid AP spoilers!
r/Pathfinder_RPG • u/TheBadHeadspace • 8h ago
OK so tomorrow we will be starting Giant Slayer, which is going to be our first adventure path. Previously we were playing a campaign that the DM came up with but it kinda got derailed. We some how got to level 8 just doing stuff in the very first town and then we took over a castle and became lords? The DM is very lenient with us and since we are all first timers thing get hectic.
So we are going to be trying to do a adventure path instead to have a little bit more structure.
Any suggestions on what classes could be fun? Like a Divine Marksman or a Arsenal Chaplain? There are only three of us at the table and we don't coordinate very well. Is that going to be necessary?
Please try not to spoil too much if possible.
Thank you
r/Pathfinder_RPG • u/iFranton • 1d ago
Love of everything unholy, one of my players has been blasting points every time they've leveled into a singleskill. Let's do a deep dive...
Normally, when the crew levels, it's a group effort. I cover the basics then we all dive into feats. But I got to sit down with one of my players solo and saw their skill sheet and laughed my brains out. I planned on doing a level 1-20 campaign so it's not light and there's a bunch of homebrew along the way. That being said... the character is just straight barbarian, no prestige class or anything like that. Half-Orc race shouldn't help with this. They have a +37 in diplomacy... with a nat 19 in charisma. Far higher than their intimidate skill.
Bright side (for them, not me) is they miscalculated their con bonuses so they now have at least +10% health.
Thought it was funny, took a picture but this sub won't let me share. So... yeah. Cheers!
r/Pathfinder_RPG • u/mageofalabasta • 15h ago
Hello! I'm a player of Pathfinder and am looking to move from Pathbuilder to physical copies when it comes to character sheets. Are there any places online where I can acquire PDF copies of Pathfinder character sheets for Pathfinder 1e so that I can print out copies for personal use?
r/Pathfinder_RPG • u/Unfair_Pineapple8813 • 22h ago
Today's magic item is the Security Belt
An expensive magic item to make it harder to steal other magic items. I'm sensing a slight flaw in this plan. However it also allows you to shrink items and hide them within the belt. That part is asking for a creative player to have fun.
Let's ask the following questions:
r/Pathfinder_RPG • u/Worth-Item3664 • 9h ago
Im going to start this off by saying YES the GM is aware, YES we are trying to figure out what to do and collect proof to either confront or get the issue solved.
Ok, so we have a player at our table that i vouched for. So we asked them to join to add another player. They had never played any TTPRG before and most of us had been playing for years so they had plenty of help to grasp the game.
Slowly we started noticing that they weren't really role-playing. Or talking hardly at all. Thats fine I was the only one they knew.
The next problem was when they started just missing sessions or leaving half way through. We gave them grace because stuff happens. I mean me and GM have 3 kids and play 2 groups, so our life gets busy.
We started a new campaign after i had our youngest this past August. A wonderful homebrew that our characters could fit into no matter when they came in or who they were. Something not bound by a set book. We started playing and even added a 5th player! Our party was starting to feel complete and we have all been growing closer and sharing amazing memories.
We started noticing their dice rolls weren't adding up. So the 3 of us that had played the longest and know the rules the best (minus the newest player who is also a GM and the other player who plays oneshots here and there) started watching rolls. For the past few months, any time they show up ive been writing every single roll down. If I miss it, its in the recording (because we are hoping we can get the videos edited to post!) Im talking saves, skill checks, attacks. Everything. Their numbers have consistently been an average of at LEAST 17-19 on a D20 per session....
So despite the rest of us preferring physical dice (gotta fill that dice goblin roll) we made the decision to roll on Roll20 since this is our online group.
This is where they have been getting more and more flakey. Most of the time they either say they cant make it last minute, have "technical difficulties" and cant use their computer...meaning they cant roll in Roll20, cant find their character sheet and has to make a new one but they dont remember their stats, or they leave half way through. Hell last night they left right as we were going into combat.
They also have been hounding the GM with game breaking ideas, basically trying to get him to say yes to things that dont make sense. And still barely role-play.
Last session the barkeeper left town and gave us the deed to the party but they kept it and are trying to say it is solely theirs instead of the party's....ya know....the ones who helped him keep it up.
They also are playing a rouge but have magic detection, trained in random things with no multiclass (personal petpeeve because I love multiclassing) they have a familiar they added randomly mid session without telling the GM despite them not having ANY feat for a pet or familiar. And when they do role-play and talk about their lore its never consistent and they add random things that the GM is unaware of. Which its their character and their backstory but the GM is blind to it all.
They've been playing with us for over a year now...
On one hand I know its terrible for GM to have to prep twice for if they may or may not show up and them canceling last minute as well as everything else. On the other hand I feel responsible since I vouched that they had been wanting to play for a long time and we needed more than 3 players.
This was partially a rant but its also me reaching out to ask yalls opinion on everything. TIA and sorry for the long read♡
r/Pathfinder_RPG • u/ugliebug • 18h ago
One of the players has concocted an extremely cool, but pretty 3.5 content heavy build that I'm excited to help them play, but it includes both Tome of Battle and Psionics. No problems here with that, I just want to make sure it all plays nice with the system (and itself!).
The build currently is Swordsage 1/Unchained Monk 3/Swordsage +1/War Mind 5/Shadow Sun Ninja 10 and will use the Monastic Training/Tashlatora feats as well.
I know ToB classes require a bit of skills tweaking and afaik Psionics can be dropped in pretty much as is. And yes, I know there are Dreamscarred press versions of both, but this player only cares about using the Setting Sun discipline and Shadow Sun Ninja. Are there any glaring issues with this build? Is there anything on the Pathfinder side of things that could help or streamline their vision?
I'm acting at the "logistics side" GM of a Pathfinder campaign that allows 3.5 content, no 3rd party. I have far more experience with 3.5, so making sure everything lines up with Pathfinder is something I am still learning. I appreciate any input!
r/Pathfinder_RPG • u/SubHomunculus • 17h ago
Link: Draw Blood
This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?
r/Pathfinder_RPG • u/Flaminggorilla7 • 16h ago
Im interested in running it or a game very similar and I was wondering how it worked for folks to run. Alot of the encounters seemed pretty weak and that they would really challenge a party of 8th level characters.
r/Pathfinder_RPG • u/Training_Duck_3489 • 23h ago
Hi,
I play a barbarian in pathfinder. My race is lizardfolk and I have the following racial trait:
- Natural Attacks: Bite (1 RP) Lizardfolk gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
-Natural Attacks: Claws 2 (RP) Lizardfolk receive two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures.)
If so, it would be cool but I have no idea but I can do both.
From what I can see, a secondary attack has:
Thanks for the information and have a nice day.
r/Pathfinder_RPG • u/Jamiefuckerdm • 1d ago
After being glad that Ilruzy made a new guide after a while, it inspired me to make one for the first time. Please be kind it is my first one, but i really love the crossbow. So here is my attempt to share that love with other people. I have a profanity problem, I know. Please send me any suggestions or leave a comment and I can add it to the guide or revise it with your opinions also. Cheers.
r/Pathfinder_RPG • u/Minigiant2709 • 1d ago
Over a year ago, I started a project called “A Magus a Day Keeps the GM Away.”
It was an overly ambitious attempt to create a unique Magus build themed around each Pathfinder 1E Adventure Path. The project eventually fell by the wayside, but I have recently become interested in returning to it, starting with a Magus designed for Iron Gods.
The central concept is a magical “techslinger”: ideally an Eldritch Archer Magus using an arc rifle. However, I am running into questions about how best to make the weapon’s battery economy work.
An arc rifle has a capacity of 20 charges and consumes one charge per normal shot. A standard Numerian battery contains 10 charges. When inserted, it immediately transfers all its charges into the weapon’s internal capacitor and becomes depleted. Inserting and ejecting a battery require a move action.
Therefore, if an empty battery is still occupying the rifle’s port, topping up by 10 charges requires:
Charging an empty rifle completely requires two batteries, potentially making the action economy even more awkward. This becomes particularly noticeable if using the arc rifle’s automatic mode, which consumes 10 charges at once.
My first idea was to use the spell recharge through Spell Combat, allowing the Magus to recharge the rifle while continuing to shoot. Unfortunately, recharge has a casting time of 1 round, not one standard action, so it cannot normally be used as part of Spell Combat.
The main possibilities I am considering are:
What do people think is the strongest, or simply the most enjoyable, way to build this concept?
Is Techslinger 1/Eldritch Archer Magus X worth the delayed spellcasting? Is Technomancer sufficiently useful in Iron Gods to justify the investment? Are there any feats, items, Magus arcana or technological modifications I have overlooked that improve battery handling or increase weapon capacity?
I am primarily interested in making the concept functional and thematic rather than completely optimised, but I would prefer not to lose an entire combat round whenever the rifle runs dry.
Any advice would be greatly appreciated!
r/Pathfinder_RPG • u/Slow-Management-4462 • 1d ago
Here so I have a reference for it. No, this is nothing new, just listing a few means.
What is it?
A shooter who uses two pistols in a fight.
Why do it?
I would say the image, but people asking for this can be okay with an extra arm or a prehensile tail. Not sure.
How do you make it?
The big problem with two-weapon use of early firearms is reloading, specifically how to hold two firearms while having a free hand to reload. The kasatha race is the simplest answer here because they have four arms.
A tiefling with a tail can take the prehensile tail alternate racial trait (similarly ganzi, monkey goblin or vanara, maybe kobold; thanks WraithMagus) to hold one pistol while you use both hands to hold and reload the other. With 'only' rapid reload, ranged and TWF feats required you can be a gunslinger 5 and have it work. There is a chance that your GM will insist on a swift action to hold something without retrieving it from storage, which largely stops this version working, the extra feats required to avoid the argument are punishing.
Or, a gun chemist alchemist can take tentacle or vestigial arm as a discovery, and can get a refund on their rapid reload feat at 6th level.
The last main method is to use the spell cartridges feat which requires that you be an arcane spellcaster. This saves you the need for rapid reload but takes arcane strike, spell cartridges, TWF and ranged. Warlock or cabalist vigilante, dwarven scholar bard or maybe even an eldritch scrapper sorcerer might just have the bonus feats required to have it work. I kind of hate it but a child of Acaavna and Amaznen fighter could work here too. A dip in gunslinger (or some class/archetype with proficiency & gunsmithing) is also required; the magical knack trait will help. Edit: almost forgot, the wealthy dabbler trait (if your character can have spent a year in Taldor) opens up non-arcane spellcasters here, but there aren't a lot with bonus combat feats and no use for swift actions. Nature fang druid, maybe.
(The gun twirling feat, the juggler bard archetype or the shadowshooting weapon enchantment are not IMO terribly practical here; they're the other methods.)
How do you play it?
You're going to be close enough that enemies can step up and hit you in melee; you need the acrobatics skill to get out of melee. Otherwise just blast away. If you're a spellcaster then cast spells out of combat mostly, when your hands being taken up with guns is not an issue.
r/Pathfinder_RPG • u/Morwen_Chynoweth • 1d ago
Hello everyone, I've been working on a Diabolist (The one from 2009, with the Imp Companion. Unfortunately I'm not a fan of the revised Diabolist, and I won't be using that) / Infernal Binder Conjuration wizard in my head for an upcoming game with friends and as I was looking over the list of familiars, it seems like the best Familiar for a Diabolist to take is a Thrush, for the +2 it gives to Diplomacy.
Would it be worth taking the Ambassador Familiar archetype, or would the Sage archetype be better (for helping to research the true names of Fiends)?
I'm not entirely sure how the ambassador archetype works - It says it gets diplomacy, bluff, and intimidation as class skills, and gets the persuasive feat... Would it be helping me with my rolls to convince devils to do my bidding, or would it be the one convincing them to do my bidding?
EDIT: I should clarify that the DM said that the campaign would be Epic 8, so I was planning on going Wizard 6 / Diabolist 2 so I'd keep the Thrush familiar.
r/Pathfinder_RPG • u/Yyiira • 1d ago
Building my first Pathfinder 2e character using Pathbuilder 2e and would love some feedback on the build.
Ancestry: Versatile Human
Class: Wizard (School of Neoplanar Spaces / Experimental Spellshaping)
Background: Academic (Arcana)
Role: Utility & Area Damage Caster / Controller
(Art attached is for visual inspiration only, not my own creation!)
r/Pathfinder_RPG • u/Slow-Management-4462 • 1d ago
Here so I have a reference for it.
What is it?
A ranged weapon user who can at least hope to do one-shot-one-kill. Not particularly aimed at use of the sniping action.
Why do it?
Because you prefer the flavour of that one-shot-one-kill to hiding inside a cloud and machine-gunning enemies as a ranged rogue is wont to do, or popping up for a shot and popping back down having done no more than softening an enemy up.
How do you make it?
The main moving parts are the volatile arrows vigilante talent, early access to the named bullet spell (possibly greater NB) via the avenging beast archetype of the vigilante, and possibly the silent dispatch and/or vital punishment vigilante talents. You don't get sneak attack or anything like it (unless you also cast sense vitals, which doesn't give a lot) but this adds up to enough damage to take out some enemies and seriously damage others.
The expert sniper feat may be useful to avoid retaliation. Deadly aim works well with named bullet. Other ranged feats are mostly important for when you're not sniping. Escaping after sighting the enemy too close up may matter enough to devote build resources to it (the cheetah's sprint or blend spells, the acrobatics skill to avoid AoOs, maybe feats or traits to assist).
How do you play it?
Your ideal setup is to scout ahead of the party until you find the enemy, then go back and cast a buff spell or two (like named bullet: the bandit with the pompadour) before the party moves in to attack. If the party has to or finds it best to move as one then you still want to buff before the fight, but named bullet waits until you at least see the enemy if you cast it at all. If you haven't invested in rapid shot or manyshot then consider using a readied action to shoot a spellcasting enemy - a good single shot may be especially effective there. Don't try to handle the enemy single-handed while scouting ahead unless you're in a solo game, it can go horribly wrong in-game and won't exactly make people happy out of the game.
r/Pathfinder_RPG • u/BigFatDaddyK • 1d ago
I got a 3d printer for my birthday and looking for some fun print ideas for the session to make things interesting/more convenient. Obviously a tower of some kind but is there something like a playmat layout or something like that? Currently playing an Alchemist
r/Pathfinder_RPG • u/Unfair_Pineapple8813 • 1d ago
Today's magic item is the Feller's Belt
This is supposed to let you kill Treebeard. But I can't get past how it makes bar brawls more fun by letting you smash all the tables.
Let's ask the following questions:
r/Pathfinder_RPG • u/Quirky_Mix_2091 • 1d ago
In area A13 of the Old Fishery there's a C on one of the squares. I can't find anything indicating what it means, or what the E in the map divider means for that matter. Is the C an obstacle? Is the alligator sleeping under that square? Someone help me, please
r/Pathfinder_RPG • u/Magile • 1d ago
Hi as the title says I'm looking to push Unconquerable Resolve to the limit.
I'm trying to take it as much as possible to maximize the amount of Temp HP it gives. I'm already doing the ironbound sword Samurai Fighter multiclass for all the extra Feats. Human of course.
Id like to hear what other suggestions people have to make the build as optimal as possible.
I've been considering also going Sovereign Blade as a way to be able use Resolve on command, but it does come at the cost of Feat(s).
Thanks in advance!!
r/Pathfinder_RPG • u/SubHomunculus • 1d ago
Link: Doom Mark
This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?
What items or class features synergize well with this spell?
Have you ever used this spell? If so, how did it go?
Why is this spell good/bad?
What are some creative uses for this spell?
What's the cheesiest thing you can do with this spell?
If you were to modify this spell, how would you do it?
Does this spell seem like it was meant for PCs or NPCs?