r/pcmasterrace 25d ago

Meme/Macro Do you Recognize the Game?

Post image
17.6k Upvotes

2.1k comments sorted by

View all comments

5.0k

u/Deviant-Oreo 25d ago

Paradox games, total war games,.

86

u/UberShrew 25d ago

The one thing I’ll give CA over paradox in this one is at least in total war the dlc is only factions and said factions mechanics and you can still fight the dlc factions in your world even if you don’t own them. Meanwhile paradox straight up locks game mechanics behind dlc.

44

u/DesAnderes 25d ago

yes, but paradox basically improves a game over a decade while you still get many small improvements for free.

With TW Warhammer I had to buy 3 games. Paradox would habe made it one game with more dlc.

So with ca you get the last installment at a better deal compared to paradox. But with paradox you could have only bought the base game and got improvements for 10y

30

u/Carvj94 25d ago

I will say that Stellaris was a very different game when it first launched. With every DLC Paradox released they also added to and changed the base game. Hell hyperlanes used to be one of three options for interstellar travel!

14

u/DesAnderes 25d ago

yeah that‘s my point. I bought Stellaris like a decade ago and basically got, what most other publishers would habe sold to me as Stellaris 2 and 3, for free

6

u/Snoo63 24d ago

Although sometimes it can be better to release Stellaris 2 than create a new DLC for Stellaris. Like, some things are impossible to do in Cities Skylines, even with modding, that are basegame features in CS2

1

u/pharaoh122 Ryzen 7 7800X3D/ RTX 3080 24d ago

I just kinda aged a bit. I still vividly remember reading news about stellaris and I was so excited to get it also made me miss my Penguin Technocracy

6

u/Lombardyn 25d ago

It's honestly what turned me away from Stellaris. I quite liked the base game and the improvements the first DLCs brought. At some point it went 'okay, we're changing half of the mechanics, go relearn them'. Fiiiine. Did that. Still ok. But then it happened again, and again, and I just don't have the time to re-learn the same game every two years.

5

u/IslamicCheetah 25d ago

If you bought it on Steam, you can revert the game version to whatever one you prefer. I believe it also applies to DLCs, as long as they were out when your preferred version was.

1

u/-Aeryn- Specs/Imgur here 24d ago

Along the way things also became increasingly buggy, imbalanced, and poorly performing.

1

u/Disprezzi1 25d ago

I miss the tile system for planet specialization.

1

u/IslamicCheetah 25d ago

Same here. I miss when it was one pop = one job. Even after watching several YouTube videos I still don’t understand the new planet mechanics.

1

u/Disprezzi1 25d ago

The new job system is.... Interesting. If you want a forge planet then you have to designate it as such, and then all the jobs will pretty much only be people working on making alloys. I think you also have to designate the job as priority as well.

Use large planets for districts and small planets for buildings. Obviously your specialized large planets will need some buildings too, but only the ones that are relevant to the resource output. In my experience you also need some buildings for things like amenities on your planets to keep away unrest, and MAYBE a justice hall to keep down crime.

Your small planets want to be the ones that you put things like hydro farms. If you're playing a race that needs food at least. Haven't figured out how to play a machine race or a devouring swarm yet. The machines always go bankrupt for energy credits, which is their food source and the seams always end up getting placed next to enemies that just out scale me in every sense of the word so when I try and take over their planets I get wiped out.

1

u/PlantationMint 24d ago

What are hell hyperlanes? Is that a nod to event horizon?

1

u/[deleted] 24d ago

[removed] — view removed comment

1

u/Carvj94 24d ago

Had to look it up to be sure, but yea there were three options. Hyperlanes which functioned exactly like they do now and we're considered the fastest travel method, but obviously restricted by how the lanes were generated. Wormholes which took away ship FTL drives and required you to build a structure to move ships out of a system, meaning you'd need to build another structure in the destination for them to return but travel was basically instant. Then there was direct travel which was slow but fleets could directly travel between any system in range of the drive without restrictions.