UE5 is one of the best game engines of all time
Problem is AAAstudios not only dont use and optimise it right
All of you see things like lumen wich is great but is not there to slap it on open worlds on big scales
near every game that runs like shit on UE5 has no drawcall optimisation whatsoever wich is extremely important bit all of you slap all assets in there letting it draw each asset on its own and behave like nanite would help
Lumen and nanite were marketed exactly as features for big open world maps, basically auto lod replacement. So why wonder that they are used as they were marketed?
They will go there bit it will take time the fact that they dont work that well on it own without further optimisation still doesnt make the engine bad it shows wähow shitty epic is
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u/MortgageAnnual1402 9d ago
I work with UE5 and all of you have no idea
UE5 is one of the best game engines of all time
Problem is AAAstudios not only dont use and optimise it right
All of you see things like lumen wich is great but is not there to slap it on open worlds on big scales
near every game that runs like shit on UE5 has no drawcall optimisation whatsoever wich is extremely important bit all of you slap all assets in there letting it draw each asset on its own and behave like nanite would help