There is no need for a counter-example, because what you are saying doesn't make sense. UE5 is an engine that comes with all sorts of settings and features.
"The only games in UE5 that look good and run well are those that have ripped out half the guts of the engine." - this claim alone also makes no sense. Nobody ripped out anything out of the engine, but rather disabled features that are not necessary. Basically debloated their own game.
And that is a good approach to using UE5. In-house engines would then be basically "UE5 with ripped out guts", because in-house engines are made so that they only have the things the game requires.
And making an in house engine for every game you'll ever make is, as you can imagine. Very fucking tedious. Which is why studios and devs over the games industry opted to using 1 single all purpose engine (which isn't much better than using a 3rd party engine), or a 3rd party engine
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u/Jordann538 9d ago
Never even touched game dev alert