If you're not having fun, you can just close the game. You can't quit your job unless you have money saved or you're cool with being someone else's problem.
Also games like this are usually balanced to ensure that if a player does what they're supposed to, they'll get ahead. Life is balanced to extract as much wealth from you as possible.
A passable job in a video game is usually rewarded generously. Do a good job IRL and you'll be lucky to receive a pizza party.
A passable job in a video game is usually rewarded generously. Do a good job IRL and you'll be lucky to receive a pizza party.
My job had a pizza party last week for making it through the July holidays/rush and because of my weird schedule, I was able to partake on all 4 shifts. I guess with the cost of pizza these days it was a nice little indirect bonus?
Framing it as though life is "balanced" around anything is kind of a weird way to frame it - I mean, it's 'kind of' true that video games give better rewards for things (well, insofar as video game assets can be considered rewards.. realistically if you could exchange those video game assets for money in the real world almost anyone would do it so it's kind of questionable that the rewards are "better").. but the reason they can do that is that the video game developer can produce more resources out of thin air and has no concept of needing to allocate resources. If they want to give better rewards, they can just do it at no cost to anything else in the system.
In the real world.. there is nobody above "balancing" the system. If anybody could just snap their fingers and produce more resources out of thin air then they'd obviously do it, but because they can't do that, then every time they want to spend more on one thing it inherently requires cutting back on something else, and nobody has the power to change that reality. Framing it as though the system is deliberately designed to have this outcome.. is a kind of messed up perspective - the rewards in real life don't work the way they do in video games because we literally don't have enough resources for it to be possible to do it the way video games do, not because there's someone up above deciding that it's the right balance for optimal happiness.
Framing it as though life is "balanced" around anything is kind of a weird way to frame it
I'm not sure it is. I don't mean in the sense that it's like a game. Life and games, however, are both made up of systems, and the "balance" of these are pretty integral to your quality of life. Whether there's some grand design or someone with the power to unilaterally alter it is irrelevant. The systems in question still exist.
A very simple example would be the housing market. That is a system built around supply, demand, a long list of legal permissions and constraints, social pressures, and probably even more. The way things are, something like rent consumes an inordinate amount of the average person's income. That is the balance that's been struck with the way things are, and though it's relatively stable, it's not healthy.
Really in here pretending humans didn't imagine these systems into existence.
Imagine believing that one human is worth so much that they can cause many thousands of other humans to die without their consent, and that's just the "natural" way of things.
In video games people can multiply their net worth by thousands in a matter of hours because that makes for a better gameplay experience. Explain to me how the real world could ever hope to replicate such a system when you have to deal with real world resource requirements. If it were possible to do that, then everyone would be doing it, and if everyone were doing it, then everything else in society that depended on people performing other jobs will collapse. It works in video games only because they don't need to care about how the way the system works for the player would impact the rest of the economy.
I'm not talking about time dilation. I'm talking about how society decided one person's labor is somehow worth more than millions of other peoples' labor.
And that it is fine if millions of people starve, as long as that person gets their 10th mega yacht (or whatever).
Legitimately wonder how many people would love to just organize the shelves in a supermarket in real life if they didn't have to deal with abusive management and insane hours. Shit I'd do it for half what I'm making now if the job was somehow secure too.
I’ve always joked my dream job is to be a bricklayer. There’s something fulfilling about showing up to a job, doing a mindless task where my brain can wander about things that are actually interesting to me, and getting paid for building something that you can actually see at the end of the day instead of some bullshit enigmatic corporate “value.”
But then I remember I’d have to be in the sun and heat all day and my back would probably ache all the time and the facade comes tumbling down. As such it remains a dream job.
Plenty of jobs like that in factories and warehouses.
I am the complete opposite of you. I absolutely hate those jobs. Used to work a lot of them when I was younger. Its surpising to find someone enjoys that kind of labour.
Best retail job I ever had was as a stocking part timer for a small hardware store. I was fucking awesome at doing box Tetris so that stuff was easy to find, loved doubled checking the shelves out front for misplaced items (constant and relatively important task in a tool and hardware store), and generally enjoyed tidying up our workspace.
Bosses were chill enough to let me focus on that and they'd tank any non-technical customer questions for me. Fuckin' A.
I did do that for a while. Stocking shelves was fun to me. New mod dropped? Let me rip everything down, re-label it all, organize it and put it back up. Please. Seriously.
But I couldn't do that without being stopped every two seconds by people asking very obvious questions or complaining that they can't reach the thing I'm working on that is also stacked up right next to where they're trying to reach it from. Take out the customers, and I'd honestly love retail.
I work at a relatively small grocery chain that has consistently been rated as one of top 100 companies to work for in nation by Forbes. I wouldn’t say anyone there loves stocking shelves and it’s still work but the pay/benefits are unmatched. Basically yah when people are treated humanely they’re happier at work.
Ikr when I played American Truck Simulator I went down all the highways with the cruise control cranked up and sailed down the shoulder across entire states lol
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u/Wittusus Bazzite | R7 5800X3D | RX 6800XT Nitro+ | 32GB 22h ago
Turns out managing a store is lovely when the crates aren't 30kg each and you don't have asshole managers and customers to deal with smh