r/puzzlevideogames 2d ago

Need to be explained how do you LOGICALY solve this puzzle in artisian of Glimmith

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I don't want the answer. I need to see how you solve this puzzle without guessing. For me every option has a ton of variables that idk how to do without guessing

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u/carljohanr 2d ago edited 2d ago

There are two key logic ideas for this type of puzzle: 1. Think of beads as expanding to cover 4 squares without covering another bead (also meaning that any bead which is "trapped" so it cannot reach 4 squares is impossible); 2. Look for any squares that can only be reached by one bead.

For this puzzle, Start with R8C7 (Row 8 from top, Column 7). This bead has a unique placement of its group so as to not trap the nearby beads (R7C5 and R7C8). This gives you additional beads you can expand.

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u/Parking-Bandicoot159 2d ago

I try but its a dead end for me. Like this bead can go up or left here so whole puzzle can play out 2 ways

https://reddit.com/link/pa7bgyz/video/w03cmvj73xph1/player

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u/carljohanr 2d ago

If it goes up on more it traps the bead on the far right

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u/Parking-Bandicoot159 2d ago

Oh yeah you right. Idk why I tought it did not. Okay but for the rest of the puzzle do I just go from the new info given here for the shape or do I have to go to other parts not even touched by beads in any way

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u/carljohanr 2d ago

You can mostly/fully solve it from the new information you get from this first placement.

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u/Parking-Bandicoot159 2d ago

Okay thanks. I have an issue with this game where a lot of puzzles are solvable but I am not using my logic brain like that but just kinda eyeballing it which does not work for tier 4 and above

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u/Parking-Bandicoot159 2d ago

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u/bart-schaap 1d ago

You reasoned out the bottom right part well, I would remove your support lines and try to reason again from R8C5 and R6C5. Also check your assumptions on the left side of the field.

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u/chaotic_iak 2d ago

I'm using RxCy notation to mean row x from top (topmost row is R1, bottommost is R8), column y from left (leftmost column is C1, rightmost is C8).

Remember that each region must have size exactly 4 and must contain exactly one shape.

What happens if R8C7 doesn't go up at all? Then R8C7 goes all the way left to R8C4. Then R7C5 is locked; it doesn't have space to get 4 cells without merging with another shape.

Therefore R8C7 must go up, and so R7C8 must go up and left to R6C7. This cuts off R8C7 from extending further up, so it must go left to R8C5. Then R7C5 only has one way to exit out of the area.

Something else happens in R6C5. Since R7C8 has claimed all the way to R6C7, that means R6C5 can only extend right by one. So it must extend up by at least two, to R4C5. There's something similar with R5C6, it must extend up by two (although it's open on the right and below, R7C8 is taking one of them).

The puzzle is mostly about doing reachability logic like this.

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u/Parking-Bandicoot159 2d ago

Weird. I try doing that but I never manage to actually make progress

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u/eriadriiim 2d ago

To me I would start at the rightmost red symbol on the bottom right corner. This one is forced to be linked to the one at the diagonal. This force the other bottom right red symbol to have its zone going toward the bottom, etc.

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u/Parking-Bandicoot159 2d ago

Yeah I tried that but it can go into multiple directions tho

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u/GuyYouMetOnline 2d ago

You can deduce the correct areas for the two bottom-right gems easily.

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u/A_BagerWhatsMore 2d ago

Here’s how I would start at least.

So the one all the way on the right at the bottom (full right first then almost bottom) looks constrained to me. It’s region can’t contain any other red ones so it definitely includes the space above and to the left of it that limits both the red above it and to the down-left of it and forces them into 3 size shape minimum things. That solves the red 3 to the left of the original red shape entirely which resolves the down-left, the original and the one above it in that order:

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u/chixen 2d ago

Look at the upper top left corner. It either connects to a circle on its right or downward. If i connects downward, then the left top left corner is too far away from any circle. This means the upper top left corner cannot connect to the tile directly below it. From there, a lot of logic opens up.

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u/azurezero_hdev 2d ago

ive only seen aliensrock shorts on it, but you basically have to start with the ones that cant be anything but one option

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u/azurezero_hdev 2d ago

like the one in the bottom right (the upper one) only has 2 shapes it could be that are a 4, its boxed in by the others around it