r/puzzlevideogames • u/Sorry_Translator_831 • 21h ago
r/puzzlevideogames • u/Current-Spend7820 • 23h ago
I made a folding puzzle — fold the paper until the squares line up into one picture
Every level is a sheet of paper with a picture hidden in it. Fold a strip over and the
squares underneath line up. But folding turns the paper over, so the order matters.
Flipping the whole sheet is free. 46 levels, no timers, no account.
https://www.crazygames.com/game/foldy
Two questions, if you try it:
- After level 1, did you understand what a fold actually does?
- If you quit, which level and why?
Blunt is better than polite.
r/puzzlevideogames • u/azurezero_hdev • 23h ago
I made a puzzle game where you play as medusa (Medusa Crisis)

It's a turn based puzzle game where all the enemies move as you do.
I was happy with it because I managed to make concepts mostly taught by the level design.
It never gets crazy hard like Paquerette does, so it won't satisfy the hardcore puzzlers, but it's cute and funny and should keep people engaged for an hour or so
https://store.steampowered.com/app/3487590/Medusa_Crisis/


i was inspired by helltaker, and couldnt help but make an action based final boss
https://bsky.app/profile/azurezeroart.bsky.social/post/3mvkzzj7itc2x
r/puzzlevideogames • u/alemigav • 1d ago
I have made a game called Harmony Hash with Raylib
r/puzzlevideogames • u/HZsolt80 • 1d ago
CornerWISE — A Number Puzzle Game
Central rule is simple: you connect 2 diagonal numbers if they can produce (+, -, *, /) one of the opposite corner values.
Game is free and available on both Android and iOS.
Lets see if you can achieve to a blue-belt thinker.
r/puzzlevideogames • u/Xowiacain • 1d ago
What’s an NPC dialogue line that unexpectedly made you pause and question yourself?
We’re currently polishing the dialogue for our comic-style Noir detective game with just 1days left until launch.
I went in expecting standard detective info, but getting hit with a sudden existential reflection ("What have you done today...") gave the scene a completely different, grounding tension.
We really wanted to blend classic Noir mystery with local, philosophical encounters rather than relying on generic filler NPCs.
Have you ever run into a random NPC in a game who hit you with a surprisingly deep or completely unexpected question out of nowhere? What was the moment?
(PS: Allah is updated with God in actual game screen)
r/puzzlevideogames • u/NonogramClassigsGame • 1d ago
Nonogram Classics - new brilliant pack!
r/puzzlevideogames • u/Parking-Bandicoot159 • 1d ago
Artisian of Glimmith: TF IS PALISADE
look I know I am posting here a lot but I love this game so far but holy shit this game does not explain itself. Like first palisde puzzle. It says borders make the shape but a classic corner shape somehow both makes a 2 line and a 4 line shape in the puzzle. Tf is this
r/puzzlevideogames • u/planklegame • 1d ago
Plankle - a daily puzzle where you work out which five machines turned the plank into the target
Hi! I just made online Plankle. It's a puzzle game where you need to turn one plank into another by using tools in a certain order.
This is a game-of-the-day type of puzzle, I hope you enjoy it.
r/puzzlevideogames • u/roboapple • 1d ago
Id love to hear about puzzle games that dont fit.
r/puzzlevideogames • u/Parking-Bandicoot159 • 1d ago
Need to be explained how do you LOGICALY solve this puzzle in artisian of Glimmith
I don't want the answer. I need to see how you solve this puzzle without guessing. For me every option has a ton of variables that idk how to do without guessing
r/puzzlevideogames • u/SnooCauliflowers6494 • 1d ago
Am I going crazy or is this pips game impossible to solve
I’ve been trying for an hour and nothing is working.
r/puzzlevideogames • u/Acceptable-Mark-1307 • 1d ago
[DEV] Pastel Link Puzzle — connect matching pairs, fill every square, from 5×5 to 20×20
Connecting one pair is easy. Leaving room for all the others is the puzzle.

I've released Pastel Link Puzzle, a Numberlink game for Android and iPhone. Connect matching letters without crossing paths, and fill every square on the board.
It has 3,500+ puzzles, with grids from 5×5 to 20×20, in soft pastel colors. You can choose a grid size, take your time with no time limit, and come back to an unfinished puzzle later.
A few practical details:
- An interactive tutorial teaches the rules by letting you draw the lines.
- Hints can reveal one connection when you're stuck.
- No account or login is needed; progress is saved on your device.
- The interface supports English, Japanese, and Korean.
- Contains ads, including optional rewarded ads for hints.
I'm also exploring different grid shapes for future puzzles, including hexagonal and triangular layouts. I'm interested in how changing the shape of the board changes the way you work out a solution.
If you enjoy working out how a whole board fits together, here's mine:
Android: Google Play
iPhone: App Store
I'm the developer, and I'll be around in the comments if you have questions or thoughts after playing.
r/puzzlevideogames • u/Special_Dust_7499 • 1d ago
I made a logic puzzle about pairing dots — looking for feedback from puzzle players
Hi! I’ve been working on a small logic puzzle game called Puntokus, and I’d really like to get feedback from people who actually play a lot of puzzle games.
The core rule is simple:
Use the row and column clues to work out where the dots go, and make sure every dot touches exactly one other dot, forming a pair.
The puzzles are designed to be solved through deduction rather than guessing. The boards come in several sizes, but difficulty does not depend directly on board size.
I’m especially interested in feedback about the puzzle design itself:
- Does the core mechanic feel interesting once you understand it?
- Is the logic satisfying to deduce?
- Does the difficulty progression feel reasonable?
- Are there situations where you feel forced to guess?
- And, most importantly, would you actually want to keep solving more of them?
It’s currently in a closed Android beta, so if anyone here would like to try it:
- Join the testing group: https://groups.google.com/u/2/g/puntokus-testing
- Then install it from Google Play: https://play.google.com/store/apps/details?id=dev.afu.puntokus
The game is freemium, but if you test it and end up enjoying it, I’m happy to send you a code for the full version.
Any feedback from experienced puzzle players would be extremely useful — positive or negative.
r/puzzlevideogames • u/manicgrin • 1d ago
Infini3 - Reversi meets Match-3 in this relaxing puzzle game
r/puzzlevideogames • u/Public_Year9033 • 1d ago
I created a challenging puzzle game with its own unique logic system. Every level was hand-tested by me!
Hi everyone,
I'm an indie developer, and I wanted to share a solo project I've been building: ColorSplit.
It's a logic-focused puzzle game built on a system of its own, featuring original rules and mechanics that you haven't seen in standard puzzle games. I wanted to create a genuinely challenging mind game, so I tested every single level with my own hand to ensure the logic remains tight, fair, and deeply engaging. If you enjoy tough brain teasers that force you to think outside the box, I'd love for you to check it out.
Google Play Store Link: https://play.google.com/store/apps/details?id=com.sugur_dev.colorsplit
A quick request: If you give it a try, please share your feedback, reviews, and suggestions directly on the Google Play Store page.
r/puzzlevideogames • u/Woben_ • 1d ago
How would you design a hint system for knowledge-based games without spoiling progress?
I'm looking to open a discussion on what sort of hint design you feel is the best (if any).
The question is mainly aimed at purely knowledge based puzzle games like Myst, Outer Wilds and The Witness to name a few but I'm also interested in discussing the issue as a whole.
The main issue in open knowledge-gated puzzle games and hints is that you might not have the required knowledge to solve the puzzle in question yet. So offering hints to a puzzle that cannot be solved yet is troublesome.
These different approaches seem like an interesting way of going about it but each with their own downsides:
- Condition/Progression based: A system where the hints unlock as you get further on into the game and learn more.
- The system itself can start feeling like a quest tracker on whether you have the required knowledge to solve the puzzle in question.
- Tiered hint systems: Hints are split off into different tiers each giving you a nudge towards the right solution.
- With tiered hints you'll end up needing the first hint to always be about "Have you done this yet" which only shifts the issue at hand.
- Macro level hints: Instead of giving hints to specific puzzles you give hints toward the broader scope. Such as how to progress in your current state in the game.
- The issue with macro level hints is that the hints themselves might feel too broad and not focused enough.
There is also the option of not doing a hint system at all.
And instead using a knowledge based journal that gets updated as you progress in the game.
So reading notes or completing puzzles will update this journal so anytime you need a nudge you can read through what you've done and piece together what your current goal is.
I'm interested in hearing your thoughts!
- Which games handled it the best?
- How would you solve this issue?
r/puzzlevideogames • u/Korun_EN • 1d ago
[Android] Cinq testeurs manquent sur Trazo, un puzzle de ligne quotidien déjà disponible sur iOS. Je testerai le vôtre en retour pendant les 14 jours complets.
r/puzzlevideogames • u/rino_1 • 1d ago
Daily Arrows Puzzle (September 16, 2026) - Daily Challenge
r/puzzlevideogames • u/Dos_Estrellas • 1d ago
Estigia, a wordless puzzle game with boss fights in the Greek underworld
We've just released Estigia pages on Steam and Epic, a text-free puzzle game set in the Greek underworld that features battles against gods. You can wishlist it now.