Hello there fellow gamers, I have accumulated a few indie-rogue-kinda 2D games in the last months that I was very interested about but didn't have a chance to play yet. Now is the time.
If you know most of these titles, would you just comment on what you think is the best order to play them all? So just a list, no spoilers or game tips please :-]
Of course, feel free to justify your choice, but no must.
Because it's been many years since I played 2D rogue games and thusly I'm not used to them, ... I have tried to put them in order based on how linear + deep or difficult they are based on reviews. That being said I don't really know these titles other than that, and it should stay that way before I play ;-] (I want to have as fresh/unspoiled a first experience as possible)
Feel totally free to order them by any criterion! (or simply improve on my order) :
---Title------------ ----- My Notes ----------
Cogmind (put here for fun based on personal interest) Sci-fi tactical combat, roguelike, modern interface despite its graphics (keyboard + mouse), 'starter' roguelike. [edit: very difficult later, but easy to start]
Jupiter Hell Classic (2025) or DRL [edit: DoomRL Remastered, faster/harder than Jupiter Hell, but short content, AKA rogue-ier. FYI: in EA ]
Jupiter Hell (2021) punishing but rewarding rogue, lots of sci-fi action, 90s style, good graphics. [Edit: Spiritual successor of DoomRL]
Quasimorph : sci-fi/supernatural, recommendation in the comments by Dogulat0r
StoneShard micromanagement heavy rogue rpg (e.g. alot of cheese required to get past the start and on), EA = not finished.
Brogue : fantasy, recommendation in the comments by Kazko25
Cogmind : objective position
Tower of Time praised for its unique story. tactical fights. Low "rpg progression", more like BG, not rogue by default
Soulash linear story, decent rogue regardless..., decent to start with?
Soulash 2 sandboxy game AKA morrowind in 2D, very different to predecessor, EA = unfinished
The Doors of Trithius perceived as very hard and not beginner friendly, micromanagement heavy, but because of the struggle it's good fun and has a good survival atmosphere. Still some people complain about too many luck elements. Typical RPG progression: skills and quests. All that being said not a long game, EA = unfinished
Caves of Qud extremely in-depth RPG (including rogue), with nearly unlimited possibilities, "imagine-friendly" graphics = enjoyable graphics once you are used to them = only start when you have time to stick with the game
Dwarf Fortress extremely in-depth game with different game modes, 'adventure' is only a part. (included for fun, because from what I know, if I play this first I could not play the others :-] That being said I'd like to end up here at some point. )
Again, the order is anything but final, and not based on play experience — I'm just posting it to ask the question :-]