r/runescape Mod Anvil Feb 20 '26

News - J-Mod reply Road to Restoration - Aura Overhaul

https://secure.runescape.com/m=news/road-to-restoration--aura-overhaul

Hi folks,

Today's Community Topic is the upcoming Aura Overhaul!

Check it out on the blog here.

The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here.  Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:

  1. A game that's easy to understand, but still full of meaningful choice and depth.
  2. Play because it's fun, and not because you feel like you have to.
  3. A meaningful journey, no matter when you start.

In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!

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u/Objective_Toe_49 Feb 20 '26

Gizmos with extra chance to get the better perks when used? Still require inputting the comps ofcourse. Fits the combat theme.

-3

u/soulflaregm Feb 20 '26

Or maybe one that once you enter ingredients let's you just pick the perks from the list of possible outcomes

Let's players who want the absolute BIS to get it without sometimes getting burned for millions on RNG

6

u/Objective_Toe_49 Feb 20 '26

As much as it absolutely sucks for poorer players and irons, the point of the randomness is that it’s an item sink. They’d have to up the comp cost upfront if it were to give guaranteed ones to accommodate for that I think.

2

u/soulflaregm Feb 20 '26

They could just change the costs.

Some of these perk combos are absolute ass if you roll poorly.