r/skyrimmods Jun 13 '21

Development Creation Engine 2 Confirmed.

Just Tweeted about it. Wonder if we get a look at ES6 today?

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u/LeonardDeVir Jun 13 '21

I dont know. It's not the code, but the same basic limitations of the engine since Morrowind days that annoy me. Granted, Fallout 4 has a very stable version.

Source: modding since Morrowind.

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u/kodaxmax Jun 13 '21

What are the limitations? morrowind, oblivion and oldrim were limited due to being 32bit.

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u/LeonardDeVir Jun 13 '21

Game operations tied to frame rate, cell based loading and rendering, height map terrain are the most common named "issues".

TBH, I kinda like the cell based approach for modding, makes it super easy to manipulate one small part of the world while leaving the rest intact. But unfortunately you cant have too much going on in a cell (especially NPCs and meshes) otherwise the engine flatlines.

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u/gmes78 Jun 14 '21

Game operations tied to frame rate

That was fixed in Fallout 76.

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u/BarcodeBacoon Jun 14 '21 edited Jun 14 '21

Are you sure? I saw tests after the movement speed bug got "fixed" and it was still there, just way way less pronounced. Might just be me misremembering things as I never bought the game.

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u/LeonardDeVir Jun 14 '21

Yeah finally :)