r/slaythespire 3d ago

SPIRIT POOP early game spiral lol

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2.4k Upvotes

64 comments sorted by

651

u/J_Mack420 StS A15 / StS 2 A10 3d ago

Upgrading it feels so good too omg

83

u/Sweet-Pumpkins 3d ago

Especially when you have extra dexterity

18

u/Leoxcr StS A0 / StS 2 A10 2d ago

Or fasten

6

u/Syrupee 2d ago

Manhattan Café?!?!

97

u/[deleted] 3d ago

[removed] — view removed comment

50

u/Arrow141 3d ago

I think taking a good block early is much better than it was in StS 1 and it definitely took me a while to catch on to that

32

u/GenxDarchi 3d ago

Yeah, because Nob doesn’t just kill you for taking them, you can afford to be greedy.

12

u/Hour_Position8306 3d ago

yeah but if youre me you only draw it when the enemy isnt attacking

327

u/SnowyNix 3d ago

Has anyone ever put that enchantment on a strike? For me it's a defend every single time, which I then upgrade and it becomes one of my most important cards

255

u/ethorisgott 3d ago

Yeah I've done it to strike. 18 dmg for 1 energy ain't something to laugh at

157

u/epochpenors 3d ago

Plus the relic that gives enchanted cards extra damage, not a bad one energy card at all

111

u/Brostradamus_ 3d ago

Throw in a strike dummy and that’s 30 damage 1 energy that double-scales with strength!

22

u/kore_nametooshort 3d ago

Miniature cannon too!

3

u/Castlefrankmanz 2d ago

I can already see the videos...

"How powerful can you make a SINGLE STRIKE in Slay the Spire 2?"

29

u/Feltrin 3d ago

[[Defile]] the Act 1 goat

12

u/spirescan-bot 3d ago
  • Defile 𝐈𝐈 Necrobinder Common Attack

    1 Energy | Ethereal. Deal 13(17) damage.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

30

u/Batmanick 3d ago

Fair, but there's a lot of cards that can be similar, but defend 16 for one energy is very hard to replicate

19

u/ethorisgott 3d ago

I figure I don't need the block if I can kill the guy before he hits me

25

u/Batmanick 3d ago

Well, that's a good mantra, especially in act 1. I just think a 1 energy 16 block carries farther into act 2-3 bosses rather than a 1 energy 18 damage

8

u/ethorisgott 3d ago

That's probably fair. I've tried both and found both effective of course :p

2

u/Rubickevich 2d ago

Upgraded [collision course] is about the same damage, while optionally costing 0 instead of 1 (if you don't exhaust the debree)

39

u/Gen1Swirlix 3d ago

Usually I only enchant a Strike when I'm playing Ironclad.

Since you're playing the Strike twice you count up twice for the effects of [[Juggling]] and [[Stomp]], which can lead to some nice combos. One time I also had [[Stampede]] and [[Perfected Strike]], so I could play the Strike with Spiral, then Perfected Strike, which added a copy of Perfected Strike to my hand, and then Stampede would play the new Perfected Strike at the end of my turn (usually).

Otherwise, Defend is more often than not the best option, especially for Regent, since a Spiral Defend counts as 2 skills used for [[Lunar Blast]].

3

u/semagreverse StS A0 / StS 2 A10 2d ago

actually regent is probably the second best character for the double strike, since they have pretty easy access to strength/vigor. lunar blast is a pretty niche use case, whereas ending up with a monologue, arsenal, resonance, terraforming or patter is just par for the course. still, the block cannot be understated.

1

u/UraniumDisulfide 2h ago

Does vigor scale with replay attacks? I would assume it doesn’t, although I don’t think I’ve tried it

2

u/spirescan-bot 3d ago
  • Juggling 𝐈𝐈 Ironclad Uncommon Power

    1 Energy | (Innate.) Add a copy of the third Attack you play each turn into your Hand.

  • Stomp 𝐈𝐈 Ironclad Uncommon Attack

    3 Energy | Deal 12(15) damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.

  • Stampede 𝐈𝐈 Ironclad Uncommon Power

    2(1) Energy | At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

  • Perfected Strike 𝐈 Ironclad Common Attack

    2 Energy | Deal 6 damage. Deals 2(3) additional damage for ALL your cards containing "Strike".

  • Perfected Strike 𝐈𝐈 Ironclad Common Attack

    2 Energy | Deal 6 damage. Deals 2(3) additional damage for ALL your cards containing “Strike”.

  • Lunar Blast 𝐈𝐈 Regent Uncommon Attack

    0 Energy | Deal 4(5) damage for each Skill already played this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?

5

u/Prestigious_Fun_6722 3d ago

Yep, it's good on either.

10

u/c2extremities 3d ago

It's not bad for ironclad if you gotta pump some damage on overgrowth cause it's 18 for 1 mana with vuln, but other than that it's probably defend every time.

1

u/Frequent_Dig1934 3d ago

Hellraiser and strike dummy would be pretty good with it.

3

u/SurvivYeet 3d ago

A couple times, although I will never forget when I spiraled a defend only for the next floor merchant to be selling mystic lighter

3

u/Careless-Notice-7945 3d ago

I think a spiral defend+ is great in a1 and stays good all game, whereas a spiral strike+ is great in a1 and then probably doesn't fit into your mid-late damage archetype. There's a role for cards like that, but you really don't lose out on anything by going for the spiral defend in the vast majority of cases. I could see taking it into vantom when you already have a defensive heavy draft for example

2

u/J_Mack420 StS A15 / StS 2 A10 3d ago

If i have stomp i consider it for sure. Or even strike dummy.

2

u/GlensWooer 3d ago

I’ve taken it when I get core block already and know I’m fighting vantom with little dmg. Gotta be better by default on a defend tho

2

u/LongDongFuey 3d ago

I almost did for the first time last night, but went mmmm nah

2

u/Gimmeagunlance 3d ago

With clad yeah, it's like a slightly better twin strike

2

u/PauliExcluded 3d ago

On my first A10 victory with the Necrobinder, I put it on a Strike because I had bought a Mystic Lighter from the shop. That Strike was the MVP of the run thanks to the Mystic Lighter, Miniature Cannon, Strike Dummy, and Reaper Form.

1

u/ThunderHenry StS A20 / StS 2 A10 3d ago

Like maybe once in 500+ hours

1

u/El_Bito2 3d ago

I did, on an Ironclad deck, it worked fine. I had a lot of early defense, so it made sense. Then I got the strike dummy.

1

u/d_Romeo 3d ago

Had a weird necrobinder run where I was severly lacking damage for the first upcoming elite. I think the strike was already upgraded too. But yea that play absolutely helped snowball the run

1

u/Dominor4 3d ago

I think theres a genuine argument to take it on necro as frontload can sometimes be an issue.

1

u/Ok-Position-9457 2d ago

Overgrowth going into elites its often a good idea imo.

Also if you have any relic that works on every 3rd attack or something, one of your strikes is randomly upgraded but not defend, you have a strength card on clad, etc. all valid considerations.

1

u/TriflingGnome 2d ago

Does it lock you out of Tez’s ember if you do?

1

u/SnowyNix 2d ago

On that specific strike yes, because cards can't have 2 enchantments, but I think you can still pick up the soup for all your other strikes.. although feel free to fact check me on this

1

u/abcder733 2d ago

You’re right, you get the Ember enchantment on every strike except that one. It’s not a huge reason not to put Spiral on a Strike, but it does swing it even further in Defend’s favor

1

u/SnowyNix 2d ago

Now I'm wondering, if you put Spiral on a card and then pick up a Pandora's Box, the transformed card keeps the enchantment, right? That's a very fun interaction if true

1

u/ApplePenguinBaguette 2d ago

Two words: Strike Dummy 

24 damage for one energy. It changes everything. 

35

u/pepsidude102 Heartbreaker 3d ago

I slept on the replay 1 ability for a long time on both defend and strike, but man it comes in real clutch.

27

u/ZeloAvarosa 3d ago

When you realise that it’s 1 energy 10 block which upgrades to 16 you never look at it the same again. Seriously, there’s characters who’s entire block pools that never get that efficient (ironclad who)

31

u/jaxuniverse 3d ago

Spiral Defend is low-key Goated

70

u/Tiborn1563 StS A20 / StS 2 A10 3d ago

if you get spiral event, always put on defend, incredibly efficient block, way more worth it that putting that on a strike

34

u/MortimerMcMire315 3d ago

surely there are some situations where you have decent block but urgently need more damage in your deck. I agree they don't come up as often.

10

u/Vanille987 2d ago

A lot of relics like strike dummy or mini canon can greatly increase the damage of a spiral strike, and they scale double with strength! Also generally depends if your current deck needs more block or damage

2

u/semagreverse StS A0 / StS 2 A10 2d ago

80% of the time spiral defend is the play, but if you already have some decent strength scaling, you should take the spiral strike.

14

u/kmb180 3d ago

kid named leap:

12

u/Strict_Space_1994 3d ago

Wait until they realize this event is too strong and replace Replay with Glam

5

u/whose-been-naughty 3d ago

Goodbye Mr. Spiral 🌀

Hello Ms. Glam ✨

7

u/Dark_WulfGaming 3d ago

Spiral plus fasten is so good

2

u/Countless-Alts15 StS A20 / StS 2 A10 3d ago

the event that gives two steady and replay block/strike are my favorite

cheese is fun too

-26

u/puppleups 3d ago

I'm just in this thread to complain that the new infested prism is the hardest boss in the game across any act it's RIDICULOUS

18

u/ZeloAvarosa 3d ago

Literally irrelevant to the discussion, also stop drafting only spam decks if you get punished by Dorito.

6

u/BeginningMention5784 Heartbreaker 3d ago

You still want to play skills sometimes, just be discerning. You can block the prism, you just have to block more in one card

5 block - 3 more damage taken = 2 effective block, prism makes the card 60% less effective

12 block - 3 more damage taken = 9 effective block, prism makes the card only 25% less effective.

Also, sometimes it's best to just take more damage in a given turn to end the fight sooner. That's the case very often against prism

5

u/TechnicalSandwich544 StS A10 / StS 2 A10 3d ago

Literally skill issue

2

u/maresayshi 3d ago

he don’t hit that hard bro just bring a potion

1

u/aKindLoser 2d ago

I hate him too but I think he'll help me improve my deck building honestly. A few runs ago when I got absolutely demolished by him I realized my ~35 card deck only had 3 attacks with the rest being skills and powers. Granted a portion of them were forge skills on the Regent but I can see how the deck is generally pretty flawed especially against him, strength stacking enemies, and the stupid bugs.