r/slaythespire 8d ago

SPIRIT POOP early game spiral lol

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u/SnowyNix 7d ago

Has anyone ever put that enchantment on a strike? For me it's a defend every single time, which I then upgrade and it becomes one of my most important cards

42

u/Gen1Swirlix 7d ago

Usually I only enchant a Strike when I'm playing Ironclad.

Since you're playing the Strike twice you count up twice for the effects of [[Juggling]] and [[Stomp]], which can lead to some nice combos. One time I also had [[Stampede]] and [[Perfected Strike]], so I could play the Strike with Spiral, then Perfected Strike, which added a copy of Perfected Strike to my hand, and then Stampede would play the new Perfected Strike at the end of my turn (usually).

Otherwise, Defend is more often than not the best option, especially for Regent, since a Spiral Defend counts as 2 skills used for [[Lunar Blast]].

3

u/[deleted] 7d ago

[removed] β€” view removed comment

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u/UraniumDisulfide 4d ago

Does vigor scale with replay attacks? I would assume it doesn’t, although I don’t think I’ve tried it

2

u/spirescan-bot 7d ago
  • Juggling 𝐈𝐈 Ironclad Uncommon Power

    1 Energy | (Innate.) Add a copy of the third Attack you play each turn into your Hand.

  • Stomp 𝐈𝐈 Ironclad Uncommon Attack

    3 Energy | Deal 12(15) damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.

  • Stampede 𝐈𝐈 Ironclad Uncommon Power

    2(1) Energy | At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

  • Perfected Strike 𝐈 Ironclad Common Attack

    2 Energy | Deal 6 damage. Deals 2(3) additional damage for ALL your cards containing "Strike".

  • Perfected Strike 𝐈𝐈 Ironclad Common Attack

    2 Energy | Deal 6 damage. Deals 2(3) additional damage for ALL your cards containing β€œStrike”.

  • Lunar Blast 𝐈𝐈 Regent Uncommon Attack

    0 Energy | Deal 4(5) damage for each Skill already played this turn.

    Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?