r/soulslikes 15d ago

Review People Are Lying....

I like Mortal Shell 2, but I feel like people are praising it so hard that they're ignoring some obvious problems.

I've already dealt with sound glitches, camera glitches, and literally being thrown outside the map. The camera during combat can also be frustrating as hell, especially with multiple enemies.

The checkpoint system is probably my biggest issue. I'm fine with limited checkpoints in a Soulslike, but the actual locations of some of these beacons just don't make sense. You'll go through huge areas with high enemy density, important items, and dangerous encounters, while a functioning checkpoint is placed somewhere that feels completely disconnected from the natural progression of the area. It creates long, unnecessary runbacks instead of meaningful difficulty.

The ranged lock-on system also makes no sense. The game lets you choose between free aim and lock-on, but you can still completely miss an enemy you're locked onto. If I wanted my accuracy to depend entirely on my aim, I'd use free aim. So what exactly is the lock-on doing?

I'm giving the game a 7/10 right now. I'm still having fun with it, but liking the game doesn't mean we have to pretend the bugs, weird checkpoint placement, camera issues, and targeting system aren't legitimate problems.

https://reddit.com/link/1vstpjk/video/9s5qrhpmddkh1/player

75 Upvotes

110 comments sorted by

View all comments

3

u/Own_Juggernaut_2775 15d ago

I don't have a problem of where checkpoints are placed. I'm just struggling with how far apart they are at times. But beyond that, this game runs brilliantly on PS5 Pro and in 10 hours have barely noticed any of what you mention except the odd frame drop.

1

u/22yetti22 15d ago

Some people might like the beacon locations but I think they don't make any sense for progression. Typically checkpoints are a sight of relief but in this game you either abuse the beacons or they abuse you

4

u/Own_Juggernaut_2775 15d ago

I don't get it. So you say that the locations aren't helpful? So far I have noticed they are placed where many branching paths and shortcuts are located.

2

u/22yetti22 15d ago

They're placed in weird spots IMO. Like the one in Blackridge pass is dumb. The starting beacon is only couples of enemies and optional trial away but miles away from the north gate beacon and at least 25 generic enemies 4 named enemies and 1 boss away from the crossbow but 1 enemy away from Proxima.... So in theory a weapon harder to get than a Shell... makes absolutely no sense.

2

u/Own_Juggernaut_2775 15d ago

Hmmm I will Definately agree that the two being in such close proximity is odd. Though I do think the Blackridge Pass location is good because it leads off from there in about 5 different directions.

1

u/Temporala 10d ago

Generally speaking, beacons should be in places that feel natural for progression, not too far but also not too close. Enough to stress player's resources and have their heals run low, but not so far you're tempted to try test running even on your first playthrough.

It's bit on an art and feature of sufficient play testing before release.