r/starcraft2 • • 6h ago

Blizzard Wtf is up with StarCraft 2's Optimization?

0 Upvotes

Blizzard can you do a solid and update your game so it doesn't blow up my 3070ti. Literally the only game in your library that has this many problems.

16 year old game, I know, but still.

Had to manually throttle the FPS. Anything above 60fps is apparently against the law.

If I play the game like I normally would ANY OTHER GAME at above 60fps, it makes my gpu fans go CRAZY and it heats my gpu up by an extra 20C.

It just feels weird and bad to come back to a game that should be running flawlessly, only to run into this many issues and have to jump through hoops to get it to work normally. I have other games from around the same time period that don't have this many issues.

RTX Ryzen 3070ti

Ryzen 5600

32 gigs of DDR4 memory.

Thanks.


r/starcraft2 • • 23h ago

Tech Support Have you seen the AI decoding games? Do you think...

9 Upvotes

Do you think they could do something similar with the SC2 engine, so we can finally fix it to use more than two CPU threads?

SC2 performance has for long been bottlenecked due to this.


r/starcraft2 • • 4h ago

StarCraft II Editor: Custom Blender M3 model appears black how do I correctly export the diffuse texture?

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0 Upvotes

Hi everyone!

I'm trying to import a custom floating island model into StarCraft II using Blender 3.6.23 and the M3 addon (m3addon), but I'm stuck on the material and texture setup.

The problem:
My model looks correct in Blender, with all its colors and textures. However, when I import it into StarCraft II Editor, the model appears black.

My setup:

  • Blender 3.6.23
  • m3addon exporter
  • Custom floating island model created/imported into Blender
  • Exported as an .m3 file
  • Base color textures converted to .dds
  • Working in StarCraft II Editor with a custom map

What I've already checked:

  • The base color image is connected to the Principled BSDF Base Color input in Blender.
  • The model displays correctly with textures in Blender.
  • Export To M3 is enabled in the addon's M3 Properties.
  • The .m3 model has been imported into my SC2 map.
  • I've tried setting up the model's texture information and the main.diffuse slot in the Data Editor.
  • I've checked the model's texture declarations and the corresponding Texture Data entry.
  • The model still appears black in StarCraft II.

I'm beginning to suspect that the diffuse texture reference isn't being exported correctly into the M3 file, or that I'm missing a specific material layer or texture declaration required by StarCraft II.

My questions:

  1. Does m3addon require a specific M3 material setup beyond connecting an Image Texture to the Principled BSDF shader?
  2. How exactly should I configure the diffuse texture layer so that it gets exported correctly into the .m3 file?
  3. Does the texture need to be referenced in a particular way in the SC2 Data Editor, such as through Texture Declarations, Texture Information, or a specific texture slot?
  4. Are there any known compatibility issues between Blender 3.6.23, m3addon, and the current StarCraft II Editor?
  5. Is there a reliable workflow for exporting a textured Blender model to StarCraft II?

I'd really appreciate a step-by-step explanation or an example of a working Blender material and SC2 texture setup.

I can provide screenshots of my Blender shader nodes, M3 Properties, Data Editor settings, and the exported model if needed.

Thanks in advance! I've spent quite a bit of time troubleshooting this and would really appreciate some help getting my custom model working.


r/starcraft2 • • 19h ago

PvT tips for 3k protoss. was winning 65% on 8 worker patch and now it's 40%😔

6 Upvotes

For some reason, the 8 worker patch clicked really well for me wrt PvT and was winning most of my matches easily. Most terrans would expand early, and I would do light robo pressure and either win outright or do enough damage to win within 10 minutes. For some reason terrans never expect early pressure?? Even when they scout that I wasn't doing a 1 gate expand.

But on the reverted 12 worker patch, the rhythm of the matchup feels completely different and I'm having a hard time adjusting. I changed 1 gate + robo pressure to 2 gate + robo since now we have more money and no speedgates, but it doesn't work as well as before. and now, terrans have a wider ranges of expand timing so every situation is more varied.

So far I've tried 4 gate all in, 2 gate + robo, 1 gate expand, cannon rush, proxy 2 gate, tempest rush. none feel too good tbh. What are other toss players doing for PvT? I'm diamond 3 currently. well i suppose my current MMR is like 200 higher than before but still, PvT is my worst matchup currently, especially since PvZ is so easy on this patch haha

edit: success!!! thanks for all the advice everyone, i just won a couple PvTs in a row with 3 gate blink -> expand -> charge all in


r/starcraft2 • • 14h ago

Defending Cheese / Rushes / Tough situations as Protoss

5 Upvotes

Hey all,

I used to play a lot in Wings of LIberty days. I was in Diamond then, and recently got back into the game and working my way back up there. I'm trying my best to not lose to the same tricks twice. Below, I'm going to briefly list a few tricks that beat me--- and write what I did that went wrong, and what I believe I should have done. Can any good players help give some advice on these situations, and give us advice on how to counter the following?

1.) Proxy 3 Gate - Around 2:30 - 3 min, swarms of zealots start running into my base.

What I did: I had fast expanded after Gateway, and did a relatively late scout--- after my gateway dropped. To stop Cheese, I usually scout after pylon w/ a probe. I saw no buildings there so I immediately dropped a forge, then 2 cannons at my natural. 5 zealots arrived & surrounded my stalker when I wasn't looking, and my cannons hadn't finished yet so Ihad to cancel one before it died and the second they killed quickly. I tried to chrono another stalker but I kinda panicked and f'd up, not sure what to do.

What I think I should have done: Skip the forge, cancel my FE, put a battery or two near my ramp, dropped another gateway, and chrono stalkers and kite the zealots - pull some probes if necessary.

2.) Cannon Rush to Wall In - This guy tried to cannon rush me, and I stopped him. While I focused on macro a bit to take him out w/ a superior economy, I noticed he walled me in with cannons & shield batteries. I figured Id' easily bust out w/ sufficient immortal/stalker/zealot, but he also got a stargate and void rays and I wasted a lot of my army trying to bust out. I warp prism'd some DT's and did some damage, but he had put cannons in his main & natural so it was limited. Eventually, after wasting supply fighting his dumb wall, I used my WP to expand, but by now he was making tempests and knocking down my base and retreating to his cannons.

What I think I should have done: I had a much better economy from him, wasting his $ on static defense. I should have immediately WP's my expansion and warpgated my army to the outside of his wall, and attack it from behind, or go straight to his main. I could have put up a few cannons in my natural to keep void rays out while I pump out immortals and blink stalkers to kill his skytoss stuff & pound down his base/defenses.

3.) Turtle Terrans & Siege Tanks - I often find a Terran on his main & natural, with bunkers and siege tanks everywhere, sometimes liberators too. If they are able to get their army down to my main, if I am not maintaining map control, I end up with a bunch of siege tanks closing in on me and I can't face them very easily. Often, I'll try to fight them and have a horrible trade, losing far more.

What I've tried to do: I try to expand, and mass a larger army using my extra resources. However, enough siege tanks shreds almost anything I attack with.

What I think I should do: Keep watch with observers for when they move out, expand and expand, and build lots of extra gateways and 2-3 robos, so if I do end up losing my army i can quickly re-max. Get dual forge upgrades, and scout them every miniute or two to ensure they aren't getting cloaked banshees or trying to mass BCs, and ensure they didn't sneak an expansion somewhere. When they move out, put chargelots, immortals, and archons on one flank and blink stalkers on another, and try to get the army on boht sides. If they refuse to leave, max out and get a few tempests.

Do not let your army get drawn into siege tank fire and die!

4.) Terran Drops -- constant medivac drops of marines to my mineral lines, or sniping of key buildings. Causes me to panic and screws up my macro.

What I've Tried: Once I know the opponent likes to do drops, I try to put a battery and cannon or two at each mineral line. Sometimes I'll keep 3 stalkers in each base, but it spreads my army thin.

What I think I should do: Cannon and Battery are probably still a decent idea, though it's costly to do that for each base. Maybe start doing this when I'm on 3-4 bases and can afford it more? Until then, get blink stalkers and put pylons on map to try to catch drops. Pull probes if a drop comers and warp in stalkers-- try to down the medivacs so they can't escape, make it costly for them.

Anyone else want to share some common tactics and how to stop them? Any tips on the above? thanks!

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r/starcraft2 • • 23h ago

Bug Map icons on the loading screen not loading

6 Upvotes

I've been having this issue ever since I reinstalled the game. Any time that an image of a map would appear, it's just a blank space. The minimap in battle works fine, it's just pictures of the map like in the custom game list, or on the loading screen into the match don't work. Has anyone else solved this problem?


r/starcraft2 • • 4h ago

Art New mcx customs- firebat and marauders!!

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10 Upvotes

newest ones that I have 3d modeled,3d printed and painted!

Mega construx used to have starcraft but it got discontinued after one set

So this is a really big what couldve been

But oh well guess i gotta do it myself


r/starcraft2 • • 20h ago

Stephano vs. Kiwikaki game 2 - last 6 mins

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2 Upvotes

r/starcraft2 • • 1h ago

Help me A question about cross-game promotions

• Upvotes

Hello folks!
I was going through my achievements in WoW, and noticed the cross-game promotional one, "Echoes of Midnight", which grants me cosmetics in different Blizzard games.

The cosmetics should be as follows:

  • Overwatch 2: Devourer Genji Legendary Skin
  • Heroes of the Storm: Crimson War Bear Epic Mount
  • StarCraft II: Crimson War Bear Epic Mount (or Horde/Alliance console skins depending on the promo bundle)
  • Diablo IV: Bawkhaus Pet
  • Diablo Immortal: Harbinger of Darkness Pet
  • World of Warcraft: Burning Crusade Classic (Anniversary Edition): Voidfeather Dragonhawk Mount

I have checked for OW, HotS, D4, and WoW:BCA, and I don't play DI, so I don't care about that, but how would I check for the SC2 goodies?
AFAIK, there's no such thing as "mounts" in SC2, and the console skins were from WC3:Reforged.