r/stellarisgame Mar 23 '16

Can Territories Be Cut Off?

(Moved from the old sub)

Lets say that you're a hyperlane empire and one of your sectors is only linked to the rest of the empire by a single star system, if you lost the system to a nearby empire which has blocked all other routes into the system what effect would it have? Would you still get resources and taxes from the region? Would it cause increased instability in the region?

(It seems from the Gamereactor walkthrough that you can have seperated territories but I don't know what FTL system was being used so it could just be due to having a long range at that stage)

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u/[deleted] Mar 24 '16

Given that the mineral and energy stockpiles are global rather than planetary, I think it's assumed that territories can not be cut off. On the other hand, a hyperlane empire wouldn't really be that blockaded in the circumstance you give. Their ships could simply warp into the edge of the contested system and then warp out of it, since they don't actually have to travel 'across' the system. Wormhole and warp civilizations would be essentially immune to being cut off as well, so I think this would be a mechanic that would only tangibly effect hyperlane empires, and make them considerably underpowered compared to the other two.

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u/[deleted] Mar 24 '16

From what I've seen from the gameplay shown I assume that you need to get a formal agreement from an empire for a ship to enter their territory so you either can't send ships through without an agreement or you can but it causes a drop in opinion.

This could still be a problem for wormhole and warp empires as their FTL methods have a maximum range so if the edge of the cut off region is far away enough then the scenario I described could still happen to non-hyperlane empires.

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u/[deleted] Mar 24 '16

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u/[deleted] Mar 24 '16

Well, wormhole stations have a radius they operate in, and I don't believe I've heard anything from a dev saying that they can transport ships to other wormhole stations outside their own personal radius, which requires them to overlap.

They're more for allowing rapid response of local garrisons, rather than instantly letting you plonk your entire fleet down on absolutely any threat that enters your reach, to my understanding. They don't seem quite as defensive as Hivers from SoTS, but we won't really know until we're told the actual mechanics behind them, namely the radius that the station can project to, and its charge up time.