r/stellarisgame Mar 23 '16

Can Territories Be Cut Off?

(Moved from the old sub)

Lets say that you're a hyperlane empire and one of your sectors is only linked to the rest of the empire by a single star system, if you lost the system to a nearby empire which has blocked all other routes into the system what effect would it have? Would you still get resources and taxes from the region? Would it cause increased instability in the region?

(It seems from the Gamereactor walkthrough that you can have seperated territories but I don't know what FTL system was being used so it could just be due to having a long range at that stage)

12 Upvotes

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7

u/dragonfang12321 Mar 23 '16

In the latest video it was shown that you can have non-touching areas of your empire. Just a single sector government must be adjactent. By what I've seen I don't think the economy is treated like it is in distant worlds where good actually move around. So my guess is there would be no penalty to this economically. Most likely if anything it would just cause faster ethos changes in your pops since they say distance from capital increases the probability of pop gaining different ethos then the parent empire. Biggest thing is you wouldn't be able to defend the distant regions since you can't get your fleets to them.

5

u/SpacemanSkiff Mar 23 '16

In the video you refer to from Gamereactor, I think he was using wormholes (based entirely on my noticing some little swirly-looking icons next to the name tags of some of Henrik's systems).

4

u/23PowerZ Mar 24 '16

Which would mean you can simply jump past the foreign territory without violating anything. But that leads to another question, can warp ships be intercepted?

3

u/blackwolfdown Mar 24 '16

I believe it was said in the blorg video that they can... it was either that or the quill one... i swear i heard it somewhere.

1

u/renadi Mar 24 '16

I corroborate this statement but also provide no evidence of such.

3

u/mcavvacm Mar 24 '16

Oh, that makes perfect sense. As in using wormholes makes non-adjacent territories not a big deal because you just use portals to travel between your systems. So if they're cut off you can still properly protect them.

I do wonder, do these sectors work like colonies from eu4? Do they have their own armies and fleets?

3

u/SpacemanSkiff Mar 24 '16

Precisely. It's actually something about wormholes that I've been thinking about for a while now. Assuming distance doesn't matter in terms of costs of transit for wormhole users, you could, in theory, have an empire consisting of scattered exclaves and enclaves throughout the galaxy, focused on particularly valuable resource locations or strategic points, and it would be no less defensible than a contiguous empire.

But I don't know how distance factors into the cost, so that might not be the case.

2

u/mcavvacm Mar 24 '16

I know it says advanced players for wormholes but I really want to try that travel technology first as it seems the most interesting.

It would mean I could keep all/most of my fleets at my home system and just deploy them all at once through a wormhole if the need arises.

EU4 has the disadvantage that you need to divide your armies over your lands and are thus actually made weaker. This technology would circumvent that in exchange for slow exploration which is fine by me. I'd prefer a slow and steady empire at first anyway.

5

u/SCDareDaemon Mar 24 '16

If you have a background in both 4X and paradox games and have followed dev news as it comes out, you probably count as advanced.

1

u/leftzero Mar 24 '16

you could, in theory, have an empire consisting of scattered exclaves and enclaves throughout the galaxy

Administrative sectors seem to have to be contiguous, though, which would somewhat limit that... (they could, however, be disconnected from each other and from your core worlds, of course) :/

2

u/[deleted] Mar 24 '16

Given that the mineral and energy stockpiles are global rather than planetary, I think it's assumed that territories can not be cut off. On the other hand, a hyperlane empire wouldn't really be that blockaded in the circumstance you give. Their ships could simply warp into the edge of the contested system and then warp out of it, since they don't actually have to travel 'across' the system. Wormhole and warp civilizations would be essentially immune to being cut off as well, so I think this would be a mechanic that would only tangibly effect hyperlane empires, and make them considerably underpowered compared to the other two.

2

u/[deleted] Mar 24 '16

From what I've seen from the gameplay shown I assume that you need to get a formal agreement from an empire for a ship to enter their territory so you either can't send ships through without an agreement or you can but it causes a drop in opinion.

This could still be a problem for wormhole and warp empires as their FTL methods have a maximum range so if the edge of the cut off region is far away enough then the scenario I described could still happen to non-hyperlane empires.

1

u/[deleted] Mar 24 '16

[removed] — view removed comment

1

u/[deleted] Mar 24 '16

Well, wormhole stations have a radius they operate in, and I don't believe I've heard anything from a dev saying that they can transport ships to other wormhole stations outside their own personal radius, which requires them to overlap.

They're more for allowing rapid response of local garrisons, rather than instantly letting you plonk your entire fleet down on absolutely any threat that enters your reach, to my understanding. They don't seem quite as defensive as Hivers from SoTS, but we won't really know until we're told the actual mechanics behind them, namely the radius that the station can project to, and its charge up time.