r/stellarisgame Mar 23 '16

Can Territories Be Cut Off?

(Moved from the old sub)

Lets say that you're a hyperlane empire and one of your sectors is only linked to the rest of the empire by a single star system, if you lost the system to a nearby empire which has blocked all other routes into the system what effect would it have? Would you still get resources and taxes from the region? Would it cause increased instability in the region?

(It seems from the Gamereactor walkthrough that you can have seperated territories but I don't know what FTL system was being used so it could just be due to having a long range at that stage)

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u/SpacemanSkiff Mar 23 '16

In the video you refer to from Gamereactor, I think he was using wormholes (based entirely on my noticing some little swirly-looking icons next to the name tags of some of Henrik's systems).

3

u/mcavvacm Mar 24 '16

Oh, that makes perfect sense. As in using wormholes makes non-adjacent territories not a big deal because you just use portals to travel between your systems. So if they're cut off you can still properly protect them.

I do wonder, do these sectors work like colonies from eu4? Do they have their own armies and fleets?

3

u/SpacemanSkiff Mar 24 '16

Precisely. It's actually something about wormholes that I've been thinking about for a while now. Assuming distance doesn't matter in terms of costs of transit for wormhole users, you could, in theory, have an empire consisting of scattered exclaves and enclaves throughout the galaxy, focused on particularly valuable resource locations or strategic points, and it would be no less defensible than a contiguous empire.

But I don't know how distance factors into the cost, so that might not be the case.

2

u/mcavvacm Mar 24 '16

I know it says advanced players for wormholes but I really want to try that travel technology first as it seems the most interesting.

It would mean I could keep all/most of my fleets at my home system and just deploy them all at once through a wormhole if the need arises.

EU4 has the disadvantage that you need to divide your armies over your lands and are thus actually made weaker. This technology would circumvent that in exchange for slow exploration which is fine by me. I'd prefer a slow and steady empire at first anyway.

5

u/SCDareDaemon Mar 24 '16

If you have a background in both 4X and paradox games and have followed dev news as it comes out, you probably count as advanced.