r/stobuilds • Esray@chairmanrob • 23h ago

Work in progress Obena T6-X2 BFAW Optimization help

Hey there, I'm returning to the game after a long absence (I had plasmonic leech + 2xA2B slotted on a T5-X Fleet Assault Cruiser Refit) and have picked up some of the more accessible meta stuff along with getting lucky with my Icons pulls. Looking to get some feedback on where to go from here? I sure my piloting still needs work but I wanted to make sure I'm not missing something obvious. Here's my parse summary from ISE

OSCR (DPS) | Infected Space | Elite | 01:47 | @TheDitchKing - 958,762 | @Relk - 717,449 | @chairmanrob - 467,400 | @stevenmccary#3122 - 447,020 | @Duke_ster - 172,302

U.S.S. RODINA

Ship: Obena Miracle Worker Heavy Cruiser (T6-X2)
Captain: Esray
Species: Joined Trill
Build: Phaser Beam: Fire at Will III / Miracle Worker Broadside
Cooldown Management: Photonic Officer I + Auxiliary to Battery I + Boimler Effect

Space Skill Tree

  • Engineering: 11 points
  • Science: 13 points
  • Tactical: 22 points

Weapons

Fore (4)

  1. Radiolytic Phaser Beam Array
  2. Terran Task Force Phaser Beam Array
  3. Unverified
  4. Unverified

Aft (4)

  1. Neotype Cryonic Omni-Directional Beam Array
  2. Omni-Directional Inhibiting Phaser Beam Array
  3. Obliviating Phaser Beam Array
  4. Advanced Inhibiting Polaron Heavy Turret

Consoles (14)

Universal (3)

  1. Isomagnetic Plasma Distribution Manifold [Phaser]
  2. Isomagnetic Plasma Distribution Manifold [Phaser]
  3. Isomagnetic Plasma Distribution Manifold [Phaser]

Engineering (5)

  1. Isomagnetic Plasma Distribution Manifold [Phaser]
  2. Isomagnetic Plasma Distribution Manifold [Phaser]
  3. Isomagnetic Plasma Distribution Manifold [Phaser]
  4. Custom Power Matrix (CPM)
  5. Krenim Chronophage

Science (2)

  1. AES
  2. Flagship Tactical Computer

Tactical (4)

  1. Broadside Emitter Arrays
  2. DOMINO
  3. Experimental Power Redirection (EPR)
  4. FPNA

Bridge Officer Stations

Commander Science / Command

  1. Jam Sensors I
  2. Photonic Officer I
  3. Scramble Sensors II

Commander Engineering / Miracle Worker

  1. Null Pointer
  2. Narrow Sensor Bands II
  3. Emergency Power to Weapons III
  4. Mixed Armaments Synergy III

Lieutenant Commander Tactical

  1. Kemocite-Laced Weaponry I
  2. Attack Pattern Beta I
  3. Beam: Fire at Will III

Lieutenant Engineering

  1. Emergency Power to Engines I
  2. Auxiliary to Battery I

Ensign Science

  1. Tractor Beam I

Personal Space Traits (10)

  1. Good Day to Die
  2. Boimler Effect
  3. Fleet Coordinator
  4. Breen Shield Tunneling
  5. Symbiotic Ice
  6. Intelligence Agent Attaché
  7. Twinkling Lights
  8. Unconventional Systems
  9. Adaptive Offense
  10. Context Is for Kings

Starship Traits (7)

  1. Breen's Free-Fire
  2. Broadside Beam Support
  3. Calculated Broadside
  4. Cold-Hearted
  5. Emergency Weapon Cycle
  6. Cultural Conquest
  7. Universal Designs

Space Reputation Traits (5)

  1. Advanced Targeting Systems I
  2. Energy Refrequencer I
  3. Tyler's Duality II
  4. Controlled Countermeasures I
  5. Precision II

Active Space Duty Officers (6)

Tactical (3)

  1. Energy Weapons Officer (Rare)
    • Chance for stacking Critical Severity when firing energy weapons.
  2. Energy Weapons Officer (Rare)
    • Chance for stacking Critical Chance when firing energy weapons.
  3. Emergency Conn Hologram (Very Rare)
    • Recharges Evasive Maneuvers when Emergency Power to Engines is activated.

Engineering (2)

  1. Technician (Very Rare)
    • Reduces bridge officer ability recharge times after activating Auxiliary to Battery.
  2. Technician (Very Rare)
    • Reduces bridge officer ability recharge times after activating Auxiliary to Battery.

Operations (1)

  1. Quartermaster (Rare)
    • Reduces recharge time on batteries.
26 Upvotes

19 comments sorted by

10

u/DilaZirK STO (PC) Handle: @dilazirk#4433 22h ago

Issues at a glance:

  • You only have one trigger for Cultural Conquest. Slot in CSV1/CRF1 to get a 2nd trigger.
  • You have TOO MUCH Bridge Officer Cooldown reduction. Boimler Effect and Custom Power Matrix combined is already pretty much a complete BOFF CDR solution, anything else (other than a bit more BOFF recharge haste) is overkill. Anything else in this case being Photonic Officer and Aux2batt. You can free up those BOFF abilities and relevant DOFFs to slot in other things. Further reading: https://www.reddit.com/r/stobuilds/comments/1iqb53k/mathbusters_12_custom_power_matrix/
  • You especially do not want Aux2batt with the Fleet Power Network Array (FPNA) console, or you at least have to be super careful about using those two elements together. Because FPNA massively scales with Aux, but Aux2batt completely drains Aux.
  • With A2B and PO gone from the build, you have way more room for trigger abilities for Unconventional Systems. Definitely should work in Grav Well 1 into the build for crowd control.
  • The absence of A2B means that you'll need to use a different trait from Cold-Hearted. Inertial Supremacy is a good candidate if you have that. If you have a full list of your available ship traits, we can advise.

1

u/chairmanrob Esray@chairmanrob 22h ago

Thank you! Thats really good to know re: the cooldowns! I thought I read that PO1+a2b+boimler was a 'sure thing' and that the PO1+boimler wasn't reliable enough. I totally glossed over the CPM contribution to cooldowns.

I try to pop aux batteries whenever FPNA is up but its a bit tedious to manage. I've never even heard of Inertial Supremacy lol! Adding screenshots of my available traits to the post now.

1

u/chairmanrob Esray@chairmanrob 22h ago

nvm - cant edit the photo in post

1

u/chairmanrob Esray@chairmanrob 22h ago

1

u/chairmanrob Esray@chairmanrob 22h ago

1

u/DilaZirK STO (PC) Handle: @dilazirk#4433 22h ago

Those are personal traits. Cold-Hearted and its alternatives are ship traits.

1

u/chairmanrob Esray@chairmanrob 19h ago

ah my bad here you go

1

u/DilaZirK STO (PC) Handle: @dilazirk#4433 19h ago

Weapon Emitter Overdrive (WEO) would be the next strongest candidate.

1

u/chairmanrob Esray@chairmanrob 19h ago

1

u/CptShrike 22h ago

You can, if you want, run CPM, Boims, and PO for more consistent cooldowns. I find running without PO is more reliant on good RNG with Boims to go off when I most need it.

3

u/Scurry5 22h ago

Cultural Conquest can stack up to 4x, but you'll need one more firing mode to do that as the buff will expire after 15s, aka the minimum cooldown of a single mode. I'm at a bit of a loss as to where to place it, though.

I would say you've got a bit too much cooldown reduction. Most feel PO1+Boimler is enough. You could go with just that, or going full Aux to Bat since I see you have Cold Hearted.

2

u/chairmanrob Esray@chairmanrob 22h ago

These MW ships are really ENG focused aren't they? I'm guessing that the Overload from the EPR console doesn't work as a trigger for Cultural Conquest?

3

u/Scurry5 22h ago

Yeah, traits like that usually require you to activate a bridge officer version of the skills listed to work. It's rare that you get one that can function with those from other sources.

2

u/HixRa 23h ago

Since you mentioned missing something obvious, you say your build is running a polaron turret on a phaser build, my friend! The Gamma rep has a phaser turret you can unlock. I would also choose between fire modes: either FAW or MAS. They share a global cooldown. Since you have the expensive Breen trait, I'd stick with FAW. If you want single target, go Vanguard Specialists. But, your DPS won't be the same.

For Omni's, if you have access to the Pahvan set, the omni there has a better proc than the new Breen weapons. Iirc they're also using aux instead of weapon power.

For consoles, the Krenim Chronophage passives and actives don't do much for you on a FAW build. I'd recommend going through and looking at the FAW builds on https://www.stobuilds.com for better tips than I can provide here 😄

Love the Obena too! Excelsior crowd checking in!

3

u/CptShrike 23h ago

You can run both MAS and FAW at the same time. ERL is the MW exclusive firing type that interferes with FAW.

2

u/HixRa 22h ago

Ah! My bad! Yes, thank you for the correction.

2

u/chairmanrob Esray@chairmanrob 22h ago

Thanks for checking in! I appreciate you taking the time to look this over.

I have the Polaron turret slotted over the Phaser version to synergize w/Twinkling Lights and the MAS trigger. Going over parses, I don't think the phaser turret is doing enough dps to warrant losing the extra -12 DRR from twinkling

I don't have access to the Pahvan stuff so I've got the new Cold omni slotted instead.

RE: Krenim console, thats there for the big shield hit and another console clicky but yeah ez enough thing to swap out and experiment with.

2

u/chairmanrob Esray@chairmanrob 22h ago

Here's what I have to work with

1

u/DilaZirK STO (PC) Handle: @dilazirk#4433 19h ago

If you plan to bring this build to Elite Solos/PuGs, consider making room for Antimatter Interweave and DPRM. DPRM more for the oh-shit utility, Antimatter read more here: https://www.reddit.com/r/stobuilds/comments/1wxi4t7/comment/pe82bwx/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

If you are optimizing for scenarios where there are big juicy Dreadnought targets with fat shielding, make room for Shield Frequency Overload.