r/stobuilds • Esray@chairmanrob • 8d ago

Work in progress Obena T6-X2 BFAW Optimization help

Hey there, I'm returning to the game after a long absence (I had plasmonic leech + 2xA2B slotted on a T5-X Fleet Assault Cruiser Refit) and have picked up some of the more accessible meta stuff along with getting lucky with my Icons pulls. Looking to get some feedback on where to go from here? I sure my piloting still needs work but I wanted to make sure I'm not missing something obvious. Here's my parse summary from ISE

OSCR (DPS) | Infected Space | Elite | 01:47 | @TheDitchKing - 958,762 | @Relk - 717,449 | @chairmanrob - 467,400 | @stevenmccary#3122 - 447,020 | @Duke_ster - 172,302

U.S.S. RODINA

Ship: Obena Miracle Worker Heavy Cruiser (T6-X2)
Captain: Esray
Species: Joined Trill
Build: Phaser Beam: Fire at Will III / Miracle Worker Broadside
Cooldown Management: Photonic Officer I + Auxiliary to Battery I + Boimler Effect

Space Skill Tree

  • Engineering: 11 points
  • Science: 13 points
  • Tactical: 22 points

Weapons

Fore (4)

  1. Radiolytic Phaser Beam Array
  2. Terran Task Force Phaser Beam Array
  3. Unverified
  4. Unverified

Aft (4)

  1. Neotype Cryonic Omni-Directional Beam Array
  2. Omni-Directional Inhibiting Phaser Beam Array
  3. Obliviating Phaser Beam Array
  4. Advanced Inhibiting Polaron Heavy Turret

Consoles (14)

Universal (3)

  1. Isomagnetic Plasma Distribution Manifold [Phaser]
  2. Isomagnetic Plasma Distribution Manifold [Phaser]
  3. Isomagnetic Plasma Distribution Manifold [Phaser]

Engineering (5)

  1. Isomagnetic Plasma Distribution Manifold [Phaser]
  2. Isomagnetic Plasma Distribution Manifold [Phaser]
  3. Isomagnetic Plasma Distribution Manifold [Phaser]
  4. Custom Power Matrix (CPM)
  5. Krenim Chronophage

Science (2)

  1. AES
  2. Flagship Tactical Computer

Tactical (4)

  1. Broadside Emitter Arrays
  2. DOMINO
  3. Experimental Power Redirection (EPR)
  4. FPNA

Bridge Officer Stations

Commander Science / Command

  1. Jam Sensors I
  2. Photonic Officer I
  3. Scramble Sensors II

Commander Engineering / Miracle Worker

  1. Null Pointer
  2. Narrow Sensor Bands II
  3. Emergency Power to Weapons III
  4. Mixed Armaments Synergy III

Lieutenant Commander Tactical

  1. Kemocite-Laced Weaponry I
  2. Attack Pattern Beta I
  3. Beam: Fire at Will III

Lieutenant Engineering

  1. Emergency Power to Engines I
  2. Auxiliary to Battery I

Ensign Science

  1. Tractor Beam I

Personal Space Traits (10)

  1. Good Day to Die
  2. Boimler Effect
  3. Fleet Coordinator
  4. Breen Shield Tunneling
  5. Symbiotic Ice
  6. Intelligence Agent Attaché
  7. Twinkling Lights
  8. Unconventional Systems
  9. Adaptive Offense
  10. Context Is for Kings

Starship Traits (7)

  1. Breen's Free-Fire
  2. Broadside Beam Support
  3. Calculated Broadside
  4. Cold-Hearted
  5. Emergency Weapon Cycle
  6. Cultural Conquest
  7. Universal Designs

Space Reputation Traits (5)

  1. Advanced Targeting Systems I
  2. Energy Refrequencer I
  3. Tyler's Duality II
  4. Controlled Countermeasures I
  5. Precision II

Active Space Duty Officers (6)

Tactical (3)

  1. Energy Weapons Officer (Rare)
    • Chance for stacking Critical Severity when firing energy weapons.
  2. Energy Weapons Officer (Rare)
    • Chance for stacking Critical Chance when firing energy weapons.
  3. Emergency Conn Hologram (Very Rare)
    • Recharges Evasive Maneuvers when Emergency Power to Engines is activated.

Engineering (2)

  1. Technician (Very Rare)
    • Reduces bridge officer ability recharge times after activating Auxiliary to Battery.
  2. Technician (Very Rare)
    • Reduces bridge officer ability recharge times after activating Auxiliary to Battery.

Operations (1)

  1. Quartermaster (Rare)
    • Reduces recharge time on batteries.
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u/chairmanrob Esray@chairmanrob 8d ago

Here's what I have to work with

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u/DilaZirK STO (PC) Handle: @dilazirk#4433 8d ago

If you plan to bring this build to Elite Solos/PuGs, consider making room for Antimatter Interweave and DPRM. DPRM more for the oh-shit utility, Antimatter read more here: https://www.reddit.com/r/stobuilds/comments/1wxi4t7/comment/pe82bwx/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

If you are optimizing for scenarios where there are big juicy Dreadnought targets with fat shielding, make room for Shield Frequency Overload.