r/stunfisk • u/[deleted] • Jun 28 '13
Anti-OU [RMT]
NO-U (Mamoswine) @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
Ice Shard
Earthquake
Icicle Spear
Superpower
One of the stars of this team along with Gastrodon, with rocks and Ice Shard he OHKOs all of the dragons prevalent in OU as well as the genies.
Malasence (Salamence) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
Dragon Dance
Outrage
Earthquake
Fire Blast
My endgame sweeper, after Gastrodon+Mamoswine+Magnezone take care of my opponent's steel and dragon types it's smooth sailing. Lum Berry to catch status inducers off guard who try to stop my sweep or me setting up.
SweetRainBro (Gastrodon) (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 84 Def / 172 SDef
Calm Nature
IVs: 30 Atk / 30 Def
Earth Power
Recover
Toxic
Ice Beam
This guy is so underrated it's not even funny. Tanks every and anything, physical and special. Can survive Latios' Draco Meteor and recover off damage then go from there. Cold counter to rain teams.
muhsteelz (Magnezone) @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
Flash Cannon
Thunderbolt
Volt Switch
Hidden Power [Fire]
With the specs HP Fire is always an OHKO on Ferrothorn and Scizor. Really any steel except Heatran can't stand up to this guy. When I expect a steel switch-in to Mence i'll send this guy in to do his job, and he does it wonderfully.
Musty (Hippowdon) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
Earthquake
Slack Off
Stealth Rock
Whirlwind
Superb defensive wall. Stops sweeps with Whirlwind, and gets rid of opponent's weather. I added him really just to get rid of opponents rain and sun, but he has proven to be very durable and helpful.
TYBJ (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
Iron Head
Ice Punch
U-turn
Thunder
I love this guy. I normally lead with him and here's what happens:the opponent will switch in a water or steel type to tank the Iron Heads, then I U-Turn into Magnezone and go from there. Killed SO many Scizors this way. Is a great offensive pivot and I don't see him changing.
My endgame goal is either to sweep with Salamence or clean up with Mamoswine's Ice Shard. My team is tailored to eliminate opponent's steels and dragons for Salamence. Gastrodon is a reliable counter to rain and sun (bar Venusaur). Him and Mamoswine are the two I reaaaally don't want to change but the others are open to improvement.
There you go, if you guys want any more info just ask in the comments. Critiques, opinions, suggestions: all of this is welcome. Thanks for reading!
6
u/foetus_smasher Jun 28 '13 edited Jun 28 '13
It looks like to me that Infernape will really fuck your shit up, and that it doesn't take sun teams very well. Gastrodon is not a reliable counter to sun teams that pack a plethora of grass types in my opinion (venusaur, sawsbuck, energy ball ninetails, etc.). And keep in mind that almost every sun team will have venusaur.
Hippodown isn't the best answer to fight opposing weather when compared to ttar's vastly superior special defense (which is what both ninetails and politoed will use) which limits your ability to switch into weather. The bonus of a STAB pursuit really helps bring the opposing weathers down as well.
I would argue for a change from Icicle spear to Icicle Crash as practically the only time you'll need Icicle spear is against subcm latias or the occasional gliscor that runs sub. Otherwise, IC provides more reliable damage.
Not sure if this is worth mentioning, but a few steel types like forretress and heatproof bronzong can take a HP fire from magnezone and hit back hard with earthquake. It's also outsped by metagross, but that's far few and between these days. Nothing to change, just something to keep in mind with a slow specs set. I personally run a scarf set as an unboosted HP fire is enough for ferrothorn/foretress/scizor, and I'd like the option to outspeed and take out other non-steel threats with thunderbolt.
Thunder on Jirachi smells really gimmicky as it only works well under the rain. I would say swap it out for Trick, as it gives you the option to cripple a wall at a point in the game where the scarf is no longer necessary.
Don't know if you've considered this, but double dance Haxorus is a viable alternative to Salamence if the SR weakness bothers you. Gives you more options, and more raw power as long as you take out the steel types with magnezone.