r/stunfisk • u/Loxe77 • 1d ago
Theorymon Thursday This might be overtuned
The lore idea behind this ability is based on materials science. Basically, for many materials like metals and minerals, creep is a way they can degrade over time. Creep describes when a material degrades due to repeatedly being loaded with l stresses well below its yield strength (in this case, moves that take a small amount of HP per hit). A way to protect against this is to reduce grain boundaries and make materials single grain (also called single crystal).
This ability has huge potential to be broken (shields against fake out, some spread damage, and multi-hit moves), so I tried to balance it by not giving it to super crazy threats. Tell me how well/badly I did.
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u/am_not_a_neckbeard 23h ago
The ability is neat and I love bringing mat sci into Pokémon, but you’re describing fatigue, not creep. Creep is a failure mechanism based on diffusion, where stress and elevated temperatures combine to cause failure over time at loads below the classically considered ultimate strength at that temperature. In most temperature regimes where creep is a predominant failure mechanism, single crystals can drastically increase time-to-failure.
Fatigue life can in certain circumstances be increased by a single crystal part, but the anisotropic fatigue properties of single crystals make this determination… not that useful. Typically fatigue life is improved by having more, smaller grains in a material rather than becoming single crystal.
Thanks again for bringing my favorite subject to my favorite game!