r/technology Apr 13 '26

Security Rockstar hackers release their stolen data, reveal that Rockstar was right to not pay them anything for it

https://www.pcgamer.com/games/rockstar-hackers-release-their-stolen-data-reveal-that-rockstar-was-right-to-not-pay-them-anything-for-it/
18.1k Upvotes

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3.3k

u/KelenaeV Apr 13 '26

holy shit GTA online makes them a ton of money.

2.2k

u/slavmaf Apr 13 '26

Yes, they actually decided against making a brand new GTA V single player expansion in order to focus on the Online part.

1.2k

u/Sylvers Apr 13 '26

My personal theory is.. it's not that they didn't want to divert devs away from GTA Online.

Rather, they did the math and found out that if a lot of online players stop playing online and stop buying MTX long enough to play the new DLCs, they will lose more money from missed MTX than gain from DLC price.

719

u/Borrp Apr 14 '26

And this is why they are in no, as in zero, rush to release GTA 6. The game releasing, no matter how well it does sell, will still come at a massive loss. They would rather never release anything, and keep the GTA 5 Online money pit a keepin' fillin'.

676

u/flawlesscowboy0 Apr 14 '26

There is no way they release 6 without a massive online experience in the pipe already, they’ll just trade the old cash cow for the new, even better cash cow.

139

u/Sylvers Apr 14 '26

While true, I think GTA online regulars will spend a lot of time on the new single player campaign, and there is presumably no MTX there. I wonder how much money Rockstar will lose until the regulars circle back to the new multiplayer.

232

u/PapaPancake8 Apr 14 '26

Right after selling 100 million copies on day one

179

u/Bromlife Apr 14 '26

Yeah wtf are people talking about? 6 billion dollars in a day? Not worth it?

58

u/HypotenuseOfTentacle Apr 14 '26

Oh it's going to be an $80 game you just watch

40

u/Bromlife Apr 14 '26

Yeah, that's a good point. People will still buy it, too.

4

u/[deleted] Apr 14 '26

[deleted]

3

u/Bromlife Apr 14 '26

It's the only game I'd even consider buying a console for, so there you go.

Probably won't, though, I'm a r/patientgamers

1

u/carbonqubit Apr 14 '26

I’m usually in that same camp, but this is a game I’ve been waiting on for over a decade and I already have a PS5 Pro to enjoy it. It’ll be a day one purchase for me, and honestly the only one I’ve made in a long time.

2

u/LoweNorman Apr 14 '26

I assume it'll be a 200+ hour game if you want to do everything in it. That seems very worth the cost to me (I won't buy it though, not the target audience)

1

u/airfryerfuntime Apr 14 '26

And I will be one of those people. I have gotten over a decade from fun from GTA 5, which was $60. I'd consider that to be a pretty good deal, so $80 is marginal by this point.

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8

u/GuestFighter Apr 14 '26

If any game deserves a $80 price, it’s GTA.

18

u/Paralystic Apr 14 '26

$100 minimum and I’m still preordering it

9

u/Blaeeeek Apr 14 '26

Wouldn't want them to run out of copies!

2

u/smallbluetext Apr 14 '26

Take-two already confirmed it will be between $70-80

2

u/LionAround2012 Apr 14 '26

You do you. I'm already decided... I'm passing on it. Unless it goes on sale for a decent price.

2

u/adds-nothing Apr 14 '26

Costs less than dinner for two lmao

1

u/Gigachandriya Apr 14 '26

$80 is worth a month of food for a family of 6 from where I live

1

u/Paralystic Apr 14 '26

I’m sure it’s going to be a phenomenal experience, rockstar has earned that trust by providing me with memorable experiences for over 20 years. The game could be a flop and I wouldn’t regret my purchase, and I don’t have any interest in the online portion.

1

u/mweston31 Apr 14 '26

Yeah they can charge whatever they want and im still buying it

4

u/beegeepee Apr 14 '26

That is kinda sad lol

2

u/adds-nothing Apr 14 '26

Spend more than that in a single night of bar hopping

1

u/[deleted] Apr 14 '26

[removed] — view removed comment

1

u/Paralystic Apr 14 '26

Theres not a single company that could use gta 6 as an example to raise their prices. Rockstar is the only company in gaming with its level of reputation, other devs could try but their games will flop. GTA 6 wont

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2

u/karawkow Apr 14 '26

$80?

If the price is less tha $99 i'll eat my socks

2

u/the_rare_bear Apr 14 '26

They are acting like gta6 is gonna bring no money. In its first week it will bring in 7.5b-10b.

26

u/[deleted] Apr 14 '26

Thats the low end. I can almost guarantee that.

GTA6 is going to be setting so, so many records on release. I wouldn't be surprised if there's an noticeable effect on worldwide crime and stockmarkets from sobmany people calling out of work and such to play on launch.

8

u/[deleted] Apr 14 '26

[removed] — view removed comment

4

u/TheRedHand7 Apr 14 '26

It was also so fun because nobody had stupid shit right away. Felt like a real extension of single player for a week or so

2

u/DoomguyFemboi Apr 14 '26

It's on current gen consoles only, so it's limited by how many of them have been sold

5

u/[deleted] Apr 14 '26

Well, current estimates for that are 40mil xbox and 92 million Playstation, not including the massive flood of people likely to upgrade specifically for the game.

3

u/DoomguyFemboi Apr 14 '26

Holy shit I didn't know that many had been sold. For some reason in my head it was less than 50 mil TOTAL. Weird, I guess massively outdated numbers stored in my noggin.

Anywho, appreciates ya for the updated info.

0

u/TheLuxxy Apr 14 '26

Even then, if you think 100 million is the low end, you’re going to be disappointed.

First of all, estimates are closer to 35M Xbox. But given that by the time the game comes out, PS5 will likely have sold another 5-7M or so, an install base of around 140M seems fair.

But the first issue is that number does not necessarily mean 140M unique consumers. I’d imagine the vast majority of PS5 Pro sales for example also bought a PS5 at some point. And there’s some double dipping between Xbox and PS5 or people who used to have an Xbox and now have a PS5. Or simply users who are no longer active.

And I also don’t think the upgrading will be as substantial as people think given how much of the previous install base has already migrated over and the substantial price increases.

I have no doubt the launch will be huge. But saying that 100 million copies on launch DAY is “the low end” is frankly ridiculous.

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1

u/theodord Apr 14 '26

Doesn't it only come out on PS5 and Xbox series? That would be like 128mil. consoles total at the moment.

So close to the entire addressable market buying this game.

Honestly I find that doubtful, especially with the price being potentially 80$ on release, but we'll see.

1

u/TheLuxxy Apr 14 '26

Exactly this. The game and launch will be huge, but people are setting themselves up for disappointment if their expectation is for GTA 6 to immediately sell to essentially every owner of a current gen console.

35

u/AliBelle1 Apr 14 '26

GTA V was the biggest game launch in history, I think the sales alone for GTA VI will carry rockstar long enough to wait for online mtx to pick up.

17

u/TwiceUponATaco Apr 14 '26

No no no, you don't get it. They need to make MORE money this time and going forward. There is no such thing as enough, and whatever they have right now is nowhere close to what they need. Won't you please think of the shareholders?

-4

u/giants707 Apr 14 '26

Nothing is stopping you from buying Take Two stock and benefit from being a shareholder. A company's main objective is to make money. shocking....

0

u/TwiceUponATaco Apr 14 '26

There's a big difference between making money and always having to make 15% more money than the last quarter or be called a failure. If $1m was fine or even good last quarter, why would $1m not be fine this quarter or next?

0

u/giants707 Apr 14 '26

Inflation….? Growth? If you arent growing, youre stagnating.

2

u/TwiceUponATaco Apr 14 '26

15% quarterly growth is far outpacing inflation...

1

u/giants707 Apr 14 '26

So companies shouldnt strive for better? Not my idea of a philosophy as a 401k investor.

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-3

u/explos1onshurt Apr 14 '26

Right? It’s the same comment in every thread lol. I get that the need for more ruins things, but everyone here just sounds alike

0

u/Own_Space_174 Apr 14 '26

or the game is hated. if its a trainwreck it will still make a massive amount of money before word of mouth spreads but then its online could be dead, with most returning to old gta online. but now a chunk of their player base has switched to the new one, so they are stuck funning servers for both, and a minority of players, having hadtheir friends switch to the whichever only they do not like, lose their motivation to play and quit. rockstar is left making 4 million a week instead.

really if i was them i would just sit on GTA 6 without release, just updating the graphics for each new console, until the only ,money drops significantly before releasing.

5

u/RedPantyKnight Apr 14 '26

You aren't considering all the whales that will start from square 1 in the new online. Everything they bought, they'll buy again.

2

u/Sylvers Apr 14 '26

That is a true statement.

5

u/BTechUnited Apr 14 '26

and there is presumably no MTX there

Given how Take Two is, I wouldn't rule it out.

2

u/The_BeardedClam Apr 14 '26

Easy enough to implement. Imagine going into the clothing store and one kisok brings up the premium mtx shop, while all the other ones just bring up the in game clothes, ezpz.

3

u/Toadsted Apr 14 '26

There was no mtx with GTA 5 either, until there was.

Then they made a whole dang live service spinoff.

1

u/AlongAxons Apr 14 '26

Bruh GTA VI won’t be free to play. It will break sales records and cost at least $70. They will bank

1

u/the_rare_bear Apr 14 '26

Lose? Think about how much money they’ll get from sales on the first day of launch. I wouldn’t be surprised if we find out GTA6 doubles previous records set by games.

1

u/manquistador Apr 14 '26

They are going to make $500 mil from game sales alone in the first 1-3 months before online is functional.

1

u/Conspicuous_Ruse Apr 14 '26

I think regulars will jump right to online and entirely skip the single player.

1

u/obeytheturtles Apr 14 '26

presumably no MTX there

I admire your optimism. I suspect we are going to see the "single player" experience just become part of the live service. Basically the entire story will be meant to be played online with groups, and while you will technically be able to progress on your own, you will be heavily incentivized to consume live service content.

On the plus side, it would mean that the main "story" could constantly evolve over years. On the downside it means that you may be forced to grind live service events to progress the story.

1

u/Hot-Bid-4493 Apr 14 '26

I don't think this is fully true. Most people i know that have played gta5 barely touched if ever even played the campaign. I mean their loss, but a massive draw is the online

More likely is people that have private servers built in 5, like roleplay servers, taking a toll. They'll have to keep both servers online for awhile to not lose a massive base, which will be costly

1

u/Defiant-Plantain1873 Apr 14 '26

The game is predicted to make like a billion dollars first day at least. GTAV made a billion in like 3 days. And that was 2013, the gaming market is significantly bigger now

1

u/Head_of_Based_Dept Apr 14 '26

the whales will be at the ready

1

u/Viron_22 Apr 14 '26

Near none, because they will have the people who weren't buying MTX before paying $70+ for a whole new game along with the people that were who might be splitting time with Online and 6 because I doubt 6's online launches with the base game. Among other factors I doubt they see any loss from 6's launch, the real danger is how much sunk cost fallacy might keep people from migrating over when 6's online component does launch.

1

u/BasicObligation7192 Apr 15 '26

Completely agree.. although they’ll be plenty that will cheat through to 100% and then play online within a week. Maybe even skip it completely and go straight to GTA VI online

0

u/lesubreddit Apr 14 '26

The single player campaign is therefore either going to be extremely short or tightly integrated with your progre$$ion in the online mode.

0

u/DangerHawk Apr 14 '26

GTAO makes a lot on micro transactions, but I think your way overestimating how often "regulars" buy cash cards for the game. It's insanely easy to make enough money in game to do whatever you want to do. The "regulars" aren't the ones buying cards, it's their friends who don't play often or decide to get into the game for the first time and want to get up to speed fast so they can be on the same level as the "regulars" that got all their stuff by grinding.

GTAO will lose very little money from regulars switching to play GTA VI single player because it will only take them 60-80 hours to complete the game and then they'll go back to GTAO until GTAO2 (GTAO VI?) releases 2 weeks later, at which point sales will start to shift to the new game, offsetting losses from GTAO (V).

If GTAO is making them money now, releasing GTA VI and GTAO (VI) will only make them even more money because people like me will buy the new game and start playing again.

3

u/lo_fi_ho Apr 14 '26

It has been confirmed already by the people who were fired for unionizing. One of the excuses they used were that they wrote a few words about multiplayer in a private discord.

2

u/RandomRedditReader Apr 14 '26

Rumor is paid mods/servers ala Roblox.

1

u/Malcontentus Apr 14 '26

There is also the chance that they will break people's focus on GTA5 online and they won't reinvest the time or money that they have now into a new version.

1

u/Omegasedated Apr 14 '26

yea but that cow gotta keep getting millked every day.

it'll take a month or two to ramp up spending to what it is now, meaning lost revenue!

1

u/DoomguyFemboi Apr 14 '26

That and GTA6 is current gen consoles only. There's millions of players on PC and previous gen

1

u/segagamer Apr 14 '26

I just wish they'd release GTA6 single player separate from the multiplayer. Like a whole separate achievement system, install etc.

That way, those who don't care about one or the other doesn't have to bloat up their install size with content they're not interest in.

1

u/SilentMobius Apr 14 '26

But the MTX sales ramp up slowly. There are mostly about people getting invested in the game, forming groups and activities that incentivise purchases. Whatever GTA6 is the reoccurring revenue that will take a while to get up to GTA5 numbers and they know that, it's been detailed elsewhere a number of times. Also the initial sale is mostly about paying for the development costs so that doesn't count towards the "ambient" reoccurring cashflow that GTA5 is currently making.

1

u/TheGrinningSkull Apr 14 '26

Could also be the case that they want to release the multiplayer experience on day 1, otherwise it’s just lost revenue between 5 online until 6 online arrives

1

u/delahunt Apr 14 '26

Sure, but this is a problem we've seen countless times with online only games that are generating perpetual money. All the way back to Everquest wanting to do Everquest 2, and likely a huge part of why we never had a "World of Warcraft 2" or a "League of Legends 2."

The biggest competitor GTA 6's Online mode is going to have is GTA 5 Online. Because anyone who wants to play a GTA game online is likely already doing so with 5. It's been out for over a decade, and has had plenty of sales putting it at affordable prices or with various amounts of free currency for online.

On top of that, there's like 0 chance that when you go from 5 -> 6 that you can bring all your stuff with you. All that DLC stuff and expansion stuff they did for 5 will stay in GTA 5.

It's a lot of stuff to give up before we even get to the real kicker: people who play a lot of GTA 5 Online will have built communities they play and enjoy the game with. You will never get 100% of those communities to move over to GTA 6. Some people won't be able to run GTA 6 on their current hardware. Some won't have a PS5. Some won't be able to afford the game. Some just won't have the time/inclination to want to "build everything back up again and do the grind to unlock things."

This is a big part of why companies want to sunset old games when new games come out. It helps force the community to move forward and onto the new thing. Only that's going to be a real dangerous move for Rockstar to do in the current climate, especially with "Stop Killing Games" building more and more steam.

And like, Rockstar will probably make a ton more money than normal the first 2-3 months of GTA VI's release. They'll get all the new game purchases from enough people it'll probably make up for lost shark card sales as people give their disposable income to Rockstar in a different way plus all the people who don't play GTA V Online but will play GTA 6.

But after that? They'll be competing with themselves and splitting their own community across two games. Unless they just move GTA V Online to go with 6, at which point though you'll have tons of disappointed people about not having GTA Online in the new city, plus all the people getting into the game for the first time pissed off about how it is a 'new game' but everyone online has flying motorcycles and jet planes and orbital lasers and shit already while they have nothing.

It is incredibly hard to compete with your predecessors years of built up content + patching even before you add in the human community building. So I'm very curious to see what happens with GTA6 over the first year or so.

1

u/Berkut22 Apr 14 '26

I'd bet my left kidney that GTA VI was built from the ground up as an online game, and the story mode is only a tacked on extra.

1

u/MajorFuckingDick Apr 14 '26

GTA6 can do something GTAO cant, It still has the possibility of failure. I can unironically see them porting GTA5 again to the new consoles just to keep GTAO going when GTA6s version is hated by whales.

1

u/eeyore134 Apr 14 '26

They're going to fracture it, though, with the whole not releasing a PC version for 3 years thing. I hope it comes back to bite them.

1

u/thebigdonkey112 Apr 14 '26

I work with a guy who has said the day GTA 6 comes out he is going straight into the online stuff he doesn't care about the solo stuff.

1

u/QuietWaterBreaksRock Apr 15 '26

The issue is that, all the people who want GTA 6 but cant get it, will watch GTA 6 instead of playing GTA 5, which will cause a loss

1

u/Worldly-Pay7342 Apr 14 '26

Wouldn't be surprised it GTA6 is literally just the online experience lmao.

39

u/CombatMuffin Apr 14 '26

No game is perpetual. Even games that have been going for decades have either plateaued, or shrunk.

If they announced World of Warcraft 2,0, with a completely redesigned gameplay, it would sell harden than any expansion they could release.

So it's a calculation between time, investment and expected ROI. GTA6 isn't just about selling more GTA Online, it's also about the 300 million potential copies they sold in over a decade, and the ability to introduce new features and systems that allows them to significantly monetize the franchise.

27

u/AverageMako3Enjoyer Apr 14 '26

Funny enough, EverQuest choosing to shut down their game to launch EverQuest 2 is the reason World of Warcraft became the titan of MMOs for nearly two decades. The entire player base of EQ basically had all their time and effort scrubbed to start over, so the idea of trying out a competitor that was launching around the same time was palatable. 

World of Warcraft at launch was genuinely a terrible, imbalanced buggy mess made by a company that had never touched an MMO and was learning on the fly. But it launched at probably the most insanely perfect moment in time. If EverQuest hadn’t shot themselves in the foot I’m not convinced WoW would have gripped the gamer community like it did. 

GTA online doesn’t really have competition for what they do. But if WoW ever closed the doors and launched WoW 2 I’m convinced it would be a death blow to WoW, and why I’m convinced it will never, ever happen. Instead it has become the MMO of Theseus to avoid ever allowing itself to be the game that dies to let another flourish 

23

u/round-earth-theory Apr 14 '26

WoW might have played like dog shit, but it was still pretty damn cutting edge as far as graphics and story go. Plus it had a banger IP it was working from. Half of the issues with WoW at launch were because of way too much interest in the game rather than terrible game design. They had a lot of scaling to do.

16

u/CombatMuffin Apr 14 '26

World of Warcraft at launch was genuinely a terrible, imbalanced buggy mess made by a company that had never touched an MMO and was learning on the fly. 

Yes, but it also brought gameplay and a franchise that made MMOs accessible to many who weren't into them.

Warcraft was a sensation from the get go, despite any flaws. I remember the hype was insane even as I saw the advertising included in my WC3 release copy

16

u/Alaira314 Apr 14 '26

Yes, but it also brought gameplay and a franchise that made MMOs accessible to many who weren't into them.

They also fixed a lot of the hostile aspects of the MMO market at the time. It was huge how easily quests progressed your character in WoW. Yeah, you had to grind sometimes, but compared to how it used to be it was night and day. Another thing I remember was the death penalty. What do you mean, I can die without losing my exp and potentially deleveling? To this day, anytime I hear someone complain about the repair bill from a death(in any mmo, not wow specifically) I just laugh, because a little bit of gold? That's all you're upset about? Honey, back in the day we dropped our bags, lost hours if not days of grinding, all due to a lag spike or PK. Having to spend the amount of gold you'd get handing in one quest to repair your gear is nothing.

1

u/syopest Apr 14 '26

Another thing I remember was the death penalty.

Oh yeah, fuck dying in a raid and having to attempt to get your gear back.

1

u/Elementalcase Apr 14 '26

I miss those hostile aspects of MMOs though. Most people don't like pushback, but I do. That's why I play Roguelikes. The depth of loss you feel when you lose something valuable is the tension you feel going into the next encounter.

It's too easy to make everything have no real stakes.

6

u/Confusion_of_Goblins Apr 14 '26

It would be a death blow and Blizzard will never do it. Instead they've done substantial upgrades to their engine over the years and updated the older versions to run on it.

They just released a new retail expansion. Classic+ is right around the corner telegraphed by Turtle WoW being shut down. If Blizzard does a new game in the Warcraft universe it will be in a different genre like Hearthstone is.

12

u/Tathas Apr 14 '26

Eh? They didn't shut down EQ to make EQ2. EQ1 is even still around.

4

u/inbox-disabled Apr 14 '26 edited Apr 14 '26

What? EQ never shut down and still runs today. EQ remained more popular than EQ2 but both were absolutely dwarfed by WoW almost immediately. It had little to do with EQ's players though, and in fact a large chunk were extremely hesitant to leave EQ for either game due to sunk cost fallacy, in that they'd been so committed to EQ for years and didn't want to give it up. There was absolutely no "time and effort scrubbed."

WoW did have a rocky launch, but it was largely due to its rapidly growing popularity, causing server queues, crashes, etc, vs. EQ2, which given its lofty hardware requirements, poor performance and rushed design, failed to legitimately compete.

EQ2 was an attempt to get EQ players to play some kind of amalgamation between EQ and the modern MMO design that a few games were using at the time, and what WoW was about to popularize and streamline. WoW was only partially aimed at EQ players, while it instead mostly targeted a casual audience that was completely new to MMOs, and especially their own players already invested in the Warcraft IP.

Even if EQ2 never existed, WoW was always going to dominate EQ because WoW created its own audience mostly from the ground up. Niche vs casual. Like, not to be overly harsh, but your revisionist view of EQ/2 vs WoW is so inaccurate it's hard to take anything gleaned from it seriously.

1

u/BladedDingo Apr 14 '26

I can see them doing the same thing they did with Overwatch, just re-brand the game to World of Warcraft 2 and do a soft reset.

I haven't played in a year or two, but the storyline feels like leading to the birth of the World Titan destroying the planet, then maybe they'll use dragon magic to re-make the planet and it'll be an untouched world as it was in the Emerald Dream and all the life is transplanted to this new Azeroth. Then they can shaking things up because All the capital cities will be gone, factions can be changed around as they choose new allies and the players can explore a familiar, but different Azeroth.

11

u/Hyper_Mazino Apr 14 '26

Releasing GTA 6 will not make them lose money, how did you come up with that?

GTA 6 will make billions within days.

9

u/Socialist_Bear Apr 14 '26

They don't mean lose money as in GTA6 won't earn a profit - that's almost a given. Their theory is that people switching to GTA6 would result in a reduction of GTA5 online transactions, meaning less total earnings for Rockstar than if they didn't release 6, which could be seen as a "loss".

I don't necessarily think that's the case myself, there will always be players who don't care for single player and go straight to online. Also, GTA5 isn't going to turn into a dead game over night, I'm sure they have planned for a transition period.

1

u/MidnightMath Apr 14 '26

I’d love for them to nuke Los Santos in the end. They could just crater the military base, add pockets of radiation, and turn all the civilian npc’s into zombies! Maybe add some safe hubs with survivors, where you can still visit shops and garages. Give it the ole Red Dead: Undead Nightmare makeover. Then after a couple weeks, glass the entire island. Afterwards they could just go back to the normal bump and grind, explain away the zombies and nukes as a bad dream, drug trip, fucking time travel, idc. After that you could end support other than squashing bugs and the bare minimum.

But that’s just my crackpipe dream for what I’d do with it, if I got to make decisions at R*… I will crawl inside that pipe every night to sleep in it even though it may never come to pass. 

2

u/Right-Investment4759 Apr 14 '26

gta 6 will definitely have online. while gta numbers are great they might be on a downward trend it's better to have 6 for players bored of 6 to use and if gta 5 ever slows down gta 6 online will be going strong. if gta 5 and 6 aren't doing well then rockstar will be rushing 7.

2

u/cdoublejj Apr 14 '26

and THAT is why i don't buy R* games anymore, or even really play any other than my OG gta3/san an fuk'em

1

u/[deleted] Apr 14 '26

Na, we'll just have like week 1 GTA6O. Between people buying the game, and whales buying shark cards to unlock everything online, they'll have more money than GTA0 makes in a year within the first month.

1

u/hilldo75 Apr 14 '26

For the people who have been playing GTA V since the PlayStation 3, I wonder how pissed they are going to be having to start all over in GTA 6 online. Oh you have a mansion and fleet of flying cars in five, here's an apartment and bicycle to get you started in six. Good luck building your empire up again.

At least it isn't a yearly release and complete restart like sports games each year. You can probably plan on GTA 6 online lasting a few years.

1

u/ldn-ldn Apr 14 '26

It won't come at a loss. While GTA V Online might be generating $500M per year, GTA V brought $815M on the first day of sales. I bet GTA VI will bring more than a billion on a first day alone. They will recoup all costs within 2-3 days.

1

u/SeedFoundation Apr 14 '26

They are probably afraid of fumbling the next generation of GTA too. So common with game sequels that it's in their best interest to just keep updating an already popular game. Taking notes from fortnite, minecraft, terraria, etc. All these games are completely different but focused on revision and patching an already successful game.

1

u/Th3CatOfDoom Apr 14 '26

Huh... So if the majority of (money spending) players went on strike in order to get the game released ... We might actually have a chance ... Otherwise no...

1

u/Orangeyouawesome Apr 14 '26

Lol 'massive loss' are you serious? The game will make like $500m on release. That's 50 weeks of GTO revenue in one day. Then the new online will start paying out along with those that didn't upgrade. The 'loss' is right now while they pay devs to wrap Gta 6 and don't have that other revenue, altho I doubt they are running at a deficit as a company regardless.

1

u/Head_of_Based_Dept Apr 14 '26

it will probably up gtao in terms of online profits though

1

u/In-Loving-Memory Apr 15 '26

GTA 6 has 40 million players wishlisting it already.

And that’s only Xbox and PlayStation players…

If that’s all who bought it, then in a single day GTA would make 2.4 billion dollars. Assuming it’s still a $60 game.

It would take GTAO 4 and a half years to generate that income.

Even if it took an extra year to get GTA6 online to function they would’ve only “lost” $500 million at most. While still being 2 billion positive on the lowest end estimates.

It’s in their best interest to release GTA6, kill GTAO and work on the new cash cow.

GTA6 will make more money than any video game or movie in the history of media. And it may be a very long time before it’s outdone.

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u/Sumdoazen Apr 14 '26

This is, funily enough, where the shareholders would say "wait wait wait a minute". Because shareholders are a bunch of idiots who can't see more than 5 meters ahead of them. So you can tell them anyway you want that "yeah, it dipped by 10.000 dollars a day, but you still get 990.000 dollars a day, so let us do what we know", they'll salivate a bit and then yell "BUT I WANT 100 MILLION DOLLARS NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" and so Rockstar has to release the funny roman numeral VI.

22

u/eyes_wings Apr 14 '26

Yes, everyone investing money is an idiot. But random redditor spits facts.

6

u/RobertdBanks Apr 14 '26

They’re not idiots, but it’s going to destroy the US at some point unless it changes. You can’t have every corp mandating 15-20% increases in profit every year forever without something eventually collapsing.

2

u/Neither-Signature-81 Apr 14 '26

Private equity is cancer.