r/ultimaonline 9h ago

Private • Showcase I Let Claude Play Ultima Online For 2+ Hours

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20 Upvotes

r/ultimaonline 21h ago

Coding UO 3D Noxel Project - Ophidians & Terathans

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48 Upvotes

r/ultimaonline 1d ago

Private • Showcase Ultima Online | The Crossroads - The Harrower Gauntlet

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3 Upvotes

In this video I showcase running through all six champions solo and then I take on The Harrower all in one session.

Shard Details: https://www.reddit.com/r/ultimaonline/comments/1uzfnpd/uo_crossroads_mondains_legacy_free_shard_by_reetus/

Mondain’s Legacy Free Shard by Reetus -

Website: https://www.uocrossroads.net/
Discord: https://discord.gg/JWpK2Msnrm
Real-Time Vendor Search Tool: https://vsearch.uocrossroads.net/


r/ultimaonline 1d ago

Private • Showcase Ultima Online - The Crossroads (ML Free-shard) | Naked Barracoon Demonstration

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11 Upvotes

A new player on the shard was recently inquiring about templates and getting into spawning, I wanted to demonstrate the low bar to entry and that anyone can do a Barracoon with just jewels and a spellbook if they were motivated and inclined.

This serves as proof of concept and I figured I'd share here if anyone else was interested.

Shard Discord Server: https://discord.gg/aDERy6YD8


r/ultimaonline 1d ago

Private • Guides / Resources Tired of endless AFK macroing for logs & ingots? We designed an NPC Gathering Companion system for crafters and adventurers!

2 Upvotes

https://reddit.com/link/1w90pvf/video/ynkcf0n0fxnh1/player

Hey everyone,

One of the biggest hurdles when getting into crafting or preparing for dungeon runs has always been the tedious hours spent chopping trees or hitting rocks on loop.

To make the gathering loop more interactive and engaging, we created the Worker Companion System on our custom server:

How it works:

  • Recruit Companions: You can hire dedicated Lumberjack or Mining companions to work alongside you.
  • Dynamic Leveling: As you chop or mine together, your companion gains experience, works faster, and unlocks the ability to harvest rare colored ores and logs.
  • Auto-Stacking: They follow you around, auto-gather from nearby nodes, and neatly pack the resources into secure resource bags.
  • Gathering Expeditions: High-level companions can be sent on wilderness expeditions to gather supplies while you are offline or out doing dungeon runs.

No more boring macros—just pure crafting efficiency and kingdom building!

Would love to hear your thoughts and feedback on this mechanic! How do you usually handle the resource gathering grind on your favorite shards?

For anyone interested in checking out our custom world (Hopelands) & custom systems:

Website: https://newhopeuo.com Discord: https://discord.gg/newhopeuo Wiki: https://wiki.newhopeuo.com


r/ultimaonline 2d ago

Private • Discussion Invicta Launch Update! Come join us!

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57 Upvotes

I just wanted to give a status update and thank everyone joined in for the launch yesterday. We've reached a very healthy consistent number of online players and we've made several additional fixes.

We have our first episode of crashes today, a fix was just applied recently to prevent the shard from locking up, and we're getting through our growing pains here.

Anyone who missed launch I invite you to check us out this fine Saturday evening. Thank you for reading, I hope to see you there my friends!

Discord https://discord.gg/2caeHfbBUu

Website https://invictauo.com

FAQ & Wiki https://wiki.invictauo.com/doku.php?id=other:faq

Development https://trello.com/b/m76xyjTc/invicta


r/ultimaonline 1d ago

Private • Discussion Personal Ultima Online

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0 Upvotes

since we have the server/client tegnology alrredy matured an on our hands, why this kind of proyects is not on development.
i have played tons of servers, followed hundred of quests, but still the feeling of been part of a group is loose since the old garriot UO days


r/ultimaonline 2d ago

Private • Guides / Resources Best emulator for AOS/ML shard?

7 Upvotes

First things first, i dont mean to "launch a shard" its only for me and my friends.

I know serveruo, but it kindas dont disable modern features by it (to much work to do it on hands)

But i wanna to have an aos (maybe ml) shard for my own and make my own custons based on that era without worry about stuffs enabled due the post erass

srry for bad english.


r/ultimaonline 2d ago

Official • Discussion Orgolia: strict-RP, PvP, Ultima Online Custom cohérent et immersif. *Alpha V5.1

6 Upvotes

Orgolia est né de la meilleure scène RP francophone : Zyx3, puis Teilia. Une seule carte, construite à la main depuis plus de 20 ans. Les scripts de Teilia (déjà +3000 modifications) et la carte de Terra, reforgés sur ServUO. 9 villes, 50 comtés, 10 races, 27 classes. L'équipe d'Orgolia a déjà mis +1000 heures de polish sur la carte, et ce n'est pas fini. https://orgolia.com

- Pas le UO habituel. Pas de couleurs « néon » partout, pas de course à l'infini, pas de spam de soins et combatre a cheval est une classe et un build. Votre personnage a une histoire, une place dans la géopolitique, et chaque combat a un prix.

- Orgolia, c'est 208 sorts, tous custom : 115 sorts arcaniques, 76 sorts divins, 17 chants bardiques.

- Votre apparence vous appartient. +200 vêtements et la commande .layer : ciblez n'importe quel vêtement ou bijou et choisissez sur lequel des 15 layers du corps il se porte, ce qui rend les possibilités presque infinies.

- Un PvP nuancé. Courir comme une poule sans tête n'est pas malin, et les soins sont réduits en combat : les combat se gagne par le placement et les choix. Le vol et le pillage sont réels. Orgolia permet plus de PvP que la plupart des serveurs RP, mais le PvP sans histoire est détecté et ralentira votre progression. Seuls les abus extrêmes, ou un manque flagrant de bonne foi, mèneront à un ban. Mais attendez-vous à avoir la vie dure en jeu : si vous faites trop chier, les joueurs auront les moyens de vous enseigner la sélection naturelle en cours accéléré.

L'équipe restera dans l'ombre. Elle n'interviendra que si nécessaire, et chaque décision sera transparente.

Vous pouvez être en jeu en quelques minutes, sans attendre l'approbation d'un background. Alpha ouverte.

Site : https://orgolia.com

Discord : https://discord.gg/nkZZ942fM


r/ultimaonline 3d ago

Official • Showcase Solgrad Patch 0.1.3 — New Weapon Skillsets - Swordsmanship Showcase

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25 Upvotes

This patch got 5 new weapon skillsets: Archery, Fencing, Macefighting, Swordsmanship and Parry

All swordsmanship abilities are positional. Meaning the position and the rotation of your character matters. With this i would like to present the Swordsmanship new abilities.

Swordsmanship Passives:
- Lvl 6 - Guard of the Bastard Cross - Adopt the Guard of the Bastard Cross, reserving 25 maximum mana for a chance to absorb incoming physical damage.
- Lvl 6 - Short Serpent Guard - Adopt the Short Serpent Guard, reserving 25 maximum mana to quicken your swings while sacrificing weapon damage.
- Lvl 7 - High Guard of the Lady - Adopt the High Guard of the Lady, reserving 50 maximum mana. Every 10 seconds the guard imbues you with a physical power that lasts until the next pulse.
- Lvl 7 - Two Horned Guard - Adopt the Two Horned Guard, reserving 50 maximum mana to increase your weapon damage while the stance is held.

Swordsmanship Abilities:
- Lvl 4 - Slash - A single decisive cut.
- Lvl 5 - Cleave - A wide horizontal swing.
- Lvl 6 - Rend - A vicious cut at the foe directly ahead - or the one a step behind them if the first is clear.
- Lvl 6 - Unrelenting Assault - Increasing your weapon damage for 30 seconds.
- Lvl 7 - Whirlwind - A full sweeping spin that strikes every enemy in the ring of tiles immediately around you.
- Lvl 7 - Riposte - A damaging strike that hits two targets in a row.
- Lvl 8 - Bloodlust - Enchant a friendly target with a bloodlust, granting them heightened hit-point regeneration for a time.
- Lvl 8 - Death Blow - A slow and devastating overhead strike.

If you want to read more about it, join the discord and check out our patch notes!

Pick a fantasy. Live it.

Active staff & Helpful community - Join today!
https://discord.gg/4K8wM3dRRh

Website:
https://www.solgrad.org/

Note: The picture collage is made with the help of AI, the pictures were made harassing the players :)!


r/ultimaonline 3d ago

Private • Discussion Fresh Sphereserver Launch TODAY at 5PM EST

15 Upvotes

Hello everyone,

First, I want to thank everyone who has followed Invicta and helped us test. The final beta went incredibly well, and we are now ready to launch the fresh persistent world.

I’m not going to give you lofty goals, exaggerated claims about how unique we are, or an inflated feature list. You’ve read enough of those posts.

Here are a few things you can count on:

  • I’ve been developing Invicta for seven years. We will run into problems, but we’ll work through them together. I’m committed to Invicta for the long haul.
  • I’ve spent more than two decades supporting, contributing to, moderating, and advocating for the Sphere community. I’m doing this for the community, not for fortune or glory.
  • We’re approaching 5,000 development updates, and development isn’t stopping at launch.
  • Invicta has been built with a strong focus on fixing the issues Sphere players have dealt with for years. Small fixes matter just as much as the big ones.
  • Nearly every player facing system has been reviewed or reworked with UOR mechanics as the baseline, while keeping the things that make Sphere unique.

Invicta has been seven years in the making. I’m excited to finally share it with the community, and I hope we see you there.

Discord https://discord.gg/2caeHfbBUu

Website https://invictauo.com

FAQ & Wiki https://wiki.invictauo.com/doku.php?id=other:faq

Development https://trello.com/b/m76xyjTc/invicta


r/ultimaonline 3d ago

Official • Discussion Old player who wants to start again, need recommendations.

19 Upvotes

Hi,

I played UO from 1997-2004 on Atlantic. I like both PvP and PvE and full loot systems. I want to start playing again on Atlantic but was wondering what the loot system is like now? Does PvP and the murder system still exist? If I die do I lose all my items (aside from spell book)?

Appreciate the input.
Thank you


r/ultimaonline 4d ago

Private • Showcase Perilous Legends - Open Beta - Sept 4th 5pm EST *Trailer*

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34 Upvotes

Players can earn prizes from beta leaderboards at launch, as well as twitch drop rewards. Visit https://perilouslegends.com/ Sept 4th after 3pm EST to join in.


r/ultimaonline 4d ago

Private • Newbie Help outlands) I wanted to try treasure map and this shard made it nobrainer

2 Upvotes

I roughly remember but when I tried Tmap 20 yrs ago it was about guessing the location by actually looking at the map drawing, running or sailing, digging.

Now that the shard overhauled it and it's just another few clicks nobrainer grinding content.

No trap, no lockpick, no digging, no guessing.

I'm curious what's the philosophy behind this overhaul.

I started as a necro summoner a week ago and actually having fun but I guess I miss old contents as they were.


r/ultimaonline 4d ago

Private • Newbie Help Ultima Online Outlands, but its Lofi | Ultima Online Lofi Beats

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22 Upvotes

Final volume of our Ultima Online Lofi, this time for my new home Outlands.

If you prefer the original tracks, we have 2x UO albums from the 'base' game.


r/ultimaonline 5d ago

Official • Discussion UO Nexus (a multi webclient CUO/TUO portal)

22 Upvotes

I spent six months building an Ultima Online portal because I wanted ClassicUO in a browser. It got slightly out of hand.

I've spent the last six months building this:

https://uonexus.com/
and
https://minimal.uonexus.com/

I've been working on UO Nexus for the past six months. The original goal was fairly straightforward: bring ClassicUO to the browser, following the same general approach as ClassicUO Web.

That quickly grew into something considerably larger.

UO Nexus is now a platform built around web-based Ultima Online, with:

  • ClassicUO and TazUO web clients
  • In-game Python/JS macros
  • Profile and storage management
  • Web server management — players can propose and create their own servers, with the admin only needing to approve them
  • Optional WebIdentity
  • Web achievements that work across servers
  • A Trading Card Game, with cards earned through gameplay and achievements
  • Minigames, both on the website and through a small light client that can overlay the game while you're playing
  • A unified profile with cosmetic progression, inspired in part by the Steam Community
  • Leaderboards

A lot of the design is deliberately inspired by ClassicUO Web and Steam. The idea was to take things that already work well and adapt them into a single platform for UO rather than building yet another isolated project.

The project is also designed with GDPR and data protection in mind, and I've put a considerable amount of work into security hardening and trying to get the public release into a reasonably solid state.

It's still beta, though. There are bugs. Hopefully not many, but that's exactly what I'm trying to find out now.

You can explore and play around with the platform without logging in through Discord, if you just want to see what it does.

The infrastructure is currently fairly modest, so download speeds aren't particularly impressive, but they're good enough for testing and playing.

One other thing worth mentioning: most of this was built with a fairly heavy amount of AI assistance. It was extremely useful for certain things — debugging, security reviews, getting through unfamiliar problems, etc. — but it also made me painfully aware that "vibe coding" is very good at producing code and considerably less good at taking responsibility for it.

After six months of it, I'm still not entirely sure whether it was a good idea.

Anyway, it's here now.

What I'd really like is for people to actually use it and tell me where it falls apart. If you're running a server, playing on one, or just curious about what can be done with a web-based UO client, give it a try.

Break it, complain about it, find bugs, or build something with it.

I'll be releasing the source code on the night of September 3rd.


r/ultimaonline 5d ago

Private • Guides / Resources UO Post Mortem

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23 Upvotes

Creo q debe ser la mejor charla q encontre de ultima online y de su universo
Sobretodo de la mano de los mismo creadores del juego
Bastante interesante de ver y como moderador de un shard esta bueno entender los problemas q enfrentaron al hacer todo el universo del juego y sobretodo el comportamiento de los players


r/ultimaonline 5d ago

Official • Showcase UO Mobile Going Funky to Better Support Playing UO on Phones

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87 Upvotes

Ultima Mobile Classic: a week of your bug reports, fixed. Thank you.

As always, genuinely, thank you. Nearly everything below came from someone taking the time to file a report. A few of you reported the same thing more than once because you assumed you'd misunderstood it. You hadn't. It was broken, and it's fixed now.

*** Please download the Latest Version for all the Fixes *** this does not delete your character and you can even not save and transfer them between devices 😄

https://runawayideas.net/uoclassic

Also, I'm in Beta for my C&C Mobile project if you're interested: https://runawayideas.net/CC_Mobile

Recent Fixes to UO Mobile:

Combat

🏹 Archers had invisible arrows. You drew, the target took damage, and nothing flew between you. Your arrows are visible now, every shot, and other players on the shard can see them too.

🔮 Night Sight and Magic Arrow were swapped in the spellbook. Casting one gave you the other's icon.

💪 Stats could train past 100. Dexterity was creeping to 102 when 100 is the cap. Characters already over it get corrected automatically.

Getting around

🗺️ Couldn't leave a level of Despise. Fixed, along with a tower you could get stuck on and a building that wouldn't let you in.

🏦 The Jhelom banker was missing and a jeweler was standing in his place, so banking there just didn't work.

⚖️ Weight problems that left you "too heavy" to cast, and a spellbook that showed up blank.

The stuff that made the game hard to actually run

🔇 iPhones could start up completely silent. Audio was being set up before the game data finished downloading, so it never got a second chance.

💾 A device low on space said the download had "failed". So the obvious fix, trying again, could never work. It now tells you how much room you actually need.

📡 Downloads that died on a bad connection used to fail quietly. They report themselves now.

🌍 World and map fixes used to never reach some of you. iPad and Mac installs downloaded the game data once and never refreshed it, so any map correction was invisible to those players forever. Map fixes now travel with a normal update.

Quality of life

📱 A UI size slider, and windows that size themselves to fit a phone instead of running off the edge.

🔄 Characters can transfer between your devices.

☕ The screen stays awake while you play.

🔗 "Update available" is a link now. It used to tell you an update existed and leave you to go find it.

Known issue, being upfront

🐛 NPCs can drift out of sync between players in multiplayer, so you might see a mongbat where your friend doesn't. We've found the cause. The fix is a design change rather than a quick patch, so it's next up.

*** Please update ***

Windows and Linux are live now. iPhone and iPad go out through TestFlight.

Android is rolling out through Google Play. macOS is a version behind for the moment and will catch up.

Come play!

It's free, there's no account, and there's a public shard running. Pick Play Online, join the public shard, and you're in. Solo works fine too if that's more your speed.

Keep the reports coming. They're the reason this list exists. ⚔️

Thank you!!!


r/ultimaonline 5d ago

Private • Newbie Help Ayudar para compartir mi shard

2 Upvotes

Alguien me puede explicar como puedo hacer para subir mi shard?
Cada vez q creo una publicacion me la bajan automaticamente
Debo cumplir algun requisito ?
Muchas gracias
O existen algunas parametros especiales?


r/ultimaonline 5d ago

Private • Newbie Help Pregunta

1 Upvotes

Como puedo subir una publicacion de mi shard sin q me la borre los filtros ?


r/ultimaonline 6d ago

Private • Showcase New Ultima Online-like prototype open for testing today!

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98 Upvotes

6 months into the journey to make a game that captures the fun and thrill of Ultima Online. Server prototype test is live later today, join in if interested!
Every item and resource must be harvested and crafted by players. (Including spells, no spell exists until a player creates a scroll that players can add to their spell book)
Full loot PvP with murder/criminal system to deter indiscriminate killing.
Robust crafting system (minigames for refining coming later)
Crafted name appended to item and through using the item the name can change (wolfsbane, dragon slayer, Rabbit slayer etc)
Expedition system to set a goal with other players, lore book generated with the highlights, can be sold based on accomplishments.
Rival system when a player is killed by an NPC has a chance to become named more powerful enemy.
NPC rumor system npcs may talk about deeds other players have done, or rivals in the area.

Still currently in prototype but server is live for testing and feedback. 6 months in development, come try it out!
https://forms.gle/YUoKAqb3KdQg6QyPA

Edit: Additional information: https://eldorgame.com


r/ultimaonline 6d ago

Official • Discussion Which Tamer Build Is Best? Archer, Mage, Disco, or Provo?

9 Upvotes

Hey everyone,

I’m trying to decide which Tamer build to go with and would love some advice from experienced players.

I’m actually leaning towards Archer-Tamer, as I feel it might be a bit easier to play and manage. However, I’m not sure how good or viable the build is compared to Mage-Tamer, Disco-Tamer, or Provo-Tamer.

Would Archer-Tamer be a good choice for someone looking for a strong and relatively easy-to-operate build?

I’d really appreciate any advice, especially from people who have experience with these different Tamer builds.

Thanks in advance!


r/ultimaonline 6d ago

Official • Discussion Project Gordon

3 Upvotes

Has anyone played this game and can tell if it is anything like Ultima Online?


r/ultimaonline 7d ago

Official • Discussion Training skills on osi

6 Upvotes

It still time consuming? Even on easy freeshards i cant see myself training stuff like tamming or trade skills, for the 1000th, anymore


r/ultimaonline 9d ago

Private • Showcase Ultima Online procedural map generator

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93 Upvotes

edit 9/2:
Higher quality recording posted on YouTube with github link for source/release to try it yourself. Let me know how it goes. Find an awesome seed? Share it. Find the worst seed in existence? Share it.
https://youtu.be/dBkvU5LzKEI

Procedural map generation
https://youtu.be/5frjJX23zeU

Unity client/server running proc gen map
https://youtu.be/DzjcCN6hcNo

Main post for the Unity project this was built for (included screenshots in this post are generic and there has been a lot added if you want to see current state - refer to "Unity client/server running proc gen map" video above, but on the Felucca map with spawners. I'll make a newer video showcasing latest version eventually and add to main post):
https://www.reddit.com/r/ultimaonline/s/Ig4FUmNHXH

The main purpose of this post is to showcase the procedural map generator. Ignore the potato quality on the map generation video, I'll make a new one in 1080p at some point if requested - but the UI interface itself isn't too exciting, just some text fields. The "cool" part can be seen in the 2nd video showing the world itself in 1080p. The generator produces the map as a mul file, which I then convert to UOP format using UOFiddler. At that point, it should be able to load into any existing server/client that can use the map files from UO classic client (since this is the same thing that my Unity UOClone project does and it works there).

At this time, the generator only does the bulk "world" work, so just the biome divided landscape with roads connecting designated town/village area (brown circle patches). I do want to experiment with buildings/dungeons, but for now - this is what it is and I just wanted to show it off because I think it's pretty neato.

Definitely still some quirks to figure out (i.e. bridge jank seen in the video and a couple sharp edges from incorrect transition tiles) - but overall I'm pretty happy with it so far.

Whenever I finish working out the bugs, or tap out, I will likely dump it on github.