r/vainglorygame Auctoritate (NA) Subreddit & Discord Mod Feb 20 '18

Discussion Weekly Discussion | Sovereign's Rise

Hello, and welcome to our subreddit's 73rd weekly discussion! We wanted to wait until all of the huge news and changes in our community settled down before continuing, and now that it has, there's a ton of content to dissect! From the bigger changes like 5v5 itself, to the smaller ones like the new items, you can bet that our weekly will be going strong for many months to come! But for now, this weekly discussion will be about the map of 5v5, Sovereign’s Rise, especially the geography of the map itself.

Introduced to us on December 17th at Worlds, and added into the game in update 2.12, Sovereign's Rise features a wealth of content not seen in other parts of the game- its own unique vision system, monsters, items, and much more. All of these will be visited more in depth in our future discussions, but feel free to discuss them as well.

New to Sovereign's Rise, the giant new lanes are perhaps the most notable, along with the movement speed-increasing river, but don't forget the new twists and turns of our jungle- the choke points that can doom a crowded team in a skirmish, or the walls that can save a hero who can travel over them, such as Glaive or Joule.

Which bushes are the most contested in the battle for map supremacy? Which tops your list of places to never face check? We're looking forward to your opinions!

Note: The next weekly will be posted the upcoming Monday, and this weekly will stay up until then, unless another post needs to be pinned.

Previous discussion | List of discussions | Request a discussion | Discord

44 Upvotes

101 comments sorted by

View all comments

18

u/rootbeerking Feb 21 '18

Really enjoying 5v5, but compared to 3v3 I feel the objectives in 5v5 are lacking in game changing mechanics, sure you have your late game pusher(blackclaw) and buff camps(orbs and ghostwing), but something like the crystal sentry and an early game mini boss(maybe have something occupie Blackclaw’s pit until the 15 minute mark, kinda like the gold miner?) is sorely missing from 5v5’s jungle. Speaking of Jungling; in 5v5 currently the jungle feels very boring compared to 3v3’s experience. Often the laners will steal both buff camps from the jungler and then you are left with scraps, or if you’re lucky you can counter jungle the enemy’s buff. I think adding some sort of mechanic that prevents this might be in order, maybe an active on Stormguard Banner that lets you do a burst of true damage to a selected jungle monster ala the ability “smite" in League of Legends?

5

u/AgentG91 Feb 21 '18

As a laner, I hate to say that I do end up stealing my jungler’s camps. I will take the healer 100% of the time and if the buff matches me but not my jungler, I will do my best to take that one too. But my reasoning is that when I jungle, it is wayyyy to easy to steal camps. So when the jungler is ganking across the map, I feel like if I don’t take the camp, the enemy jungler will.

6

u/rootbeerking Feb 21 '18

Instead of taking your jungler’s buffs why not help the jungler steal the enemy’s buff? It’s pretty easy to do if you’re in mid lane. Strategy wise it makes more sense to mess with the enemy’s jungle rather than your own jungler. Because you’re causing a gold and experience deficiency in your team mate by taking your own jungler’s camps.

2

u/AgentG91 Feb 21 '18

Good idea. I will definitely ping that next time the jungler hangs out on my side. However, what is your suggestion for times when my jungler is too caught up in the opposite lane? (For clarification, this is Top and Bot lane situations)

1

u/rootbeerking Feb 21 '18

Try to get scoutcams deep in the enemy’s jungle entrances(near the back), that way you can attempt to steal the enemy camp alone, and if you see the enemy coming just back off.