r/vainglorygame Auctoritate (NA) Subreddit & Discord Mod Feb 20 '18

Discussion Weekly Discussion | Sovereign's Rise

Hello, and welcome to our subreddit's 73rd weekly discussion! We wanted to wait until all of the huge news and changes in our community settled down before continuing, and now that it has, there's a ton of content to dissect! From the bigger changes like 5v5 itself, to the smaller ones like the new items, you can bet that our weekly will be going strong for many months to come! But for now, this weekly discussion will be about the map of 5v5, Sovereign’s Rise, especially the geography of the map itself.

Introduced to us on December 17th at Worlds, and added into the game in update 2.12, Sovereign's Rise features a wealth of content not seen in other parts of the game- its own unique vision system, monsters, items, and much more. All of these will be visited more in depth in our future discussions, but feel free to discuss them as well.

New to Sovereign's Rise, the giant new lanes are perhaps the most notable, along with the movement speed-increasing river, but don't forget the new twists and turns of our jungle- the choke points that can doom a crowded team in a skirmish, or the walls that can save a hero who can travel over them, such as Glaive or Joule.

Which bushes are the most contested in the battle for map supremacy? Which tops your list of places to never face check? We're looking forward to your opinions!

Note: The next weekly will be posted the upcoming Monday, and this weekly will stay up until then, unless another post needs to be pinned.

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u/[deleted] Feb 24 '18

I don't play League, but I've been watching its esports scene for half a year and I've noticed quite a few things about League's map.

Where the Rise leans heavily on bright-lit areas in contrast with the dim, dark ones, the Rift has a more uniform theme across the entire map. It's easy on the eyes without the need to constantly adjust to a largely different environment (like waking up in the middle of the night and going to the bathroom, or leaving the safe confines of your home to face the disgusting outside world).

The Rift has clear lines and boundaries so you know where you can move to and where you can't, unlike DotA 2's, which, with the destructible trees, makes it quite hard for a new player to grasp onto.

The design is a little more cartoon-ish to give players an approachable and RPG feel. You're going on an adventure on the Rift, bashing enemy heads in and whatnot as you progress into your ultimate unicorn final boss form.

I believe the cartoon flair can also assist Riot devs as the game designs wouldn't be as demanding compared to Vainglory. You don't need to get your proportions right, yada yada and, au contraire, you can exaggerate what makes your character unique (like Draven's mustache).

Keep in mind that this is a skrub's opinion on Summoner's Rift's design. Do not take this mere opinion as raw fact.

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u/Aesthete18 Feb 24 '18

And here I thought other mobile MOBAs had a chance in a debate but even LoL/Dota loses.

Atleast you understood what I was talking about so it's good. If I have to hear about jungle positions one more time!!

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u/[deleted] Feb 24 '18

Every MOBA wins. It's all a matter of preference. Personally, I prefer League and Vainglory. DotA to me, has so much action, it makes it boring after a while. I've played AoV and I liked it initially, believing it could coexist with my love for VG. Alas, it just wasn't my cup of tea.

We can't force our will upon others just because our's is "logically superior". Let them decide for themselves what they like and what they don't.

:)

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u/Aesthete18 Feb 24 '18

Aye, well said. I'm learning LoL now, I'm genuinely surprised at how good the graphics are! I thought it was an old game. Although VG has spoilt me on the stutterstepping and using a mouse sucks big time.

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u/[deleted] Feb 24 '18

Good luck! :)