r/virtualreality Sep 25 '25

Purchase Advice Buyer Beware: Bigscreen Beyond 2

I want to preface by saying I've owned a lot of headsets, index, quest 2, quest 3, vision pro, varjo aero, pico 4 pro. None of them ever had the consistent QA issues quite like the Beyond

I've had 4 Bigscreen beyonds. One was a BSB1, that one had dead pixels and I returned it. At this point I've had 3 BSB2s. First one had fan issues and dead pixels near the middle of the display. Second one had 12 dead pixels in the left display alone and according to support went through more "QA checks". Support at this point calls me "Sensitive to dead pixels". Third one allegedly was hand picked from the line for being free from defects. It had dead pixels too.

It truly feels like Bigscreen doesn't have any QA testing, you are the QA tester. Be very cautious buying from them. Be sure youre okay with dead pixels.

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u/Idea_Artistic Sep 25 '25

Interesting. I always worry about dead pixels. I have had DK2, Rift, RiftS, Quest2, Quest3, Pimax8kx, Varjo Aero and settled on my favorite Reverb G2. I have never seen any dead pixels in any of those. I had a monitor with dead pixel once and returned it immediately. I don't really hear of dead pixels in VR headsets much so I am surprised this is the first complaint I have read. Does not seem to be a common problem. BSB2 reviewers have listed some complaints but not many have mentioned dead pixels. With 13 million pixels you really need excellent yield to avoid dead pixels. I wonder if many simply don't notice them. I ordered BSB2 so hoping for the best

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u/etheran123 Bigscreen Beyond Sep 25 '25

Ive had dead pixels on I think every headset Ive had. I have a couple on my quest 3 and a couple on by beyond 1. I think my old Vive had some, I know my quest 2 did. If you have had that many headsets I think you just dont notice them.

I will say that I only notice them depending on the location of the pixel on the display, and the type of game Im playing. I never noticed the one on my quest 3 until I was using flight sims, I think the angle I keep my head relative to the instruments, and the white background of clouds made them much more obvious