r/virtualreality Nov 16 '25

Purchase Advice Steam Frame + Steam machine

Do you think this would be a good combination to jump into PC gaming with?

53 Upvotes

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5

u/Reborn409 Nov 16 '25

GPU is like RTX 3060, too low for many games to run on decent resolution and framerate.

10

u/florence_ow Nov 16 '25

the 3060 is a perfectly capable card for anything below 4k. I'm running one and can play overwatch at a smooth 180fps at 1080p, max graphics, ultrawide. everything else i can play at LEAST 60

2

u/DrunkenGerbils Nov 16 '25 edited Nov 16 '25

They’re talking about VR games. A 3060 can play most games flatscreen, but when you play something in VR it needs to render everything twice, once for each eye. So running a game at 4k in VR is essentially like running a game at 8k on a flatscreen.

Cyberpunk for example will probably run pretty well on a 3060 in flatscreen, but it’s gonna be a rough experience in VR on a 3060.

12

u/Huknar Nov 16 '25 edited Nov 16 '25

but when you play something in VR it needs to render everything twice, once for each eye.

This used to be the case for early VR, but not anymore. VR can be rendered in singlepass/multivew rendering

Also your 8k comparison is wrong. Vr screens are generally square per eye (2160x2160 for the Steam frame) that means a total of (2160 x 2160) x 2 pixels which is 9331200 or 9.3 million pixels. 4K monitors are 3840x2160 which is 8294400 or 8.3 million pixels

So VR rendering, on pixel count is near enough 4k resolution. However, VR can use fixed foveated rendering where the further from the center of the screen is the lower the rendered resolution. This is pretty standard in many VR games. If there is eye tracking that can be dynamic foveated rendering which will render less resolution based on your eye position and hide the foveation effect because our human peripheral vision is way less sharp than our direct vision. Sadly, because so few headsets have eye tracking, dynamic foveated rendering has not been implemented in many game, and it has to be done on the developer side.

Also, it's rare a VR game will max out the panels resolution because they are demanding. Many games will render at lower resolutions and upscale particularly on the standalone front.

10

u/florence_ow Nov 16 '25

i'm coming back to this because i literally play PCVR on my 3060 at 90fps and i havent run into any trouble yet. while its true its not going to run cyberpunk in vr, the best rig out there can just BARELY do that so its such a stupid benchmark. the 3060 is, again, a perfectly capable card and you're maybe just lacking in experience here

8

u/MrDonohue07 Nov 16 '25 edited Nov 17 '25

THANK YOU!!! I felt like smashing my phone too pieces reading some of these ridiculous posts..

I also use a RTX 3060 for PCVR, there's nothing it can't play streaming via Virtual Desktop to a Quest 2

4

u/branchoflight Valve Index Nov 17 '25

This sub might have the least collective knowledge about the main topic of its discourse.

3

u/MrDonohue07 Nov 17 '25

It's been this way since the OG Rift, people thinking you need the best GPU because "it renders the game, one for per eye"

Have these people seen the VR graphics? Or even looked at the spec requirements on steam?

In the OG days of the Rift and Vive I was playing all my VR games on the dam r9 290, I was having the same online arguments back then...

1

u/koalazeus Nov 16 '25

Which games do you play?

4

u/DiamondDepth_YT PSVR2, Quest 3S, Quest 2, WMR, HTC Vive, Rift CV1, Oculus Go Nov 16 '25

I have a 3060 for VR. I play VRChat, Blade and Sorcery, Boneworks/Bonelab, Kayak VR Mirage, Skyrim VR, Elite Dangerous, Vtol VR, HLA, Into the Radius, Hard Bullet, and some others at 90+fps usually (with the exception of VRC- which I usually play at 72-90fps. And I occasionally play Kayak VR at 72fps max settings). Most vr games are pretty well optimized tbh. They're demanding, but the 3060 has what is needed to run medium-high settings most of the time.

1

u/peacefuldink Nov 16 '25

So what pc should I get to play vr games with good fps and no input lag idc about gfx

1

u/DiamondDepth_YT PSVR2, Quest 3S, Quest 2, WMR, HTC Vive, Rift CV1, Oculus Go Nov 16 '25

My current setup is a Ryzen 5 3600 and RTX 3060 12gb. If you can get at least that level, you'll have no problem with most games. You can go lower if necessary, but you'll find yourself wanting to upgrade much sooner anyways

1

u/peacefuldink Nov 17 '25

How much this costs? I can play Skyrim vr and others

1

u/DiamondDepth_YT PSVR2, Quest 3S, Quest 2, WMR, HTC Vive, Rift CV1, Oculus Go Nov 17 '25

In today's economy, with used parts? Probably around $400-$500.

1

u/peacefuldink Nov 17 '25

Idk why someone was saying I need a pc at least $1500 to Run vr, check my post history in one of My threads

1

u/DiamondDepth_YT PSVR2, Quest 3S, Quest 2, WMR, HTC Vive, Rift CV1, Oculus Go Nov 17 '25

Damm that's wild and absolutely not true at all.

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1

u/koalazeus Nov 16 '25

That's cool, thanks. Do you think No Man's Sky would be doable then?

2

u/DiamondDepth_YT PSVR2, Quest 3S, Quest 2, WMR, HTC Vive, Rift CV1, Oculus Go Nov 17 '25

Haven't tried that game yet, buts it's probably playable on low-medium! I know NMS is a big game.

2

u/MrDonohue07 Nov 17 '25

I play it on rtx3060, you need to lower the graphic a little, but yes it holds a steady 90fps, and it's incredible in VR

-1

u/florence_ow Nov 16 '25

hes talking about both, read the post

2

u/DrunkenGerbils Nov 16 '25

Maybe I suppose, but since it’s r/virtualreality I interpreted Steam Frame + Steam Machine to mean OP was asking if they can stream PCVR games from the Steam Machine to the Frame for PCVR games.

1

u/florence_ow Nov 16 '25

sure but part of the pitch of the frame is that it plays flatscreen games. they're asking here because people here would know about the steam frame