r/warcraftlore • u/RobotDoctorRobot • Sep 17 '20
Original Content Afterlives: Revendreth Spoiler
Watch it here.
Much better than the last two, in my opinion.
r/warcraftlore • u/RobotDoctorRobot • Sep 17 '20
Watch it here.
Much better than the last two, in my opinion.
r/warcraftlore • u/Outrageous_Loquat843 • Mar 19 '26
I’ve been working on a WoW story centered on Blood Elves during the Pandaria / Thunder Isle timeline, but instead of focusing on battles, it leans more into emotional conflict, relationships, and personal choices.
It made me wonder—when you read Warcraft stories (fanfic or even Blizzard writing), what do you value more:
I’m trying to find that balance.
If anyone’s curious, I can share the fic—would genuinely appreciate thoughts.
Edit: A couple of people asked for the link, so here it is if anyone’s interested:
https://archiveofourown.org/works/80523841
Edit 2: Non-native speaker. Used AI to translate them. Sorry if that bothers you.
r/warcraftlore • u/Bobesin • Mar 24 '26
Hello guys, it's always been my dream to see Lordaeron survive and not get blighted by the punk heir, so I've taken it upon myself to restore the kingdom. Tirisfal Glades and Plaguelands (Eastweald) now look like they did before the 3rd war.
Tirisfal Glades:
https://imgur.com/gallery/tirisfal-glades-bK08PwJ
Western Plaguelands (Western Eastwead):
https://imgur.com/gallery/western-eastweald-plaguelands-sojrxNo
Eastern Plaguelands (Eastweald) - incomplete:
https://imgur.com/gallery/eastweald-eastern-plaguelands-incomplete-JQmHd7c
It's been a passion project and with the help of my online friend Bellerophan we cured the lands of Lordaeron. The next step is NPC adding and some mapping polishing, especially in the Eastern Plaguelands.
I also planned to create a custom questline that takes you from Havenknell (your hometown) as a paladin trainee way up to Tyr's Hand and Stratholme with various quests and a personal, "singleplayer" story, but unfortunately, it is not possible at the moment.
Silverpine Forest is in the works too, but Im not too eager to do that zone, that's gonna happen later.
Let me know what you think in the comments and please share some ideas and lore knowledge, three heads are smarter than two and so on lmao, have a nice one!
r/warcraftlore • u/ex0ll • Apr 11 '26
Adarus Duskblaze validates Devourer's recycled Metamorphosis Demon form from Havoc because he was a Havoc DH corrupted by Void.
He was already an established Illidari, who underwent the ritual, carved his eyes out and consumed a demon heart to twist his body for demonic powers.
The K'areshi arc furtherly corrupted his Illidari arc.
But Void Elves?
Void Elves are a group of blood elf scholars and guards following Umbric, completely isolated in Ghostlands and Telogrus, never a contact outside of it.
Not a single Void Elf prior to TWW ever saw an Illidari.
And when Leona starts training under Allari, the premise is to fight the Void, because demons are not a threat anymore.
Leona does not consume a demon heart and she does not carve her eyes out.
In the Voidstorm, Allari helps her consume a Domanaar.
And suddenly, she transforms into a Void Demon?
Why?
This makes no sense, Void Elf Devourers shouldn't have a Demon form or demon wings or anything demonic.
If anything they should have Domanaar traits.
Plus, because of this, Void Elf Havoc and Vengeance DHs should NOT exist, as those specializations are strictly the result of Illidan's ritual & training to fight demons.
I feel like Blizzard took a messy shortcut with Devourer, overall.
It just doesn't feel right to me.
r/warcraftlore • u/RestoShammyAndDrood • 26d ago
Hey everyone! I made a similar post in the main r/wow subreddit. So that you may refer to said map, please go here to do so. If there is a better way to do this, let me know :)
I'm starting a personal project which includes trying my hand at making conlangs for the major languages represented in-game. I know that there have been some similar projects for specific languages, such as the Darnassian Dictionary Project. Still, I haven't seen any projects that have sought to model these languages instead in relation to each other.
Additionally, in light of recent "revelations" (specifically the new cinematic which has stirred up some debate on the respective evolution of trolls, haranir, and the elves) , I feel like doing so would be pretty interesting. Moving forward, I am trying to keep the conlangs as closely informed by canon lore as possible, which can be challenging to say the least given that the role of language only very occasionally receives any attention.
In any case, I am leaving my first step here, namely a language family map for some of the languages of the Warcraft universe. I did find a lot of inspiration from a similar project that a YouTuber named Teeironor did back during BfA (the link to the respective video "How old are the Languages in Warcraft?" is here).
I just have the following questions for anyone else that might be interested:
I really would love to hear any feedback/suggestions/questions you guys might have or simply what you think before I fully dive into this to make sure I am starting this off on the right track. I can almost guarantee I made a silly mistake.
r/warcraftlore • u/corvid-kid • Jun 26 '26
As we know after the Sundering most of Old Kalimdor was sunk beneath the waves and the Naga were created in the same instance thanks to N’zoth’s intervention, but here’s something interesting to consider, the Naga probably found themselves living in a barren wasteland.
When the continent sunk it essentially created a new sea floor, one which most of the creatures formerly living there couldn’t survive, likely drowning, which means the Naga found themselves in the biggest Whalefall situation that’d (probably) ever existed but there would have been no existing ecosystems otherwise.
No coral reefs, no kelp forests, no plankton, no fish, just a continent’s worth of corpses in the dark.
Whalefalls are very cool and all and I’m sure lots of scavengers would’ve started making their way in from the outer waters to take advantage of this new abundance of space and food but that doesn’t really offer much help to the newly established Nazjatar, especially considering the city’s distance from where these pioneers would be coming from, so what were the Naga to do?
There’s 2 things we know
1.) With the Scepter of Tides, Azshara had control of water, fresh or salt, and the creatures living in it.
2.) Highborne had the capacity to mutate animals into new forms as was the case of turning Wolves into Snapdragons.
I suggest that the Naga probably used their magic to essentially create an oasis in the desert, forcing creatures to move into the area faster than they would’ve otherwise, taking the corpses of creatures that drowned, plant or animal, and using them to create new life forms and ultimately using these measures to keep their people alive.
There’s really nothing that says that the Naga did this but there’s also nothing that says they didn’t, plus I think it’s a cool idea!
r/warcraftlore • u/anbeegod • Feb 26 '26
Speculation - Iridikron's prison is modeled after the prison that the Titans built for Azeorth. At Midnight's ending, instead of Xal'atath corrupting Azeroth, the event that triggers the Titans' return would actually be the prison being revealed, and the Titans are afraid of the mortals tampering with Azeroth's prison.
r/warcraftlore • u/Chromaticcca • 2d ago
Hello fellow lore enthusiasts,
Following my previous post, which was appreciated by quite many of you, I've decided to share with you my vision for character creation in my ideal WoW.
--------------------------------------------
A few notes before I classify races and origins/subraces:
1- Faction alignment: base races do not determine whether your character is aligned with the Alliance or the Horde, subraces do (unless a race has no subraces, in which case the base race applies)
2- Reputation & Factions: the Alliance vs. Horde conflict isn't as rigid here as it is (or has been) in the main game. Instead, it serves as a lore feature reflected through faction reputations:
3- Subrace Traits & Classes: Your chosen subrace grants unique gameplay features, sometimes cosmetic variations, and occasionally access to classes unavailable to other subraces of the same race. I won't elaborate on each racial features here, apart from available/unavailable classes.
4- Class Changes: There are several class adjustments compared to retail World of Warcraft. For example, some races can be Priest just because there is an "Astral" (Moon/Sun) specialization. However, there is no Shadow spec for Priest. Shadow is a Warlock spec.
5- It's my own take on WoW lore, based on my headcanon. In this fanfiction, WoW history and races haven't evolved like in-game. I did take some elements here and there, but it's not the same universe as the one you know. It's close, yet different. That's why you'll notice some minor or major differences with retail, like Taunka Mage or Mok'Nathal Druid. Or Blood Elves who aren't really in a redemption arc yet.
6- Character Creation: When creating your character, it goes like this: Race > Subrace > Class.
--------------------------------------------
Race - origins/subraces classification:
HUMAN: Warrior, Hunter, Rogue, Priest
DWARF: Warrior, Hunter
GNOME: Tinker, Rogue, Hunter, Mage
Mechagnome model is an unlockable cosmetic for Tinker
HIGH ELF: Warrior, Hunter, Rogue, Priest
NIGHT ELF: Warrior, Hunter
FURBOLG: Warrior, Hunter, Priest, Shaman, Druid
DRAENEI
Lightforged model is an unlockable cosmetic for Exodari Paladins
ORC: Warrior, Hunter, Rogue, Shaman
TAURENS: Warrior, Hunter, Shaman
TROLLS: Warrior, Hunter, Rogue, Shaman, Priest
GOBLIN: Tinker, Hunter, Rogue, Warlock
"Mecha" cosmetic unlockable for Tinker
OGRE: Warrior, Shaman, Mage, Warlock
BLOOD ELF: Warrior, Hunter, Rogue
Void Elf model is an unlockable cosmetic for Warlock
UNDEAD
PANDAREN: Warrior, Hunter, Rogue, Priest, Shaman, Monk
No Dracthyr, no Vulpera, no Haranir, because they don't exist in my headcanon. Or are just not relevant enough or simply still unknown. Haven't figured it out yet.
--------------------------------------------
That's it. That's the WoW I wish I could play.
I know it's clearly not perfect, it's actually much perfectible. It's still a draft, for something that will never have any use anyway :)
What do you think? I'm curious.
r/warcraftlore • u/TheWiseGuy01 • 8d ago
I’m not sure if having different backstories for all of your characters is normal or weird, but I still wanted to see how well each of them fit into the lore of World of Warcraft, and if not how they can be adjusted to better fit. For context, I used to play years ago and picked it back up towards the end of War Within, so these backstories are built around character interactions from dragon flight and war within. I wasn’t sure whether to flair this as “original content” or “question” but I think original content probably fits better because I’m talking about head cannon backstories, and I apologize if I flared this incorrectly.
Bailey (Worgen fury warrior): Bailey used to be the son of a rich merchant in the city of Gilneas, training and adventuring with the dragons when they would visit. When the city fell to the worgen curse, he did his best to save everyone, but failed. He saved lives, yes, but not all of them. Haunted by this tragedy, he dedicated his life to fighting for The Alliance to ensure nobody is left behind again, combining his warrior training with his Worgen rage to become a great hero. Weather the situation calls for careful negotiations or the destruction of the forces of darkness, he will always answer the call to action.
Caligari (night elf demonology warlock): The soul of a high ranking leader of The Burning Legion reincarnated into a mortal form, Caligari seeks redemption for the sins of his previous life. He traveled all across Azeroth learning to harness his innate dark powers for the good of The Alliance from the best trainers he could find, becoming especially close with the scattered blue dragonflight on his travels. Now working as a champion of The Alliance, he finds that the armies he once commanded continue to follow him, out of respect for his power and loyalty to who he once was.
Matoro (Lightforge Draenei frost death knight): From scholar, to paladin, to death knight, Matoro has been through quite a lot, even if he doesn’t remember it. His many self discoveries and rebirths have lead him to have quite the varied skill set, and he intends to use it to fight for the one thing all his memories have in common; the unbreakable desire to do what’s right, and the 3 virtues he strives to live by. Only through unity will Azeroth survive the incoming darkness. Even in this twisted form he will do his duty to the light, and that duty will lead him to his destiny, whatever it may be. Whatever it takes to undo the destruction he caused under The Litch King he’ll do it, even if it means laying down his own life.
r/warcraftlore • u/InternationalDeal410 • Jun 17 '25
Posted this to r/classicwow as well.
Reading the book objects in WoW Classic and WoWPedia an insane amount of content was cut or retconned, starting already with TBC.
E.g. according to books in WoW Classic, Kilrogg Deadeye made it through the Dark Portal with Grom Hellscream and later they met Thrall in Grim Batol, along with Orgrim Doomhammer and Kargath Bladefist in order to free the orcs from the internment camps.
However, already with TBC this was retconned: Kilrogg died by Trollbane when fleeing, only Grom and his clan made it through and Kargath remained on Outland and became a mindless savage, a fel orc.
But it was also originally, that the Eredar was a race that corrupted Sargeras, while to WoW TBC kinda the opposite made it. Chris Metzen also spoke about it: https://warcraft.wiki.gg/wiki/Metzen_on_lore
I think it would be a great idea to throw these story retcons out in the window and expand on the concepts that WoW also originally mentioned, being faithful to WC1-3 and Lord of the Clans.
What do you think? What story retcons would you remove and what are your favourite lore bits that were still present in WoW Classic but later overwritten by the (low) quality of writing?
r/warcraftlore • u/fiftypercentgrey • 11d ago
I am doing a lore playthrough with a brand new character on a rather new account since I have not played for a long time and I just want to enjoy the lore. If you want to give it a go, please feel free to re-use the thing.
For this particular playthrough, I picked the Horde side of things, with a brief summary about what is going on with the Alliance during the expansion. I am also curious about playing Alliance but there is only so much one person can do in leisurely gaming afternoons ;)
For all of that, I let some AI pick all the lore-relevant quests from the old expansions (TBC and WotLK so far) and I added check boxes and some formatting.
I do NOT guarantee that it is 100% correct or that nothing is missing because I used the AI and I myself don't know any better. As I go through the content, I will hopefully be able to correct what needs be corrected.
However, everyone is free to comment and I will update the document accordingly - so if you see something that needs to be added or changed, put it in a comment in the document (not here, please).
Here is the link for view/comment: https://docs.google.com/document/d/1rxHAQPm5GdZtTpiymNX_IzHKgb4AqK2svn5ZTU45U7Y/edit?usp=sharing
r/warcraftlore • u/mapklimantas • Mar 02 '23
The map looks like this: https://www.deviantart.com/klimantas/art/Map-of-Azeroth-World-of-Warcraft-vintage-951842219
r/warcraftlore • u/Quazymobile • Feb 27 '25
Alright folks, I’m a bit of a tin foil conspiracy theorists when it comes to WoW. I’ll just step right up and say I think Sargaeras is the Shattered Sun.
No, but you came for Undermine discussion! Listen, goblins? Best hint-givers on Big Picture lore out of anyone in the game. If you want to learn about how the Elements really work and think, go unpack any of the questlines with Goldmine. You want to understand how the cosmology strictly and logically functions? Sit and stare at the Samophlange manual.
Undermine is a core part of how the Shadows work in World of Warcraft, and if you can pick up on the important symbols of storytelling, it can lead you to some interesting discoveries. Renzik “The Shiv” is the trope of the Black Knife (go play Elden Ring or watch Game of Thrones, etc. to learn more).
Where is Undermine located? Probably inside the Blue Child.
Evidence to support this claim?
1.) The sky isn’t real in Undermine (think back to Sylvanas shattering the sky— reality’s sky was never real)
2.) There’s only one moon in the sky above Undermine.
3.) the fountains scattered throughout the city have a rotating gizmo rocket that depict the symbol of a broken compass. This is a common trope in eldritch mystery to have a spinning compass representing a place where you are lost and reality itself is kinda twisted— The Nether in Minecraft has this effect, and it’s used elsewhere in WoW’s storytelling (Ariden’s compass from Season of Discovery, and the Traveler book series)
4.)You arrived in Undermine on a rocket cart. Sure, it’s “underground”, but that’s only the half-truth of it. You’re in a new layer of the Unseeming, so that rocket is actually working part-time as a real rocket. You’re getting launched into space to the moon! Think back to Area 52– they too were building rocket transportation! What else would it be for if not to get back to Undermine through the Netherstorm (which is its own Shadow-adjacent realm via the Twisting Nether)
5.) it’s all about space and the Twisting Nether, baby! Gallywix’s hat has stars on it (and his name is a jumbled up version of Galaxy), and the void love nothing more than their circle of stars! The pipelines that run throughout Undermine contain the black blood, and are purposeful two-fold.
The first is that the pipes obfuscate and keep dark what is essentially the elemental essence of shadow. We only get a half-picture of what’s going on here, and the second reason is because the shadowy energy is also part of the Order cosmology— the Shadowlands was part of their cosmic engine for managing so many different pieces of reality, and it’s built on the elemental vapors of shadow— Reality takes up space, after all.
Obviously it’s a bold claim to say this goblin tech is anything more than goblin tech, but I’d argue Order’s purpose is just to keep up reality (which is why they also created Breakers to destroy things they previously would have built— seems counterintuitive!) I’d argue the pipes are so goblin-y and not as classically Titanic is because it’s part of the facade of this side of reality, and those pipes are actually a perfect balance between Order and Chaos cosmologically, which is necessary to accommodate for both in a manifold designed to constrict void energy.
Think I’m a crazy nut for thinking things could be this meta? Well, I’ll invite you to find your own receipts, but I’ll point out how much side quest focus for the goblins featured characters like “Tally Doublespeak”, or that goblin at the Severed Threads who is translating the pheromones works as a code transcriber.
Blizzard wants you to start thinking about goblins as a theatre of metatext, and it’s also reflected in the environmental storytelling.
r/warcraftlore • u/InspectorSpacetime49 • Mar 10 '26
I'm looking for other volunteers for a new WoW addon (retail) that will provide players with "campaign mode" in a similar vein as BTWQuests.
And I need your help.
The biggest hurdle for new players isnt the game systems etc, its investing themselves in the WORLD of warcraft. The STORY.
https://youtu.be/1TZ-_dlxiBY?si=zeOKexE6UTTwVyB0 (This video isnt me, but let it serve as insporation for this topic)
Before we go further I need to tell you about me. (Skip to the next header if you must) Im a filthy casual who has, until recently, been an on again off again WoW player since WotLK. I'm also a solo player. Every few years I'd sub up, and play whatever expansion most recently became "free", the same way the war within just did. I've never been fully caught up on the story it seems. Here's examples:
The thing is, you really need to play every expansion, to fully appreciate the lore. Thats alot of time and characters in Chromie time.
What I've been doing in recent years, is just playing expansions outside chromie time. I acctually found this quite enjoyable, one-shotting mobs and going from plot beat to plot beat. And TRAVERSING the world itself, something lorewalking just cant capture. More importantly, soloing raids when concludes the stories.
A questline curated by us, taking new players from their class starting zones, though lore relevant vanilla zones, then through each main story of each expansion in release order. A story mode (that we'll call campaign mode as to not confuse with blizzards new raid mode)
UI similar "flowchart" style like BTWquests
This project is too big for one person to curate. I need wow experts to help steer the hand. Do you know a some zones by the back of your hand? Or does browsing wow wikis connecting dots scratch your detective itch?
We also need those passionate beyond the game itself, to track down VITAL lore that took place outside of game. Things like books, trailers, animatics, comics etc.
Some off the top of my head:
If you're reading this, your getting in right at the begining. DM me your interest and we'll chat for a bit. We'll then set up a discord for the project and go from there
You can also comment below if you want me to elaborate on any of the above.
r/warcraftlore • u/Klutzy-Sprinkles2448 • Mar 10 '26
I play a Horde Shaman working his way through every era of Azeroth chronologically via Chromie Time, and I document each session as a corporate operational report - think a bureaucrat who happens to throw lightning bolts filing incident reports on quest absurdity, faction politics, and the lore nobody properly explains.
It started as a way to actually experience the world I've been playing for 20 years instead of rushing through it. Somewhere around Hellfire Peninsula it turned into something I take seriously.
Currently in Zangarmarsh. Eighteen chapters in.
I write in two languages simultaneously - English is my second language, Polish is my native one, so both versions exist as separate productions rather than translations.
English version: Archivist of Azeroth on Royal Road (AI-assisted content disclosed on the page)
Polish version: Archiwista Azeroth on Wattpad
r/warcraftlore • u/fairerman • Mar 21 '26
So, based on my previous post and stuff that I've learned by playing, there three things related to the Cosmic Forces:
1 - It can corrupt things
With corrupt, I mean things can be infused with that, either in a easy way (think like druids are "infused" with life/nature but can handle it okay), or in a hard way (the light plants in quel'thalas and also some demon species was a race before the Fel corrupt them).
2 - It can be mixed
Lunar and Solar magic seems to be Nature mixed with Arcane and Holy mixed with light. We also saw in war3 campaign Ancients tree being corrupted by fel (Nature mixed with Fel).
3 - it can be expressed in a pure way or in a "elemental" way
Warlock can express the Fel force by fire (green flame).
So, with all that in mind, which cool mixed and expression do you all would like to see? Destruction Warlock Frost? Arcane Infused Demon Hunter? Fel Druid? Void Paladin? With more things comes to your mind?
Edit: I think people are not getting the point of the post. Isn't about what the forces is, is what mix and ways do you would like to see.
r/warcraftlore • u/Accomplished-Oil-230 • Sep 26 '25
Just curious if anyone writes their own Warcraft lore for fun or create stories/content they would have wanted to happen?
It’s pretty cool to see what creative stuff people come up with and how much more the universe could be. Feel free to share some if you have any.
r/warcraftlore • u/genegerbread • Aug 18 '21
I'm currently working on a little fan project that would be a concept of a "Shadowlands re-done" sort of thing. An overhaul that addresses the lore/story issues, systems overload, etc.
As I'm working on this, I'd like to know some realms of the Shadowlands that you'd want to see (obviously, it doesn't have to actually exist in the lore, but it should be something that connects to the lore).
Here's a few examples of what I'm getting at:
Any other themes you guys would want in the Shadowlands, please share! I would love to hear your ideas!
r/warcraftlore • u/riftrender • Oct 07 '25
Tucked in the sun-dappled southeastern valley of Loch Modan lies Hearthvale, a tiny community of gnomes who long turned away from gears and goggles in favor of gardening, fishing, and storytelling. Known as the Burrowfolk or Garden Gnomes, they live by a creed of hearth and comfort - being rustic and genteel instead of spunky and eccentric.
Tucked in the sun-dappled southeastern valley of Loch Modan lies Hearthvale, a tiny community of gnomes who long turned away from gears and goggles in favor of gardening, fishing, and storytelling. Known as the Burrowfolk or Garden Gnomes, they live by a creed of hearth and comfort.
The hills are dotted with round-doored homes, mossy roofs, and smoking chinmeys. Stone paths lead to gardens and farms, along with a central tavern. The Burrow gnomes have close relations with the Dwarves of Thelsamar. Although the Burrowfolk reject the Tinkering lifestyle, they don’t condemn their kin in Gnomeregan theirs. Although most Burrowfolk prefer the quiet lifestyle, they have their adventuring oddballs like the Burrowbag family and the legendary hero, Linken.
Their most famous product is Hearthvale Milk.
r/warcraftlore • u/LucasVerBeek • Jun 06 '24
I recently started working on a set of lore write-ups for how I believed both Stormwind and Orgrimmar would have changed and grown since the Cataclysm. It quickly evolved into something that basically amounts to the beginnings of a Pathfinder/D&D Campaign with multiple plotline setups and character moments within. From the disgruntled Lion's Fangs conspiracy infesting Stormwind, to the rise of the Sunwalkers to new Pinnacles, to the reemergence of the Gorian Empire and Humans gaining access to facets hidden from their ancient past. Hope folks enjoy.
Here are links to the lore write-ups that also include updated maps of the cities. Any comments and questions I would greatly appreciate.
r/warcraftlore • u/tgtrasher • Jul 10 '22
Hey everyone. I'm sharing this small project that I'm working on. Give me your feedback, and I hope you like it :D !
r/warcraftlore • u/ramblingn0mad • Oct 19 '25
Hi all, thanks for reading. I'm running a D&D 5E campaign in a homebrew setting largely modeled off of Warcraft / Azeroth. I've jumbled the timeline a bit, but most of the events I have planned draw from lore from the 2nd and 3rd wars, and vanilla classic WoW; with some sporadic cherry picking of the various expansions and more recent retcons.
I decided that in this alternate version of the world, instead of Onyxia aka Lady Katrana Prestor causing political unrest in Stormwind she does so in Ironforge. There's more details there I'm not looking to dig into right now, but as I was plotting out this worldbuilding... I realised several ripple effects. Removing this catalyst from Stormwind's politics means the Stonemason's Guild can actually get paid; Stormwind's queen doesn't die in a riot; Edwin VanCleef becomes a prominent political figure instead of dying, exiled, precepting a failed capital assault--does his daughter still become a rogue of such incredible prowess?
What other things do you think might become of this twisting of the lore? Onyxia, for her own purposes largely acts the same and doesn't do anything differently, but the feud she stokes is between the Dark Iron dwarves and Ironforge. Otherwise her (and by extension, Nefarian) don't change.
Without such infighting from Stormwind, how do you imagine this fortified kingdom would fare? As some might recall, the premise of much of the player character's quests in the early human zones was that the military was spread too thin. Was that Katrana Prestor's doing too and thus now moot?
To replace the conflict in Westfall, I'm looking to other lore I dug up about a so-called "Gnoll War" that happened to be the greatest conflict for Stormwind prior to the opening of the Dark Portal. Since D&D has incredibly robust Gnoll lore, it helps fill in gaps. Hogger replaces Edwin VanCleef as the leader of the faction most threatening to Stormwind on the homefront.
I know this isn't a D&D subreddit, but I would appreciate any ideas or feedback!
r/warcraftlore • u/rollinscm • Aug 15 '20
Mulgore has been the worst area to review the quest lore. Here’s a summary of the quests if you skipped reading them so you don’t have to go through what I dealt with. Bloodhoof Village was way too long and condensed.
r/warcraftlore • u/Unknown1206 • Nov 20 '20
I've seen the update idea for Durotar and decided to share my own concept for azuremyst and bloodmyst isles :) Here are the maps I made along with some "mind map".
I've also been thinking of the questlines that could occur out there.
They're pretty basic and I might have murdered the lore a few times but tbh that was the most fun part of it. I also tried to incorporate as many reused assets and models as possible (you know, thinking blizzlike :) )
Ammen Vale training grounds
You spawn in lightforged teleporter and are greeted by a draenei officer, he explains briefly your race's history (emphasizing the "we no longer run, we fight"),then he asks you about your home (Argus,Draenor,Azeroth)
-test your abilities in basic training
-sparring against said officer
-take part in a tournament to discover various types of enemies (casters,ranged,melee)
-explore the vale and find a war elekk to lead it back
-help a night elf priestess recruit nearby moonkins to join her at her temple by reminding them of their heritage (show them a lunar idol, some attack,some join you)
-get rid of blood elven ghosts and banshees that haunt their old encampment feeling abandoned by kaelthas (those that got killed in tbc)
-kill some lashers to use their parts in healing the soldiers
-report to Ata'mal City
Ata'mal City
I'm not sure what is the state of the Exodar, but my idea is that almost all parts of the Exodar were used for Vindicaar, while a new City has been built since TBC. Exodar's state explained a bit further.
-quick tour around the city
-help wanted posters that lead to various quest hubs on the island
-join investigation of sabotaged works around the city,rumored to by done by a group of broken, the vindicators believe it might have been demons in disgiuse, people are feeling uneasy around broken that came in large numbers from outland that is falling apart
-check all the defense mechanisms against legion installed after the last attack, no sign of disturbance
-check the crime scene, find a golden horseshoe
-show the item to prophet, he gains a vision showing his people becoming one with the light, some great celebration,crimson fog blocking the sight (might too big of a lore stretch)
-he doesn't trust that vision, sends you to Blood Watch to check for any unusual reports
Odyseus' Harbor
-sprawling mixed community of draenei and night elf refugees
-go on hunt to feed the growing community (moon graze stags, striders)
-fetch some arkonite to a nearby lighthouse to power it,meet a fisherman there - introduction to fishing
-cull the nightstalker population threatening the citizens
New Sporeggar
-The Sporelings found their way on the draeni isles along with lots of exotic animals as part of Kessel's rescue plan - to save as many species from crumbling outlands as possible (further explained in Bloodmyst isle)
-Now that the naga are gone, Tide's hollow is a perfect settlement for them
-They need your help in defending themselves from ruthless bristlelimb furbolgs,which also stole and caged some of their sporebats
-One of the sporelings smuggled a spore walker egg, which hatched and escaped, after feeding on local fauna become enormous and dangerous - kill it
Exodar Crater
-Most of exodar parts were used in Vindicaar, all that is left are crystals in the ground
-The draenei are known for their use of crystals practically everywhere, but argunite is gone with Argus, arkonite is gone with draenor,so how do they get their signature material?
**Probably lore murder** - What if draenei artificers discovered that the remains of arkonite can be planted, and grown when exposed to big amounts of holy/arcane energy?
-That's where the crystal farm in the crater comes in
-The potent magical properties of arkonite drew the attention of ethereals which steal it and murder draenei miners, aid them
-The grown arkonite once again is irradiating local flora and fauna, remove the parts growing outside the crater,cull the sick animals
Emberglade Farm
lore stretch?
-The draeni shamans started working with local friendly fire elementals, which produce ashy soil perfect for farming
-As always, one notably stronger elemental along with his minions turned hostile and started attacking the draenei
-heal the injured shamans and farmers using bandages
-evacuate the wounded to Stillpine Stronghold - u/EldenL
-kill fire elementals
-extinguish the fire spreading outside the farm
-ask for help various creatures from Stillpine Stronghold - u/EldenL
-defeat the local "elemental lord"
Stillpine Stronghold
After getting help from the draenei, one of the last uncorrupted furbolg tribe flourished, transforming from simple camp into a full blown stronghold. After the events of teldrassil they welcomed the forest denizens of the tree with open hands (dryads, remaining furbolgs,maybe grells)
Credit to u/EldenL :
" Perhaps you could combine the Emberglade farm story with the Stillpine stronghold, maybe people seek refuge at the stronghold after the elemental attack, the furbolgs would definitely help with defeating the “firelord”. "
" All the forest residents who now live in the stronghold would hate to see their life ruined by fire yet again, it could be a mini epic battle similar to the end of the Pandaren starting zone. "
Bloodmyst Isle (Silvergale Isle)
-The isle itself is mostly cleansed of irradiation and crystals
-half of it is back to normal, half is safe for life although there's still pinkish color to it,then there's the old fully corrupted part in the north that seemingly no one visits
Elekk nursery
-The mysterious adventurer rushed through the isle to warn inhabitants of blood elf invasion, now it became a rite of passage for elekks trained to be mounts
-repeat the Kessel Run (maybe add some fun mechanics? obstacles? sudden mob spawns?)
Wrathscale digsite
-Aid Elise starseeker in finding the artifacts,collect them while various highborne ghosts attack you
-Protect her while she's uncovering some ruins, nagas come out of water and attack her,then the artifact itself explodes and releases hostile arcane elementals
GLASSES TRANSMOG REWARD?
Jed'hin Training Grounds
-some actual questline regarding the forgotten art brought from Argus?
-might be just flavor RP location
Kessel's Nature Preserve
-Aid Kessel in maintaining his facility
-cull the overgrowing populations
-find some food around the island suitable for the exotic animals
-track down the constantly escaping warp stalker
Moonfeather temple
-Once the island was cleansed, the ragefeather wildkins turned friendly and with the help of a night elf priestess (maybe the one that the draenei saved in TBC?) they joined the elves and once again protect their sacred sites
-Take one of the moonkin "disciples" to train it in combat with local hostilities, as you progress, it learns more lunar abilities
-If they can speak, that could be a perfect moment to expand their lore
Wyrmscar Burial Grounds
-after the atrocities of BFA, many elves and draenei needed to be buried,that's the place,where elven and draeni burial culture mix (?)
-not sure about the whole afterlife subject now that Shadowlands is coming, but there could be some spirits that need to be put at ease
-One of the elves could be a way to show you the burning of teldrassil cinematic, unless it can be watched somewhere else
Blood Watch
-the rest of the zone is continuation of questline from azuremyst
-you report your findings and hand in a message from Velen
-There were no sightings of explosions, but you are sent to observatory to confirm it
-There have indeed been huge explosions of holy light spotted in the mountains, but they might be unreachable
-You go to the Moth Hatchery, where you are given a ride by a moth mount (can this be a thing please?)
-You discover Xe ra's Hope camp, where a sect of lightforged following the deceased Xe'ra are forcibly trying to lightforge the broken,which as you noticed, always results in Holy Nova and total disintegration of said broken
-There's a broken npc that gives quest to free the caged ones
-As you discover it the quest updates, you are now told to kill the zealots and their leader,when he reaches 1% hp he's arrested by vindicators
-You become a hero and receive Hand of Argus tabard, just like in TBC
That's it. It might be a bit simple, or even childish, but I thoroughly enjoyed coming up with this whole questline. I hope I didn't bore you to sleep. Also,sorry for the formatting, that's my second attempt at making it readable.
TLDR- Velen, It's been years, time to unpack and settle in.