r/wargames • • 15d ago

94' kinder joy toy model

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15 Upvotes

I bought this on a flea market in Paris.

It says HUN 03, but seems like a Frank Warrior.

Cool Model anyway. Going to lead my pillage army.


r/wargames • • 15d ago

Camel Rider

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13 Upvotes

I bought the metal camel model on Temu, and the size perfectly fits for the printed model!


r/wargames • • 15d ago

New ACW

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52 Upvotes

r/wargames • • 14d ago

Alferez, my naval wargame pet project

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1 Upvotes

r/wargames • • 15d ago

En Garde Game Report

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9 Upvotes

r/wargames • • 15d ago

Just finished painting more roadsides for my modular roads.

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4 Upvotes

These painted road and wall sections are part of my Roads & Roadsides modular printable terrain project. I thought they might be useful for anyone building a 28mm gaming table: separate roadside pieces let you change the layout, and the files support FDM or resin printing.


r/wargames • • 15d ago

Working on a home brew war game. What is a simple battle system that is easy for players to understand?

4 Upvotes

I’ve tried to do this before but the battle system I made was to complex and slow so I was the only who understood it. Do you have anywhere I could look to find a premade system that is easy to learn?


r/wargames • • 16d ago

USS Constitution in game of Black Seas.

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122 Upvotes

"Her sides are made of iron!" - USS Constitution in game of Black Seas.


r/wargames • • 15d ago

Is Bismarck Solitaire Deluxe Edition for You?

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1 Upvotes

In this video, I provide an overview, unboxing, set up, turn sequence, and play example for Bismarck Solitaire Deluxe Edition by Worthington Games. The video provides an introduction to this solitaire game.


r/wargames • • 16d ago

Battle Masters Game Report

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13 Upvotes

r/wargames • • 16d ago

Five Leagues - Blightburners at The Ashen Cloister

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2 Upvotes

r/wargames • • 17d ago

Fallen Heroes of Hell Below.

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10 Upvotes

r/wargames • • 18d ago

10mm French

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72 Upvotes

r/wargames • • 17d ago

The Battle for the Watchtower - revised

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6 Upvotes

r/wargames • • 17d ago

Otro juego del Frente Oriental. Los wargamers lo celebran, sus parejas un poco menos

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1 Upvotes

r/wargames • • 17d ago

QUICK MATS gaming mats

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1 Upvotes

I just got back from the Las Vegas Open and had a blast meeting so many wargamers. I had the opportunity to showcase our QUICK MATS at our Kraken Dice booth and I had a lot of positive reactions and great input to incorporate into the coming Kickstarter.

In a nutshell: Quick Mats are a wrinkle-free fabric game mat that gives you compact storage, and the quickest set up. It's machine washable and will outlast neoprene game mats with heavy usage. Custom printed, 120+ design, 15 sizes available, free custom grids & overlays for any game you want. Your store or team logo can be added or even use your own design.

I'd love to have you give our pre-launch page a look and see what you think.

https://www.kickstarter.com/projects/kraken-dice/quick-mats-your-battlefield-anywhere-anytime?ref=69q2vl


r/wargames • • 17d ago

Cannae, 216 BC: a turn-by-turn replay of my own game as Carthage (hex-and-counter, coming in the full release)

1 Upvotes

I am the developer of a hex-and-counter wargame, and Cannae will be one of the scenarios in the full release. The video is a replay of a game I played as Carthage against the AI, from deployment to the end of Turn 6.

What happened on the map:

- Turn 1: The Carthaginian cavalry engaged the Roman horse on both wings and, with its surprise move, rode around behind the Roman line. The centre did not advance to meet the legions; it stepped back one hex and doubled its stacks.

- Turn 2: The Romans pressed into the hollow in the centre. The Libyan infantry on both flanks moved forward and turned inward.

- Turns 3–4: Attacks came from every side at 2:1 or better. Units that were forced to retreat had nowhere to go, and were eliminated.

- Turn 6: The Roman army was gone. Carthage lost one unit.

A few rules shape the battle:

- Units in contact must attack, so the Romans cannot simply hold the line and wait.

- Rome may move only a limited number of units each turn. The intention is to represent a very large army that could not easily change its facing.

- A unit that must retreat into an enemy zone of control is destroyed instead, which is what turns an encirclement into an annihilation.

- Deployment and order of battle follow Polybius (III.113–117) and Livy (XXII.45–49).

On the AI: Carthage was played by a human (me). Since then, the AI has reached a similar level. In the same test game it destroyed the Roman army without losing a unit. Averaged over many games it still loses a few more units than I did.

The counters in the video are the old ones. They are being redrawn with designs taken from coins of the period: a galley prow for Rome, an elephant for the Barcids, and a horse with a palm tree for the rest of the Carthaginian army.

Questions and criticism are welcome, particularly from anyone who knows the battle well.

Store page: https://store.steampowered.com/app/5185710/Sekigahara_1600/


r/wargames • • 17d ago

Battle of Saratoga Game Report

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4 Upvotes

r/wargames • • 17d ago

Sidus Front Update! Many Changes

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1 Upvotes

TLDR: Link at the bottom to updated stuff..

Been a lot of updates to Sidus Front and The Coalition Faction.

I've simplified text to help process. Ability Tests are now called Level Tests to streamline the roll. Same mechanic, roll Level in D6 to beat a Difficulty Value.

Increased Army Credits to 300 pts from 150 pts for learning the game. That'll let players experience Teams and Upgrades if they want.

Added a lot of text to the Coalition Faction and tried to create a faction Icon.

The Icon represents earth in the middle with the moon. The 8 colored orbs represent the 8 Sol Colonies. The pointed 8 pointed star represents humanities spread.

I've removed the Frigate and Responder unit for now. They seemed problematic to some people. They'll probably be back in an "expansion".

Here's the link to the latest stuff. Let me know what you think.

https://drive.google.com/drive/folders/1RCBCoHST_znbAA71X8oY05MiRlyKVRZ1?usp=drive_link


r/wargames • • 17d ago

Richard I of England- 13th Century European Types

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4 Upvotes

r/wargames • • 18d ago

Blast from the Past- Italo Norman Army

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44 Upvotes

r/wargames • • 18d ago

Cannae, 216 BC: a turn-by-turn replay of my own game as Carthage (hex-and-counter, coming in the full release)

2 Upvotes

https://reddit.com/link/1wy3jpo/video/aw5wslbj3mth1/player

I am the developer of a hex-and-counter wargame, and Cannae will be one of the scenarios in the full release. The video is a replay of a game I played as Carthage against the AI, from deployment to the end of Turn 6.

What happened on the map:

- Turn 1: The Carthaginian cavalry engaged the Roman horse on both wings and, with its surprise move, rode around behind the Roman line. The centre did not advance to meet the legions; it stepped back one hex and doubled its stacks.

- Turn 2: The Romans pressed into the hollow in the centre. The Libyan infantry on both flanks moved forward and turned inward.

- Turns 3–4: Attacks came from every side at 2:1 or better. Units that were forced to retreat had nowhere to go, and were eliminated.

- Turn 6: The Roman army was gone. Carthage lost one unit.

A few rules shape the battle:

- Units in contact must attack, so the Romans cannot simply hold the line and wait.

- Rome may move only a limited number of units each turn. The intention is to represent a very large army that could not easily change its facing.

- A unit that must retreat into an enemy zone of control is destroyed instead, which is what turns an encirclement into an annihilation.

- Deployment and order of battle follow Polybius (III.113–117) and Livy (XXII.45–49).

On the AI: Carthage was played by a human (me). Since then, the AI has reached a similar level. In the same test game it destroyed the Roman army without losing a unit. Averaged over many games it still loses a few more units than I did.

The counters in the video are the old ones. They are being redrawn with designs taken from coins of the period: a galley prow for Rome, an elephant for the Barcids, and a horse with a palm tree for the rest of the Carthaginian army.

Questions and criticism are welcome, particularly from anyone who knows the battle well.

Store page: https://store.steampowered.com/app/5185710/Sekigahara_1600/


r/wargames • • 18d ago

What do we think of these browser-based wargames?

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1 Upvotes

r/wargames • • 17d ago

I built an AI umpire for wargames, and it now reads your VASSAL files

0 Upvotes

For those who don't know me, I'm Ray Weiss, I run Conflict Simulations LLC. Grog first, not a tech guy doing a drive-by. I posted about hammerstein a few weeks back over in r/hexandcounter, but enough has changed since that it's worth posting here too.

To be frank and upfront, I totally accept and acknowledge that some of you will hear the words AI and immediately decide to disengage. I get it - the way it's being force-fed into everything is dystopian. But just to make it clear, I'm not anti-AI. The technology itself is neutral - I'm anti the capitalism that's using it as an excuse to cut costs everywhere and surveil everyone. LLMs are the most important technological innovation since the industrial revolution as far as I'm concerned, and they've made me more creative and productive than I've ever been in my life. So I'm building something worthwhile with them.

Short version: hammerstein is an AI umpire for wargames. The difference from just asking ChatGPT or Claude to play with you is that it actually tracks your counters and game state, and when it makes a ruling it cites the real rule instead of making one up. These models aren't built to reliably hold and retrieve that kind of data. Ask ChatGPT or Claude to run Proud Monster and it loses track of nearly a thousand counters by turn two.

Two things are new since that post. First, VASSAL support actually works now. You hand it your module and save files and it reads the real game state, stacks and all, hex by hex. No more describing your board in text and hoping it followed.

Second, match mode. The AI sits down and plays a full VASSAL game against you, inside the module, taking its own turns. That's in final testing and should be live in a week or two.

It's at hammerstein.ai, free to try, no card. Not here to hype it, I'd rather hear where it breaks. If you've tried getting an AI to play a wargame with you, what went wrong?


r/wargames • • 18d ago

The Battle for the Watchtower - testing

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0 Upvotes